But the objective is actually to win. Without bleed (as long as there are uncaps), there is no incentive to cap CPs. Only to kill bad guys.'[R-DEV wrote:eggman']wrt "why capture a CP" uh.. cuz it's a game and that's the objective in that particular game mode![]()
Current maps are too bleedy.
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Wasteland
- Posts: 4611
- Joined: 2006-11-07 04:44
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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zeroburrito
- Posts: 101
- Joined: 2007-03-18 00:18
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Wasteland
- Posts: 4611
- Joined: 2006-11-07 04:44
If there was less bleed, you wouldn't even need to defend. You would just camp rooftops as sniper or marksman, overlooking your buddies who are camping other rooftops as AT, rifleman, and grenadier, spamming insta-kill explosives on anybody they see actually moving around on the streets (the fools).
On non-urban maps, you'd just have a search and destroy deathmap on a huge map, where flags were of no importance.
On non-urban maps, you'd just have a search and destroy deathmap on a huge map, where flags were of no importance.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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mattcrwi
- Posts: 211
- Joined: 2006-02-28 05:23
'[R-DEV wrote:eggman']v0.6 will bring in more changes to the system that enable a team with more CPs some greater tactical options.
The ticket system will start to be used as an "economy" in v0.6 and we'll expand on that in future releases. Having them bleed away because of how the *mapper* set it up is not as attractive as having them bleed because of how the *players* are choosing to utilise that economy.
Sounds exactly what I was hoping for. Can we get any hints as to what "tactical options" are??

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Wasteland
- Posts: 4611
- Joined: 2006-11-07 04:44
They've already anounced that commander deployable assets will be dependant on how many CPs you have captured.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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DJJ-Terror
- Posts: 671
- Joined: 2006-06-14 21:51
Uhm, that's the whole point of bleed in PR, no?'Guardian[ wrote:B()b']Holding 90% of the map for a majority of the time then loosing on tickets doesn't seem right to me.
Other problem is that theres only 2 states, to have bleed or to not have it.
I mean, theres no way to set different strength of bleed acording to ammount of CP's captured.
Its either you initiate bleed or not, wich is verry MOD unfrieldly on behalf of DICE.
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Wasteland
- Posts: 4611
- Joined: 2006-11-07 04:44
Didn't 1942 have variable bleed? I swear, sometimes I wonder why they even released BF2. Oh right. Money.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
You can do variable bleed in BF2. In PR we started using it to initiate an insane bleed rate when a team has 0 CPs.
When players bleed, so do tickets. I like it that way.
And YES it does give you options to hang back and defend and atrit the enemy's resource pool (tickets). It's a great option.
I have no intention of taking the team into directions where bleeds determine maps. I really dislike bleed and think that it ruins maps when not done properly (Al Basrah, Hamgyong, Fallujah).
Instead we are going to focus on much more rich and robust ways of using tickets as an economy, making them represent a larger concept of "resources" in a metaphorical way.
Some of the ideas we are looking at for v0.7 are very "hard core" so I dont think we'll attempt to stuff those into AAS, but instead are looking at other game modes and incorporating them into that.
When players bleed, so do tickets. I like it that way.
And YES it does give you options to hang back and defend and atrit the enemy's resource pool (tickets). It's a great option.
I have no intention of taking the team into directions where bleeds determine maps. I really dislike bleed and think that it ruins maps when not done properly (Al Basrah, Hamgyong, Fallujah).
Instead we are going to focus on much more rich and robust ways of using tickets as an economy, making them represent a larger concept of "resources" in a metaphorical way.
Some of the ideas we are looking at for v0.7 are very "hard core" so I dont think we'll attempt to stuff those into AAS, but instead are looking at other game modes and incorporating them into that.
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zeroburrito
- Posts: 101
- Joined: 2007-03-18 00:18
What he means is the team holding 90% of the flags still loses from tickets(not bleed). This happens a ton of times.'[R-CON wrote:DJJ-Terror']Uhm, that's the whole point of bleed in PR, no?
Other problem is that theres only 2 states, to have bleed or to not have it.
I mean, theres no way to set different strength of bleed acording to ammount of CP's captured.
Its either you initiate bleed or not, wich is verry MOD unfrieldly on behalf of DICE.
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Reyals
- Posts: 56
- Joined: 2007-04-03 14:15
Something like'[R-DEV wrote:eggman']....
Instead we are going to focus on much more rich and robust ways of using tickets as an economy, making them represent a larger concept of "resources" in a metaphorical way.
Some of the ideas we are looking at for v0.7 are very "hard core" so I dont think we'll attempt to stuff those into AAS, but instead are looking at other game modes and incorporating them into that.
The more territory you control the more resources your team gets.
Those resources can be used by the squad leader to buy kits for his squad or the commander could use it to buy vehicles for the team.
Would be pretty cool.
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DJJ-Terror
- Posts: 671
- Joined: 2006-06-14 21:51
Am i missing something here?'[R-DEV wrote:eggman']You can do variable bleed in BF2. In PR we started using it to initiate an insane bleed rate when a team has 0 CPs.
You mean like one team holds 30% other 70% of coltroll points so blead acts acordingly, like one team bleedout at 30% ratio and other on 70% ratio of some predetermined bleed value?
Couse i was under the impression that bleed dont work this way...
...hmmm...
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Lucid Nightmare
- Posts: 538
- Joined: 2006-06-24 09:33
How about making it so that whichever team holds the flag will get 'x' amount of tickets added to their score per minute. And this would be for each flag. The number would be something small, like one or two tickets per flag. There would be no negative bleed for losing flags.
I could see it being very useful with the commander spending tickets come the next few releases.
It could also make for some really awesome comebacks if the losing team can get their act together.
I could see it being very useful with the commander spending tickets come the next few releases.
It could also make for some really awesome comebacks if the losing team can get their act together.
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DJJ-Terror
- Posts: 671
- Joined: 2006-06-14 21:51
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Wasteland
- Posts: 4611
- Joined: 2006-11-07 04:44
Yes, but then how would we protect against a Zerg Rush tactic? That's *so* 'nilla.Reyals wrote:Something like
The more territory you control the more resources your team gets.
Those resources can be used by the squad leader to buy kits for his squad or the commander could use it to buy vehicles for the team.
Would be pretty cool.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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Reyals
- Posts: 56
- Joined: 2007-04-03 14:15
Machine gun?JP*wasteland.soldier wrote:Yes, but then how would we protect against a Zerg Rush tactic? That's *so* 'nilla.
I'm not sure what you mean by zerg rush....
(I mean I know what a zerg rush is but not what it has to do with battlefield, and more precisely, what it has to do with my suggestion)
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Sneak Attack
- Posts: 574
- Joined: 2006-12-31 00:14
just get rid of the flashing on the amount of tickets you have left, then people wont be so distracted by it.
just have the tickets go down without the flashing, people will be more relaxed. the ticket flash thing isnt really even needed sense everybody knows that ticket bleed happens when you get low on flags anyway, just put what flag the ticket bleed occurs at in the map description when loading so people know what flag it happens at.
just have the tickets go down without the flashing, people will be more relaxed. the ticket flash thing isnt really even needed sense everybody knows that ticket bleed happens when you get low on flags anyway, just put what flag the ticket bleed occurs at in the map description when loading so people know what flag it happens at.

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EagleEyeLG
- Posts: 668
- Joined: 2006-05-31 07:13



