Have you guys changed sounds for the RPG-7, AT4, and other anti tank weapons? Right now, the RPG-7 sounds quiet when fired in first person, well, at least I'm pretty sure it is... Yes, I am running on high volume option...
maybe the first person sounds should be beefy and low, but the third person sounds should be higher and more like a 'pop'
when a gun is fired in your general direction it sounds like a pop but when it fired away from you it sounds lower and more like video game sounds. I Think this is impossible to model with the ingame sound engine though.
Someone please tell me that the above is irony. Or I'll rip my own eyes out with a sardine. -[R-Mod] Masaq
maybe the first person sounds should be beefy and low, but the third person sounds should be higher and more like a 'pop'
when a gun is fired in your general direction it sounds like a pop but when it fired away from you it sounds lower and more like video game sounds. I Think this is impossible to model with the ingame sound engine though.
I've been boosting high-end on third person sounds indeed. As for sound direction, I know there is some sort of feature but I'll have to ask sofad. He's far more adept at the coding aspect than I am.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
I posted the QBZ-95 video with sound awhile back. For anyone who are curious and want to hear the real deal, try searching QBZ95 / PF89 in the forum, I hope the sound effect person would use it, because right now, besides the model, nothing is acurrate about the QBZ95 or other guns in that family.
BTW, QBZ95 should be as powerful as the M16/L85s but has slightly less recoil and range.
Silenced weapons thus have low grain rounds so they achieve sub-sonic status.
Depends. You can use a suppressor with regular ammunition--the effect is that the pop of the muzzle blast is muffled, but there's still the crack of the bullet. With subsonic ammunition, both are muffled. Only problem is, if the weapon you're using with subsonic ammunition is gas operated, say goodbye to semi-automatic or full-automatic. The subsonic rounds don't make enough pressure to automatically cycle the bolt.
youm0nt wrote:Have you guys changed sounds for the RPG-7, AT4, and other anti tank weapons? Right now, the RPG-7 sounds quiet when fired in first person, well, at least I'm pretty sure it is... Yes, I am running on high volume option...
Yeah, I thought the RPG in real life is really loud and is like a deep bang. Should make the hand guns sound more real too.
Is the Type 97 the same thing as a QBZ97/95? I'm kinda confused with Chinese weapons; they all look the same.
Basically, yes. Its the QBZ-95 modified to fire the 5.56x45mm NATO round from a STANAG (M16 type) magazine, rather than the 5.8x42mm Chinese round. Intended for export only, IIRC.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!