Armor Driver Changes?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Armor Driver Changes?

Post by [uBp]Irish »

I searched through some of the other armor discussion topics but really didnt find a clear cut answer. I saw the post where eggman was talking about fixin the zoom bug and the cannon deviation and what not, but are there any changes planned for the drivers?

I swear i remember seeing a thread with something talking about having the driver be able to "pull the cover off so he could pop his head out". Thus a way to get a better field of vision? possibly make it the reverse of what happens with a humvee gunner (you push a button to duck your head). Instead of like what happens with the gunner, you can push the button to actually make yourself pop out and and then you leave yourself exposed and can move the mouse to see around?

Will there be a HUD option added so that they could have some compass headings? Anything you all suggest/find would also be greatly appreciated.
Image
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

Tank Driver position is gone, replaced by a Commander who uses WASD to send commands to the (non existant) driver. Commander has 360 degree CITV type display. Just sorting out the kinks in this system now, not released to test yet.
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

So there are 3 positions still?

Commander, gunner/loader, and cupola gunner right?
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

More like
1. Commander / Driver
2. Gunner / Loader
3. Cuploa Gunner
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
Randleman5102
Posts: 945
Joined: 2006-08-05 00:04

Post by Randleman5102 »

OOooo Sounds sexy.
You Are Now Breathing Manually...
NavalLord
Posts: 239
Joined: 2007-02-14 17:39

Post by NavalLord »

Will the commander have a zoom feature?
Image
Katarn
Retired PR Developer
Posts: 3358
Joined: 2006-01-18 22:15

Post by Katarn »

Yes, it will navallord. It will be quite extensive as well, with multiple zoom levels.
Copy_of_Blah
Posts: 195
Joined: 2006-05-14 21:55

Post by Copy_of_Blah »

'[R-DEV wrote:eggman']Tank Driver position is gone, replaced by a Commander who uses WASD to send commands to the (non existant) driver. Commander has 360 degree CITV type display. Just sorting out the kinks in this system now, not released to test yet.

Is this going to help sort out 'who' [which gunner invovled] is talking to what driver when there are multiple vehicles being used in a squad.

Am I the only one confused by this? Eggman could you please explain that again for dummies?
Image
Image
JL
Posts: 189
Joined: 2007-02-26 15:49

Post by JL »

what.. so is the tank commander going to be on top of the tank and able to be shot out?? please say no. the current tank driver setup is perfect, just need a reverse cam (which is realistic). I personally think combining tank commander and driver is terrible.
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

as Fish explains it is how it works. having a lil trouble with the zoom, but hopefully will have that sorted shortly.

the commander view to the world is not an "unbuttoned" view, it's through a CITV type electro optical display.

T62 will be slightly different.
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
SevenOfDiamonds
Posts: 215
Joined: 2006-06-12 17:26

Post by SevenOfDiamonds »

cant wait
"They can also be used to provide public service messages: stay away from munitions; units are coming through; stay off the streets because the armored vehicles are dangerous.”

-Scott R. Gourley
Copy_of_Blah
Posts: 195
Joined: 2006-05-14 21:55

Post by Copy_of_Blah »

Incorporates a commander view into the driver's position for the wider visual range the tanks should have already. I get it now. Not a directional guide or communication system.

That's going to help out the driver a great deal .

I saw WSAD and instantly jumped to conclusions of an OFP-ish style direction system.

I'm still excited over this.
Image
Image
MADTKBOY
Posts: 76
Joined: 2007-02-24 22:29

Post by MADTKBOY »

Would we be seeing this implemented to APCs also?
With them being a spawnpoint and kit provider (and all this activity happening at the rear doors too) I see them as one of the armor pieces most desperately requiring this sort of awareness. Either that or a button to acsess some sort of rear view cam
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

APCs get a little thing that the driver can use (or not) to go "beep, beep, beep" when backing up :p
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

in DCon the passangers of a APC have a bell that can press if they want to bail :mrgreen:

would be cool to hae something like that :)
Post Reply

Return to “PR:BF2 Suggestions”