SOFLAM ready in 0.6?
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Skwurl
- Posts: 51
- Joined: 2007-02-16 16:25
SOFLAM ready in 0.6?
I was wondering if we'll finally see the SOFLAM be able to paint targets on the jet HUDS in 0.6.
Devs? Any comments?
Also, can people submit maps they made for inclusion in PR?
Devs? Any comments?
Also, can people submit maps they made for inclusion in PR?
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
Not a DEV, but i have gotten the Impression from previous DEV comments, the earliest we will see somekind of target designation is 0.7.
This is due to the difficulty in implamenting a working system, under the heavy constraints of the BF2 engine, however i believe they have and are working extremely hard to create and resolve any problems to due with such a system.
This is due to the difficulty in implamenting a working system, under the heavy constraints of the BF2 engine, however i believe they have and are working extremely hard to create and resolve any problems to due with such a system.
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eggman
- Retired PR Developer
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77SiCaRiO77
- Retired PR Developer
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this guy make a good one
http://bfeditor.org/forums/index.php?showtopic=9911
here is the video
http://files.filefront.com/7177277
http://bfeditor.org/forums/index.php?showtopic=9911
here is the video
http://files.filefront.com/7177277
Last edited by 77SiCaRiO77 on 2007-04-12 20:58, edited 1 time in total.
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Skwurl
- Posts: 51
- Joined: 2007-02-16 16:25
That's so sweet.77SiCaRiO77 wrote:this guy make a good one
http://bfeditor.org/forums/index.php?showtopic=9911
here is the video
http://files.filefront.com/Simrad_Laser ... einfo.html
I was also thinking that instead of having the jet bombs 'lock' on to a target, they could just have it so that wherever the SOFLAM is pointed, a green rectangle icon would show up on the jet HUD's - showing the pilots where the bombs need to fall.
Having it done this way still requires some pilot skill to drop the munitions accurately.
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KatanaGFR
- Posts: 121
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Hides-His-Eyes
- Posts: 484
- Joined: 2007-02-06 22:36
Doesn't affect me, since i'm not a pilotSkwurl wrote:That's so sweet.
I was also thinking that instead of having the jet bombs 'lock' on to a target, they could just have it so that wherever the SOFLAM is pointed, a green rectangle icon would show up on the jet HUD's - showing the pilots where the bombs need to fall.
Having it done this way still requires some pilot skill to drop the munitions accurately.
but sounds awesome
The third "never again" in a hundred years
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Guerra
- Posts: 365
- Joined: 2007-02-15 17:19
If you guys remember the laser guided missile in the F15 and the Su34 and such, the co pilot got the triangle and square targets, and could sort of lock on them, but it was mostly about keeping the cross hair on the target, and guide it in.
I don't think it matters if you can lock onto the target or not, just to get a visible would be enough.
Thats why we need the return of two seaters. Single seated jets hamper the great teamwork element of PR. I miss two seater jets more than anything else.
I don't think it matters if you can lock onto the target or not, just to get a visible would be enough.
Thats why we need the return of two seaters. Single seated jets hamper the great teamwork element of PR. I miss two seater jets more than anything else.
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
Same here; with a good pilot that jet could take out every tank on hte map (mainly Clean Sweep).Guerra wrote:If you guys remember the laser guided missile in the F15 and the Su34 and such, the co pilot got the triangle and square targets, and could sort of lock on them, but it was mostly about keeping the cross hair on the target, and guide it in.
I don't think it matters if you can lock onto the target or not, just to get a visible would be enough.
Thats why we need the return of two seaters. Single seated jets hamper the great teamwork element of PR. I miss two seater jets more than anything else.

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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Skwurl
- Posts: 51
- Joined: 2007-02-16 16:25
Guerra wrote:If you guys remember the laser guided missile in the F15 and the Su34 and such, the co pilot got the triangle and square targets, and could sort of lock on them, but it was mostly about keeping the cross hair on the target, and guide it in.
I don't think it matters if you can lock onto the target or not, just to get a visible would be enough.
Thats why we need the return of two seaters. Single seated jets hamper the great teamwork element of PR. I miss two seater jets more than anything else.
With a proper commander setting target way points for pilots, jets are an incredible asset to a team. The only problem is that it's incredibly rare that someone wants to be commander - nevermind actually setting way points.
If PR's mission is to be as realistic as possible, they should stick with the single seater jets and mark the HUDS with an impact icon with the SOFLAMS.
http://www.netwings.org/pages/review/lo ... nified.jpg
This would bring pilot/infantry teamwork to a new level.
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TayloR016
- Posts: 383
- Joined: 2007-03-11 13:55
You thought that was sweet the same guy also made a code for an unmanned airstrike http://www.youtube.com/watch?v=yk9lIlJY0mMSkwurl wrote:That's so sweet.
I was also thinking that instead of having the jet bombs 'lock' on to a target, they could just have it so that wherever the SOFLAM is pointed, a green rectangle icon would show up on the jet HUD's - showing the pilots where the bombs need to fall.
Having it done this way still requires some pilot skill to drop the munitions accurately.
http://www.youtube.com/watch?v=ncaLEnOPg0o
http://www.youtube.com/watch?v=euX1UQFA3vQ
amazing
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Skwurl
- Posts: 51
- Joined: 2007-02-16 16:25
Well, hot damn.The Power wrote:You thought that was sweet the same guy also made a code for an unmanned airstrike http://www.youtube.com/watch?v=yk9lIlJY0mM
http://www.youtube.com/watch?v=ncaLEnOPg0o
http://www.youtube.com/watch?v=euX1UQFA3vQ
amazing
PR needs this is as a commander asset for the maps with no jets.
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VipersGhost
- Posts: 1171
- Joined: 2007-03-27 18:34
Dude this is awesome, Airstrikes in the current battlefield are very common. Plus this doesn't require a teammember to fly the plane, thus keeping the infantry strong and NOT sitting at the Al Basrah airport slap d1cking around. Commander really needs to be more fun to play, cause no one does it now...I know new stuff is coming in, but this is what would make it more fun. I'd love to see this brought in, I'm sure 10 guys will whine about it being to powerful or whatever, but it could easily be balanced out.
Cruise missles too!! You could make that bomber a B2 maybe eh?
Cruise missles too!! You could make that bomber a B2 maybe eh?
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Dunehunter
- Retired PR Developer
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- Joined: 2006-12-17 14:42



