Will the expansion have any affect on the mod?

General discussion of the Project Reality: BF2 modification.
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Artnez
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Joined: 2005-08-15 01:44

Will the expansion have any affect on the mod?

Post by Artnez »

Isn't the expansion going to add certain things like night maps, nightvision, etc?

As these things cannot be implemented in PR at the moment due to engine limitations (and DICE/EA's greed), will PR mod the expansion or the vanilla game?

On the one hand, it would be great to see how PR realistically does all of those new possibilities like rappeling (blackhawk fast roping, no doubt), flashbangs, nightvision, etc.

On the other hand, people will need to buy the expansion to play.
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
requiem
Retired PR Developer
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Post by requiem »

No plans to work with the Expansion Pack really.
Artnez
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Post by Artnez »

requiem wrote:No plans to work with the Expansion Pack really.
So night maps/nightvision are out of the equation too?
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
requiem
Retired PR Developer
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Post by requiem »

Not at all, we just won't be getting involved with breaking a EULA. In other words, we'll try to do everything over BF2, and if that's not possible, we'll dig deeper :)
CobraPhantom
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Post by CobraPhantom »

As far as Im conserned, anything in that can be done in an Ex pack can be done in a mod. And if there isnt, there is still a good chance modders can check out the coding and such in BF2:SF and create it for their mod, as done before by SWoWWII for BF42. They had throwable knifes, then a few mods come out with throwable knifes.
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Paladin-X
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Post by Paladin-X »

We are the expansion pack. :o

Whatever the xpack uses that would be good in our mod, and if we can duplicate it, we will implement it. Most of the new features in the xpack have already been discussed long before it was even announced.
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BrokenArrow
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Post by BrokenArrow »

yeah the ex pack will basically be a mod you pay for.
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Figisaacnewton
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Post by Figisaacnewton »

yup exactly. And it sports standard BF2 **** gamplay, reinforced with everyone thinking they are super crossbow ninjas.... god that looks dumb. lost of good things, but horrible all put together.
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Beckwith
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Post by Beckwith »

Figisaacnewton wrote: reinforced with everyone thinking they are super crossbow ninjas
this coming from the guy that runs around during test sessions saying "ima super AT ninja"
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Last edited by Beckwith on 2005-09-24 06:29, edited 1 time in total.
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Artnez
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Post by Artnez »

Oh ok, thanks for clarifying.

I was under the impression that many additions in BF2:SF (rappeling, nightvision, flashbangs, etc) were built into the engine.
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
requiem
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Post by requiem »

Artnez.com wrote:Oh ok, thanks for clarifying.

I was under the impression that many additions in BF2:SF (rappeling, nightvision, flashbangs, etc) were built into the engine.
We don't know yet. We'll have to see if they have additional "engine code" for it or not.
Figisaacnewton
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Post by Figisaacnewton »

Beckwith wrote:this coming from the guy that runs around during test sessions saying "ima super AT ninja"
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wait wait wait...

that was in a gleeful stupor. low blow my friend...


and it was only one test session... and i usually suck at AT....


stop picking on me!
requiem wrote:We don't know yet. We'll have to see if they have additional "engine code" for it or not.

did they in SWoWW2 and RTR?
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Artnez
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Joined: 2005-08-15 01:44

Post by Artnez »

Figisaacnewton wrote:did they in SWoWW2 and RTR?
True, but I think those scoundrels learned how to adapt and overcome.

I'm sure they read public forums and I'm sure they see every other person going "if we can do it in a mod, no point in buying the expansion". They read that... and I'm pretty sure they will add something in there that makes the exp. have some engine-only code.
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
DAWG
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Post by DAWG »

Personaly I am more likely to purchase an expansion, if I know it can be further expanded on by mod teams. I like to think the developer gives us the basic tools that will allow each section of the community to modify the game, so as to best suit their style of play. It can only extend the longevity of a game if it has the ability to evolve, without incurring regular costs. Mod teams should be allowed to develop the game as required, this can only serve to give the developer and idea about where to position their next expansion to gain maximum effect.
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Figisaacnewton
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Post by Figisaacnewton »

I will only buy that piece of **** if I have to so that I can play mods with nightvision and fastroping. I won't play SF at all probably, much like playing bf2 makes me want to puke, then i play PRMM and feel better.
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