Hi folks.
-
Wolfmaster
- Retired PR Developer
- Posts: 4927
- Joined: 2004-09-05 16:00
-
Schlumpfy
- Posts: 50
- Joined: 2005-09-27 11:24
I certainly ain't. Just been on and the M95 did fuck all damage.
EDIT: Does anyone have any idea when the 1.03 update comes out? I hear it repairs like 100+ bugs and was due out end of August.
EDIT: Does anyone have any idea when the 1.03 update comes out? I hear it repairs like 100+ bugs and was due out end of August.
Last edited by Schlumpfy on 2005-09-27 15:38, edited 1 time in total.
-
BoB
- Posts: 11
- Joined: 2005-09-20 17:26
I've rode an article where DICE say to put the 1.03 out on 3th OctoberSchlumpfy wrote:I certainly ain't. Just been on and the M95 did fuck all damage.
EDIT: Does anyone have any idea when the 1.03 update comes out? I hear it repairs like 100+ bugs and was due out end of August.
In this period they're just making the final tests
Incoming Signature!
-
Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
-
Artnez
- Posts: 634
- Joined: 2005-08-15 01:44
No, there is no bullet drop effect in Battlefield 2.Schlumpfy wrote:Amen to that.
And, when you're aiming with the M95 or M24 do you have to aim just a little higher than normal for the bullet to drop enough to get a headshot? Similar to that of Operation Flashpoint sniping?
From playing other first person shooters, I had a habit to lead the target depending on distance. This is what made a sniper good in other games. A sniper would have to have a "feel" for the distance between himself and the target and lead appropriately.
In Battlefield 2 this is not the case.
If someone is so far away that you can barely see them, you should still aim as if they were directly in front of you.
There is also no bullet drop in Battlefield 2.
Anyway who contends to this fact, don't even try. I've been sniping religiously for months now and I've tested this out quite alot.
Shooting in Battlefield 2 is incredibly easy. This you should learn fast.
The true difficulty and skill in sniping is:
- Anticipating the battle. Because you move slower and carefully aim at your targets, you have a better view of the "course" of the battle. You need to anticipate where your enemy will attach from general knowledge of the map and from previous rounds. You need to mentally note all exposed locations. Whenever a location is exposed for too long, you will need to make sure no one got through.
- Covering important targets, usually outside of the main battle. These are usually areas on the outskirts of the map. Infantry frequently try to get around these areas. Claymores are a good tool here.
- Being quick. You have to be quick. Opponents are generally either slow witted or aren't paying enough attention to the game. You need to utilize this to your advantage and think through every step -- but do so at a VERY fast pace. If you are on the run, you need to plan your route as you go and lay traps on the way.
- If on the run, force your opponents into "corridor" type locations. Do not try to contend with anyone while you are in the open. Either run around a corner and wait for them to come around, or run inside of a building and go behind a door. Ideally, you should keep running until you gain a significant distance from the target (you usually run faster than everyone else) and pop them out at a distance. You can also run in circles to confuse the enemy.
- There is no such thing as an obvious spot. All obvious sniper spots are still very advantegous as long as you use them right. Never hang over a ledge. Always barely peek out of the ledge, scan the terrain and duck back in. If you start taking fire, duck back so that you are out of view and sit for a while. Try to determine where your target is and make sure every one of your shots come from a different location so that they cannot aim where you were just shooting and take you out as soon as you jump up to aim.
There's more, but I cherish my fingers enough to stop here.
Sniping is extremely tactical and you need to understand that it is more than sitting and aiming. On every infantry map, I dominate (unless I'm having a bad game--not being able to hit any shots, tired, make stupid decisions). I defeat snipers on a regular basis because they think they can just sit there and shoot at me.
Whenever I get into a sniper dual, I never shoot from the same location. You take a shot, take cover and move somewhere else. In any situation/location there are always a minimum of 6 places you can take your shot from, so there is no point to give them an advantage by staying in the same place.
If you are going to practice sniping, please dont give snipers a bad name by sitting uselessly at a safe location waiting for people to run by.
As a sniper you need to be as active as everyone else... just slower and more tactical. You still need to cap flags, just don't do so when you won't stand a chance. Instead, cover the flag at a distance and draw infantry to your location (they will usually come for revenge), thereby allowing your teammates to encounter less opposition when trying to cap the flag.
On a final note, learn how to utilize claymores properly. If you have any friendlies in your vicinity, claymores are not the answer. At first I was frustrated at how people run over claymores left and right, but then I realized, when in the thick of battle and using rushing tactics (like assault/medic/support/at should use) it's difficult to keep track of that.
Use claymores when overwhelmed and on your own. They are invaluable to cover entrances to a flag when you are capping it (again, as long as there are no infantry in your location).
Good luck
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
-
Artnez
- Posts: 634
- Joined: 2005-08-15 01:44
Battlefield 2 lacks in the sniping department because it seems to utilize random-like aiming.Schlumpfy wrote:I usually put this down to invisible collisions with the bullet.
Take any rifle and go to single fire. Shoot at the same point twice. You'll notice that you didn't hit the same place.
Although with an M95 the random effect is much smaller, but it is still there.
I guess this sort of gives the effect of nature (wind,etc), as you cannot predict when it will happen in a real life situation.
What I do to counter this is either:
a) Place every shot to the body to make sure I atleast get a hit. This is invaluable at long distances because you will not be in the target's range of visibility anyway, so you don't have to worry about return fire. The thickness of your scope crosshairs make it very difficult to place long range shots accurately to the head.
b) If tracking a target, wait for the write moment. Hitting a target when he is running perpendicular to your position is the hardest shot to make. Instead, wait till they start running towards or away from you and aim for the neck. You'll get the headshot nearly every time.
c) Ignore the target as to not give away your position needlessly. Make sure you spot the target beforehand so that friendlies can neutralize him.
d) If it's safe and necessary, I would crawl out of my position to chase the target. Very rarely should this be done.
e) If the target is spontaneously stopping and running, stopping and running, stopping and running, making it hard to predict their next move... you should wait until they start running "somewhere". For example, if they are crossing the street, they usually will not stop the middle. This is the best time to take your shot.
Last edited by Artnez on 2005-09-28 13:21, edited 1 time in total.
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
-
JoW
- Posts: 13
- Joined: 2005-09-19 21:06
f) Never take a shot if youre not sure you are going to hit, if you shoot and miss you have managed to compromize your position and will likely die for your mistake. (I know sometimes it depends on how hidden you are but this is a general rule because you never know how perceptive your enemy is)
g) A sniper allways relocated after his first hit. (This was covered above but make sure that if you take down your 3 assigned targets, move to a new location. Not just down the stairs but somewhere else, maybe far enough to get into position to cover your last spot to take the guys comming to check on you hehe)
h) Knowing how to hide is really important, some pointers in different situations.
- Tall Grass: Is very good and gives good concealment, just remember the more you move the bigger the chances are you will get spotted. At longer distances you will be semi invisible when hiding in grass.
- Bushes: Good pointer is to make sure your scope is behind some of the leaves, this way you know youre inside the bush and not having half your body outside of it.
- If you can be inside a building its better than on a roof, more protection and less chance of getting spotted from other rooftops that are higher than your own position. Just make sure you shift from windows, snipers usually check those from time to time.
- Sniper Duel: Its easy, the more intelligent person wins. There are no real tactics in a sniper duel since both should be utilizing the same ones. Sniper duels would prolly go on for hours if both where excelent at it. (Those snipers ive gone up against turned into commanders so they could scan me out)
You know youre doing it right when the only person shooting at you is the commander with artillery strikes.
g) A sniper allways relocated after his first hit. (This was covered above but make sure that if you take down your 3 assigned targets, move to a new location. Not just down the stairs but somewhere else, maybe far enough to get into position to cover your last spot to take the guys comming to check on you hehe)
h) Knowing how to hide is really important, some pointers in different situations.
- Tall Grass: Is very good and gives good concealment, just remember the more you move the bigger the chances are you will get spotted. At longer distances you will be semi invisible when hiding in grass.
- Bushes: Good pointer is to make sure your scope is behind some of the leaves, this way you know youre inside the bush and not having half your body outside of it.
- If you can be inside a building its better than on a roof, more protection and less chance of getting spotted from other rooftops that are higher than your own position. Just make sure you shift from windows, snipers usually check those from time to time.
- Sniper Duel: Its easy, the more intelligent person wins. There are no real tactics in a sniper duel since both should be utilizing the same ones. Sniper duels would prolly go on for hours if both where excelent at it. (Those snipers ive gone up against turned into commanders so they could scan me out)
You know youre doing it right when the only person shooting at you is the commander with artillery strikes.
-
Schlumpfy
- Posts: 50
- Joined: 2005-09-27 11:24
Lol i just had a sniper duel and we went mad shooting each other with pistols at close range then went for our knives. I got him
And I just shot someone in the head at mid/close range twice. Didn't die. Was using an M95 at the time. I did however take out an attack helicopter pilot and nick his vehicle and owned for the rest of the map with my "l33t" skills.
-
Artnez
- Posts: 634
- Joined: 2005-08-15 01:44
Kudos to ya!Schlumpfy wrote:Lol i just had a sniper duel and we went mad shooting each other with pistols at close range then went for our knives. I got himAnd I just shot someone in the head at mid/close range twice. Didn't die. Was using an M95 at the time. I did however take out an attack helicopter pilot and nick his vehicle and owned for the rest of the map with my "l33t" skills.
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)




