Tank scope
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gerardnm
- Posts: 120
- Joined: 2007-01-12 10:09
Tank scope
Is it my imagination or on the tanks does the round hit under where the cross hair is?
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Guerra norte
- Posts: 1666
- Joined: 2006-07-19 17:37
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Guerra norte
- Posts: 1666
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Shining Arcanine
- Posts: 429
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LeadMagnet
- Retired PR Developer
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Guerra norte
- Posts: 1666
- Joined: 2006-07-19 17:37
First off; tank shells don't fly for ever, not even aim at a 45 degree angle or any other.Shining Arcanine wrote:Would hitting any target at any distance be any different from what real M1 Abrams tanks do today?
Second; a 100% flat trajectories means you could exploit raping beyond visual view distance, like diagonally across a map via the aid of either a way point, 3D map or something else.
Third; Your view might be slightly obstructed by something and with a range finder at long range engagements your barrel will fire off at a high angle giving you an arced trajectory which will sail clear of that obstruction, with a completely flat one you might hit it....not very realistic IMO.
Fourth; I don't know how/or if this is calculated in modern ballistics computers on MBT's, but if your firing form a sloped angle like in a hill at 40 degrees angle, your trajectory won't be exactly the same as if it were fired at 90.
That should be taken into consideration too.
Plus where's the fun in simplistic tanking? Point and shoot is just boring.
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arneboe
- Posts: 164
- Joined: 2007-03-31 23:53
"and how exactly is having a sabot round with a muzzle velocity in excess of 3800fps "arcing" at 600m realistic?" because of gravity
still if you would want the ultimate realism you would need huge by huge maps, and even longer draw distance.. what i think and understand out of what i've read here is that they try and keep the game as realistic as possible, while still implementing "real" physics although some "shortened" a bit and still keep the gameplay value...
until we get the super-laser-rangefinder-target-system couldn't you maybe do it as in Red Orchestra where you manually set the sights to XXX meters and maybe just have the rangefinder as in the SOFLAM in the tank scope?
until we get the super-laser-rangefinder-target-system couldn't you maybe do it as in Red Orchestra where you manually set the sights to XXX meters and maybe just have the rangefinder as in the SOFLAM in the tank scope?
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Sneak Attack
- Posts: 574
- Joined: 2006-12-31 00:14
if there is an object in the way you wont be able to use the range finder because you would find the range of the object and not the tank anyway.Guerra norte wrote: Third; Your view might be slightly obstructed by something and with a range finder at long range engagements your barrel will fire off at a high angle giving you an arced trajectory which will sail clear of that obstruction, with a completely flat one you might hit it....not very realistic IMO.

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Guerra norte
- Posts: 1666
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True, but I was thinking more along the lines of having already set the range, then a vehicle or something moves in in front of you half way down range.Sneak Attack wrote:if there is an object in the way you wont be able to use the range finder because you would find the range of the object and not the tank anyway.
Not very likely scenario I know but still
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Guerra norte
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Guerra norte
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Awesome 77SiCaRiO77! I'm adding that to my collection!
Also to THIS thread.
BTW you got any more reticle patterns for tank optics 77SiCaRiO77?
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Wasteland
- Posts: 4611
- Joined: 2006-11-07 04:44
If you had zero bullet drop, you'd have to give the shell a velocity value of 999999 or whatever (if I'm not mistaken, or is it possible to just turn arcing "off"?). That would mean you could easily hit aircraft and whatnot flying perpendicular to you. Realistic?
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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GeZe
- Retired PR Developer
- Posts: 3450
- Joined: 2006-02-09 22:09
I think you can just turn arcing off (gravity modifiers), the velocity doesn't need to be high like that.JP*wasteland.soldier wrote:If you had zero bullet drop, you'd have to give the shell a velocity value of 999999 or whatever (if I'm not mistaken, or is it possible to just turn arcing "off"?). That would mean you could easily hit aircraft and whatnot flying perpendicular to you. Realistic?
I think maybe we should turn arcing off, to simulate fire control systems.
The benefit/cost to realism I think is higher then what we have now.
And yes, I think it is realistic for tanks to take out choppers. Regarding jets, with the new speeds in .6, even if we did do what you said wasteland, tanks would not be able to hit them. They are so fast.
edit:
damn, katarn beat me to it
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77SiCaRiO77
- Retired PR Developer
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lol, wrong threadGuerra norte wrote:Awesome 77SiCaRiO77! I'm adding that to my collection!
Also to THIS thread.
BTW you got any more reticle patterns for tank optics 77SiCaRiO77?
BTW, this is from a tank sim , supostly is the sight of a t90

i have some more of t55 (the peruvian version ) , but isnt in game


