Shotguns

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Hides-His-Eyes
Posts: 484
Joined: 2007-02-06 22:36

Post by Hides-His-Eyes »

Fishw0rk wrote:I want the shotties gone completely honestly. They've never came out correctly in any game I've played.
Not even original half life?
The third "never again" in a hundred years
Tralle
Posts: 73
Joined: 2007-01-07 14:33

Post by Tralle »

yeah the scatter has to be reworked... spreads to much

And oh yer Iron sights !

havent checked, but are the rounds slower than other rounds in the game ? (have to aim farther in front of running people)
Jay
Posts: 281
Joined: 2006-07-03 19:39

Post by Jay »

So have any of the DEVs said anything at all about shotguns for .6?

...or ever?
Jay
Posts: 281
Joined: 2006-07-03 19:39

Post by Jay »

I seem to recall that as well, but I have not heard anything since... Oh well, if its in 0.6, its in 0.6. If it isn't it isn't.
oniblood
Posts: 27
Joined: 2005-10-29 22:13

Post by oniblood »

Shotty can be nice clearing building and shet. But that slug does nothing I shot a guy in the back 3 times with the slug and he still didn't die.
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ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Post by ReadMenace »

I agree that there need to be tighter spreads on the shotguns. I haven't tested this out yet, but how far out does the shot hit the ground?
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

50m killing range of a full choked combat shotgn and you better not get hit anywhere near the face or you're toast. Even with body armor, the shotty is still going to do serious damage to perepherals due to the combat load its packing. At 50 meters with full choke and no armor, it'd be hard to negate a one-shot kill ability on a good solid hit. Imagine Ghost Train jungle with good shotguns! lol, oh man someone would be in trouble.

http://en.wikipedia.org/wiki/Combat_shotgun
Sneak Attack
Posts: 574
Joined: 2006-12-31 00:14

Post by Sneak Attack »

if they are not uped in v0.6 im going to have a fit, i often wana be policeman or engineer on alot of maps but i dont because i know i will get fucked over by the extreme shittyness of the shoty as it is.
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Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

A quick fix would be to just make them a bit stronger i think.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
Lucid Nightmare
Posts: 538
Joined: 2006-06-24 09:33

Post by Lucid Nightmare »

And with engineers being more important come commander assets, the shotgun would want to be a bit more lethal....
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I put the "laughter" into "manslaughter".
Fracsid
Posts: 115
Joined: 2006-12-12 00:35

Post by Fracsid »

I've noticed that alot of the time (although I don't use the shotgun much) I get headshots just because of the spread from the buckshot. I agree that slug damage needs to be increased, though.
Sneak Attack
Posts: 574
Joined: 2006-12-31 00:14

Post by Sneak Attack »

Fishw0rk wrote:If engineer gets combined with rifleman AP stuff he wont have enough room in his inventory for the shotgun slugs & buckshot. The rifle is better anyway.

GAYYYYYY shotgun would be alot better for close up maps like MAO and basarah and stuff. shotgun would be much better in a close/medium far situation. if i saw you in a back ally i would much rather you have a rifle and i have a shotgun because in the end you would be dead and missing important parts.
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Lucid Nightmare
Posts: 538
Joined: 2006-06-24 09:33

Post by Lucid Nightmare »

At the moment they are. That's why we want them better.....
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I put the "laughter" into "manslaughter".
*2Recon*
Posts: 207
Joined: 2007-03-21 10:56

Post by *2Recon* »

Just a quick question..does the USMC or US army for example actually use shotguns in combat situations. I know its used to bring down doors etc. in urban
combat but other that that is it acually used as a primary weapon by someone?
BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

Post by BlackwaterEddie »

*2Recon* wrote:Just a quick question..does the USMC or US army for example actually use shotguns in combat situations. I know its used to bring down doors etc. in urban
combat but other that that is it acually used as a primary weapon by someone?
No, i dont even see special forces units using them in a pro active threat engagement.

The shotgun is nothing more than a gimmick to be honest, it shouldnt be there anyway, shotguns are primarily used to breach doors at the moment and considering the weapon isnt designed for breaching (too powerful round), and the fact there arent any doors to actually breach i say just get rid of them, give the engineers a rifle, id rather have an engineer whos going to be useful in combat than an engineer whos useless in combat.
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

Special forces uses shotguns. It may not be widespread but it is there and I think growing in popularity in the regular military as well due to high CQB in modern combat situations (IE. house clearing).

Read these links http://www.encyclopedia.com/doc/1G1-158733706.html

http://en.wikipedia.org/wiki/Combat_shotgun

Dude, why hate on the shotty man? Its such an awesome weapon! I think if they fixed it to make it realistic, you'd be liking it too!
Last edited by VipersGhost on 2007-04-09 20:58, edited 1 time in total.
BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

Post by BlackwaterEddie »

I dislike the shotty because in current warfare its pointless, plus the game has them tuned so that i can spit further than they can fire.

The whole reason the M14 was brought slowly back into units was because range had increased, and thats exactly my point, they arent widely used, so why keep them in the game?

This is meant to be a Reality mod, my belief of that is getting close to reality without destroying gameplay, taking the shogun out and replacing it with a rifle (like some of the maps have now done) seems a logical solution.
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