That was that annoying beeping sound? That thing drove me mad.77SiCaRiO77 wrote:in DCon the passangers of a APC have a bell that can press if they want to bail
would be cool to hae something like that![]()
Armor Driver Changes?
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Exel
- Retired PR Developer
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It is not perfect. A tank crew is not just a group of individuals who cooperate with each other like an infantry squad. A tank crew acts as one. Driver does not act separate from the gunner and the commander, but he drives where the commander tells him to and according to the fire commands issued to the gunner by the commander. Merging the driver and commander is a huge leap of realism in the way tanks are modeled. And not only because it simulates the driver-commander cooperation, but it also enables the commander to work much better with the gunner - he sees all that the gunner sees and he can move the tank accordingly to direct and aid the gunner's engagement. Overall this change will see PR tanks work much more in synch like their real-world counterparts.JL wrote:the current tank driver setup is perfect -- I personally think combining tank commander and driver is terrible.
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Guerra norte
- Posts: 1666
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Wow! You know that's actually something I've been thinking about suggesting!'[R-DEV wrote:eggman']Tank Driver position is gone, replaced by a Commander who uses WASD to send commands to the (non existant) driver. Commander has 360 degree CITV type display. Just sorting out the kinks in this system now, not released to test yet.
But I think driver should be optional.
Last edited by Guerra norte on 2007-04-04 13:30, edited 1 time in total.
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causticbeat
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causticbeat
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$kelet0r
- Posts: 1418
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I love you'[R-DEV wrote:eggman']Tank Driver position is gone, replaced by a Commander who uses WASD to send commands to the (non existant) driver. Commander has 360 degree CITV type display. Just sorting out the kinks in this system now, not released to test yet.
This is how I envisioned it from the beginning. I hope you can make the 50 cal remote operated as well eventually.
Last edited by $kelet0r on 2007-04-04 15:30, edited 1 time in total.
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Wasteland
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I think it would be nice if he had a sort of compass ribbon on his HUD, telling what "o'clock" position he was looking at.
"Hostile personell on left side of hut at 11 o'clock..."
"Hostile personell on left side of hut at 11 o'clock..."
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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Guerra norte
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Guerra
- Posts: 365
- Joined: 2007-02-15 17:19
Give the commander in the tanks and APCs thermal vision!
While the prospects sound nice, I don't think it would work well, to have the tank commander just tell the tank where to go.
I'd like to give it a driver, commander, gunner and machine gunner. Four man crew. I don't like the idea of an automated driver. Seems like its going to have some serious path finding issues.
While the prospects sound nice, I don't think it would work well, to have the tank commander just tell the tank where to go.
I'd like to give it a driver, commander, gunner and machine gunner. Four man crew. I don't like the idea of an automated driver. Seems like its going to have some serious path finding issues.
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Exel
- Retired PR Developer
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No, the commander drives the tank just like the driver does now. As for four man crew... what I said before, tank crews aren't like infantry squads, they act as one body. There's no way that would work in a game like BF2/PR though, plus it would be far too manpower consuming considering the number of players the BF2 engine allows (tank v infantry ratio is already far from realistic).Guerra wrote:I'd like to give it a driver, commander, gunner and machine gunner. Four man crew. I don't like the idea of an automated driver. Seems like its going to have some serious path finding issues.
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Wasteland
- Posts: 4611
- Joined: 2006-11-07 04:44
LOL. The commander basically is the driver dude. What is esseantially happening is the driver is getting a 360 degree swivel view. That's all.Guerra wrote:I'd like to give it a driver, commander, gunner and machine gunner. Four man crew. I don't like the idea of an automated driver. Seems like its going to have some serious path finding issues.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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motherdear
- Retired PR Developer
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- Joined: 2007-03-20 14:09
would it be possible to alter the "spotted" command that everybody in the tank gets, to say the position to the hut it is, like the secondary gunner "spots" a target on the left side of the hut, the message the driver hears is that he get a "target at 9 o'clock"JP*wasteland.soldier wrote:I think it would be nice if he had a sort of compass ribbon on his HUD, telling what "o'clock" position he was looking at.
"Hostile personell on left side of hut at 11 o'clock..."
and would it be possible remove the sniper spotted message when you spot a sniper and then replace it with a anti-tank spotted message when you spot an anti-tank (when you are inside a tank) just keep it normal on the normal ground battle.
sorry for my bad language at the moment (pretty tired) and i hope you understood what i meant, because it was horribly written.
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[uBp]Irish
- Posts: 1794
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Eggman when can i discuss having your children... Rhino turned me down already with another topic... but i'm sure your more willing..
Seriously, you have no idea how much this makes me. I'm currently the gunner in my Clan's armor unit, and knowing that the driver will have a better field of vision keeps gives me alot of ease.
Will the 3rd Seat Gunner still just be a MG or will he have some other toys to? maybe an actuall cupola to cover his back and sides?
Seriously, you have no idea how much this makes me. I'm currently the gunner in my Clan's armor unit, and knowing that the driver will have a better field of vision keeps gives me alot of ease.
Will the 3rd Seat Gunner still just be a MG or will he have some other toys to? maybe an actuall cupola to cover his back and sides?

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ubiquitous
- Posts: 115
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eggman
- Retired PR Developer
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Exel
- Retired PR Developer
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I'm sure that'd be possible... if we wanted to go to imaginary vehicles. Wouldn't it be cool to have Mammoth tanks as well?'[uBp wrote:Irish']Will the 3rd Seat Gunner still just be a MG or will he have some other toys to? maybe an actuall cupola to cover his back and sides?
Seriously though, if we want to stick with real vehicles, that'd be a no. Well for vehicles that don't have anything to cover the gunner, that is.


