Choosing your toys

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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JKRMAUI
Posts: 584
Joined: 2007-04-10 22:22

Choosing your toys

Post by JKRMAUI »

After Playing EOD for a little bit something dawned on me. PR should include Different weapon options for each kit. For Example, Engineers could choose between Shotgun or a Rifle on any map. Or Spec ops Could either take an M4 or a maybe an SMG.

I would just like to see more options. The More weapons the better! and having some choices of what weapon you want to carry might be kinda neet. Maybe Give medics and M4 as an option opposed to just having an M16.

It could just use the same weapon selecting system as Vanilla. I feel this would just make the mod feel more customizable to each player.

Just a thought that didn't seem to far out there :P
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

You use the weapon you're given soldier! Now move out!
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

El_Vikingo wrote:You use the weapon you're given soldier! Now move out!
My thoughts exactly!
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
ratlover232
Posts: 269
Joined: 2007-01-18 00:40

Post by ratlover232 »

Ah, I have to disagree there. I believe a slight kit variation would spice up the game. Something simple, like giving the medic and option of an M16 or a MP5, could change their role and therefore game experience greatly. With the M16, they are best suited to midrange combat, where as with the MP5, the medic would be valuable in close combat.
Dirtboy
Posts: 229
Joined: 2007-03-27 19:43

Post by Dirtboy »

I think that everything is fine the way they are right now, it kinda even things out a bit. The only thing that I would change is the Squad Leaders Officer kit gun...a M4 or MP5 would be great.
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

*sigh*

You're not gonna find Marine NCO's or Corpsmen carrying around MP5's or CAR-15's.
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
ratlover232
Posts: 269
Joined: 2007-01-18 00:40

Post by ratlover232 »

Or maybe an M16 w/ Red dot Reflex Sight for SL. All depends on what the Devs want and have time to work on.

Looked up the MP5, says it is used in Marines, doesn't mention specific use though.
Cherni
Posts: 1308
Joined: 2006-08-19 23:23

Post by Cherni »

Its a realistic mod. Hence Project Reality
ratlover232
Posts: 269
Joined: 2007-01-18 00:40

Post by ratlover232 »

Did that post have any purpose? Is there something unrealistic about Reflex Sights? Perhaps you can elaborate...
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

He was probably referring to the MP5.
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

This has been brought up many times before, please use search. Because of standardization, you don't have a lot of choice in real life with regards to what weapons are issued to you or are available for issue from the arms room depending on mission essential tasks and terrain.

Customizable weapons are not possible with this engine and we are not using the unrealistic "rank"-based unlock system. Weapons varying based on map are as much as you're going to get.

Once again, please use search in the future.
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