Scope\Site drift possibilities - strange idea
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VipersGhost
- Posts: 1171
- Joined: 2007-03-27 18:34
Scope\Site drift possibilities - strange idea
Ok, so back in my college days you could get paid for browsing websites. You just had to have your mouse moving...so some guy made a little tool for making your mouse shake (making you beer money) while you were at class...drinking beer...or with the girls on the mall(coed dorms!). So could this be implemented into PR? Like when you are at different stages of stance, it would call out an external function\program to make your mouse waver around. Anyways, just an off the wall idea. Oh yeah and to the next 5 guys that say "Been Suggested Already" thanks for being so observant you upstanding citizens! 
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Wattershed
- Posts: 177
- Joined: 2006-10-07 22:35
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Guerra norte
- Posts: 1666
- Joined: 2006-07-19 17:37
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Wattershed
- Posts: 177
- Joined: 2006-10-07 22:35
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
I'll be curious how they did that. There's a setting in BF2 to change between:Wattershed wrote:They actually said in the FAQ that it is a real sway and not just a visual one..
- projectiles coming from the center of the camera
- projectiles coming from the barrel of the weapon
.. but we never were able to make the latter work, it seemed like it was bugged.
.. and the sight sway is typically using 3D iron sights, which generally tend to look like shit .. looks more like a Doom II era game. Especially when you notice that the rear sight is swaying, but the front sight is fixed.
But the FH2 team is very expereinced and very large, so they may have figured something out.


