Realistic Iron Sights
-
Tacticsniper815
- Posts: 143
- Joined: 2005-11-14 05:49
Realistic Iron Sights
Hey I was curiouse if it was possible to make the gunshot accuracy control by how heavy your breaths are you know like in america's army when you go in the iron sights
Some people wonder if they have made a difference in this world. Marines don't have that problem
-
RikiRude
- Retired PR Developer
- Posts: 3819
- Joined: 2006-02-12 08:57
i really dont think its possible with the BF2 coding, i THINK this was discussed before (but that was forever ago) but i could be wrong.Tacticsniper815 wrote:Hey I was curiouse if it was possible to make the gunshot accuracy control by how heavy your breaths are you know like in america's army when you go in the iron sights
it might be possible to have the sprint bar somehow related to your accuracy MAYBE
-
CplMilhouse
- Posts: 27
- Joined: 2006-02-19 21:15
-
gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
-
causticbeat
- Posts: 1070
- Joined: 2006-07-27 06:02
-
Guerra norte
- Posts: 1666
- Joined: 2006-07-19 17:37
-
VipersGhost
- Posts: 1171
- Joined: 2007-03-27 18:34
Can someone explain the whole 3d iron sites? I'm probably missing something obvious...also what is free aim? Is that like aiming, but not through the full site? Cause that would be kickass for some CQB stuff...I'd like to be able to point my weapon a little better without the full ironsite vision limitations
-
Guerra norte
- Posts: 1666
- Joined: 2006-07-19 17:37
This video explains it pretty good I think. ------>VIDEO<------
-
BetterDeadThanRed
- Posts: 1728
- Joined: 2007-02-12 02:30
-
lonelyjew
- Posts: 3176
- Joined: 2005-12-19 03:39
You do know that the original Unreal Engine is very flexible don't you? Old engines are very moldable compared to engines like the BF2 engine which allows very limited changes to gameplay. The devs have done some amazing work, sometimes doing what was thought to be impossible, so if they tell you it can't be done you'd better believe it can't be done.CplMilhouse wrote:I have to say that I don't buy the fact that it can't be done with BF2. It was done for Infiltration on the -original- Unreal Tournament engine. This defenitely should play a big part.
-Scott
Thanks luizinhuu for the find
People are hopelessly ignorant of their own ignorance.
-Me
People are hopelessly ignorant of their own ignorance.
-Me
-
causticbeat
- Posts: 1070
- Joined: 2006-07-27 06:02
VipersGhost wrote:Can someone explain the whole 3d iron sites? I'm probably missing something obvious...also what is free aim? Is that like aiming, but not through the full site? Cause that would be kickass for some CQB stuff...I'd like to be able to point my weapon a little better without the full ironsite vision limitations
3d ironsights = the front sight moves in relevance to your bodys movement realistically. like INF had so amazingly well. and that youre bullets go where your sight is pointing... so if your moving down and your front sight is misaligned a bit high, your bullet shoots the angle the gun would be pointed.
free aim = your aim is not always the center of the screen, like the videos posted show
-
causticbeat
- Posts: 1070
- Joined: 2006-07-27 06:02
-
VipersGhost
- Posts: 1171
- Joined: 2007-03-27 18:34
Dang, ArmA has a nice looking system there! I watched that video...those guys did a great job. I was a huge OFP fan since before it was released, fun game but certain things didn't flow well somehow. I like the looks of ArmA but I bet its hard to find a good game to play in, I haven't checked it out though.
-
Rambo Hunter
- Posts: 1899
- Joined: 2006-12-22 18:40
-
DirtyHarry88
- Posts: 1540
- Joined: 2006-12-24 18:41
That video makes me want to go and shoot stuff.Guerra norte wrote:This video explains it pretty good I think. ------>VIDEO<------
Looks awesome.
The IED Master 


