[Model] My own 3D MAX 8 MODEL first :D

Making or wanting help making your own asset? Check in here
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Fenix16
Posts: 402
Joined: 2007-02-12 05:55

Post by Fenix16 »

Very nice for a first attempt. Keep at it.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Very nice for a first attempt. You know how to render, right? Makes the screenies look that bit better :wink:
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Post by CodeRedFox »

Keep it up! Its takes time and patience.

Once you get into rendering, heres a tip.

Do a tutorial about the sun system with mental ray. Makes your render look swwwwwweeeeeeet
Image
"apcs, like dogs can't look up" - Dr2B Rudd
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Post by ZaZZo »

It looks sweeet m8... To me it seems like it's too wide and not tall enough..
But nice job for a first attempt :D (btw I once tryed this and screwed it all up)
Jarek Mace
Posts: 209
Joined: 2005-11-20 04:36

Post by Jarek Mace »

Good shape to start with, good first efforts too.
Lot of people get stuck at this point, they model then remodel again, now's the time not to worry about perfect shape or topology (posh word for efficient usage of polygons, and worth looking into more too) but to start reading up on uv mapping the key process to a good texture wrap, which is the next step and will show you why topology is important.

Good luck I'll look forward to seeing more mate.
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

thank you all i am now trying to set the model up for UVW and rendering i need to more on that rendering it sucks if you dont knwo how to :P btw i remodels it is now out of 6 parts i think that is handier whit UVW :D
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

can you guys help me out whit the tracks i odnt kwno how get them nice looking like tose in bf2
S.A.S jackwebsterdunstan
Posts: 294
Joined: 2007-02-18 23:30

Post by S.A.S jackwebsterdunstan »

looks really good for only 3 hours, tried Gmax myself once, way to much complicated stuff for me, i use google sketchup-its free! and real easy to use
J
QOTY - "Oh sh*t, Plane! Left o'clock!" - [R-DEV]Rhino
Quote ~Long Bow~ 'if you would like to "touch me up" please e-mail your personal pics and we will talk'
some guy off totalbf2-
"OMFG

The Devs have been working on this mod for over a year and they STILL havent added crosshairs! Wtf!!!!!!!!"
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Dude, how do you do those models?
I cant even make a box in 3ds Max 7 without uberscrewing it up
Image
S.A.S jackwebsterdunstan
Posts: 294
Joined: 2007-02-18 23:30

Post by S.A.S jackwebsterdunstan »

outlawz try sketchup, its free from google.
J
QOTY - "Oh sh*t, Plane! Left o'clock!" - [R-DEV]Rhino
Quote ~Long Bow~ 'if you would like to "touch me up" please e-mail your personal pics and we will talk'
some guy off totalbf2-
"OMFG

The Devs have been working on this mod for over a year and they STILL havent added crosshairs! Wtf!!!!!!!!"
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