Sprirital Leader For the Insurgents (commander)

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SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Sprirital Leader For the Insurgents (commander)

Post by SocketMan »

SPIRITUAL LEADER*

I think real life insurgents DO have radios and cellphones so they can
communicate their actions.
I am not asking for Sattelite Zoom or Supply Drop
just a basic ability to coordinate the effort.
Ex. Squad 1 take Facility, Everybody else hold the mosque..
and so on.
It would be within REAL LIFE situations, would't it :? :
Sealights
Posts: 215
Joined: 2006-05-13 18:46

Post by Sealights »

Allah!!!!!
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V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

I don't see a problem with it since the guy wouldn't be able to do anything else such as arty or whatever.

But I personnaly think in-game chat has proved itself enough so far in insurgent's coordination.
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SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Do they listen?

Post by SocketMan »

One thing is when someone is typing "wtf r u doing at the village? Get to the Facility"

Another when its in voice coming from the (well almost Allah)
Give him a cool KIT as well Long beard, all white

Will also keep the American M95 sniper employed ;-)
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

I would so love being an Insurgent commander..."you mob, go there, and shoot into the air!" "you mob, go blow yourself up!" "you mob, ehm, run towards facility and do something useful!"

*dreams*
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

and a golden AK?
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BlakeJr
Retired PR Developer
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Post by BlakeJr »

El_Vikingo wrote:and a golden AK?
No, "just" goldplated..... :lol:
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... yet ...
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

And instead of "good work, squad!" he can shout "ALLAHU AKHBAR!"
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Outlawz7
Retired PR Developer
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Post by Outlawz7 »

KP wrote:And instead of "good work, squad!" he can shout "ALLAHU AKHBAR!"
LMAO..

Well, I'd like the idea of having a commander on Insurgents, but IRL they wouldnt get sattelites to zoom in on the commander screen etc...so it isnt useful much...but why not have one, at least for coordination?
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Outlawz wrote:LMAO..

Well, I'd like the idea of having a commander on Insurgents, but IRL they wouldnt get sattelites to zoom in on the commander screen etc...so it isnt useful much...but why not have one, at least for coordination?
I dont see how difficult it is for the ins. Its just staying at facility and defending.

95% of the team always attack the north VCP.

You have fully automatic weapons, so hide and hit'em hard. Even a retard could do it, but some people find it difficult.
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Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

No no, those fully automatic weapons are just for noobs ;)

It's way more fun racing around with a squad equipped with RPGs :p

The deviation doesn't really matter if you have that many to shoot.
Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

They can't turn off the Eye of God at this point. I think they're working on it.

I think it would be cool if the insurgent commander didn't have VOIP, but could use loud speakers coming from the minarets.
Originally Posted by: ArmedDrunk&Angry
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Originally Posted by: [R-MOD]dunehunter
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A-10Warthog
Posts: 1911
Joined: 2007-01-03 01:28

Post by A-10Warthog »

^^^ now that would be cool, and which is how they start attacks and stuff. or at least when my cuz was patroling in cities, they wuld know if they were going ot be attacked or not, when they wernt it would be all nice but right before an attack they would be all loud and "tough" sounding and all agressive ovet the loud speakers
A-10, EX PR Tester, Moderator, Public Relations.

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Croix
Posts: 94
Joined: 2007-02-09 08:34

Post by Croix »

'[R-PUB wrote:A-10WarthogPilot']^^^ now that would be cool, and which is how they start attacks and stuff. or at least when my cuz was patroling in cities, they wuld know if they were going ot be attacked or not, when they wernt it would be all nice but right before an attack they would be all loud and "tough" sounding and all agressive ovet the loud speakers
I vote we make tie the commo rose into the broadcast system and not VOIP, and maybe tie the comm rose into the ComHQ system or something...

I'd be irritated to be playing as insurgent, totally immersed, only to hear BOOM HEADSHOT guy jump on the PA system speaking English.
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Yeah, that would be cool. I'd seriously soil myself if it was getting dark, and all of a sudden, there's a lot of tough sounding Farsi resounding in the air.

"Good work squad!" = "It was the will of Allah!"

"You are the worst squad I've ever laid eyes on!" = "No virgins for you!"
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

I think the leader should be able to order the construction of roadblocks (pile of rubble 10-15 m long) for the VIP gamemode
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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

They should have a commander if only for fluff purposes. Maybe spawn a kit at his feet with binocs, AK, and some bandages or something. (I think all sides should have a commander 'kit')
eggman
Retired PR Developer
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Joined: 2005-12-27 04:52

Post by eggman »

no, for a number of reasons, some technical some game play
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