CBU 87 Cluster Bomb

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ratlover232
Posts: 269
Joined: 2007-01-18 00:40

CBU 87 Cluster Bomb

Post by ratlover232 »

I discovered this mini-mod today, and the first thing that popped into my mind was 'Project Reality v0.6 is working on jets, this would be great!' Anyway, I feel that this weapon, used in limited quantities, could fit into PR. Any thoughts?

http://www.youtube.com/watch?v=IDfrrVjR6nk
Mini-Mod has been released, would have to talk w/ creator aobut usage rights.

*Edit* Now that I think about it, might lead to some major spam issues, but could be cool anyway.
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Post by Hfett »

It is from SatNav, he is the same guy who did the Javelin, and the Dirtbikes

when he finish the Cluster bombs, im almost sure that he will release it to all mods (like he did with the dirtbikes and Javelin)

He does amazing stuff =)
www.joinsquadbrasil.com.br
ratlover232
Posts: 269
Joined: 2007-01-18 00:40

Post by ratlover232 »

Yeah, It came out today. What are your thoughts on its integration into PR?
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Post by Hfett »

That is up to the Devs, Satnav will probably allow us to use, but the devs will decide if it will fit or not PR
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Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

Fireworks! Damn, this would be cool :)

Would be a bit like artillery...clean out a large area.
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Take out arty, we have a new toy to play with. Give air support a real role on the battlefield, and watch out for tks!
ratlover232
Posts: 269
Joined: 2007-01-18 00:40

Post by ratlover232 »

Yeah, that was my initial thought on it. TK's would be rampant with an unskilled pilot. If it was intigrated, it would probably have to be a single munition so it wouldn't unbalance the game. Think of an F-18 dropping 8 of these and I think you will see what I'm talking about. *shiver* That would be so cool, yet so wrong at the same time.
A-10Warthog
Posts: 1911
Joined: 2007-01-03 01:28

Post by A-10Warthog »

;) i think :p
A-10, EX PR Tester, Moderator, Public Relations.

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JKRMAUI
Posts: 584
Joined: 2007-04-10 22:22

Post by JKRMAUI »

well...........Good by Insurgents......the A10 just got a whole lot more terrifying.
BetterDeadThanRed
Posts: 1728
Joined: 2007-02-12 02:30

Post by BetterDeadThanRed »

Sweet.
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WNxLT7
Posts: 351
Joined: 2007-03-27 13:59

Post by WNxLT7 »

lol as if the a10 dont already rape. this is more of a lightshow when you die. at least you know you went out with a bang!
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

I actually like this, I think it would be a good replacement to commander arty, just make it take a good 5 minutes to reload and give it a 1 bomb payload
Croix
Posts: 94
Joined: 2007-02-09 08:34

Post by Croix »

I think it should be integrated into the game wholly as a replacement for the current bombs.

Consider this (quoth the Wikipedia):
The bomblets are stored in a SUU-65B canister. While descending in the air, the bomb starts spinning. After it gets to a certain altitude, the bomb with break open and drop mini bombs. When the bombs hit the ground, it will cover a large area and have separate explosions within that area. The CBU-87 can be adjusted so it can cover a wider area of land, or a small area. Depending on the rate of spin and the altitude at which the bomb opens, it can cover an area between 800x400 feet and 70x70 feet. Decreasing these adjustments causes a lower surface area to be hit. Increasing them allows a wider surface area to be hit. There are 6 speeds that can adjust the bombs rate of spin.
That means the closer you are to the ground, the less effective the bomb becomes, and the more probable that it won't even release it's bomblets before hitting the ground. The higher up you drop it, the more effective it is, yet the harder it is to properly identify enemy targets and trajectory for drop.

This adds an element of skill to bomb dropping beyond dive bombing, and creates a need for excellent communication between an A10 and either it's commander or soldiers on the ground. It also allows for an additional way to adopt the munition to the situation, allowing for proper open terrain carpet bombings as well as targeted dive bomb attacks.

Of course, this all assumes the thing is coded to act how it is supposed to IRL. If not, well hey, it was a cool idea, and might still make a great arty replacement.

The very next paragraph in the wiki is as follows:
The CBU-87 is fused with a FZU-39/B proximity sensor. The sensor has 12 time selections which tell when the bomb is to be dispensed and throw out the sub munitions. When the bomb opens up while falling, it breaks into three pieces, not including the bomblets, and the bomblets fall out. The BLU-97/B is the sub munition in the CBU-87. When the bomblets fall, they are separate from the main bomb and independently free fall to the ground. They contain an inflatable bag on the top of them, which slows them down and spreads them out. As the bomblets descend, they experience g-forces. Once they reach a minimum of 6 Gs, they arm themselves. As the bomblets fall, they are also spinning as well. Arming takes about 2.6 seconds. They have a charge attached to the front of them that is effective against hard and soft targets. It is very effective against and mainly used for anti-personnel, anti-material, shaped charge fragmentations and anti-armour.
So according to this, if it were to be implemented in a realistic manner, there'd be an automatic sensor to properly deploy the bomblets.

I just think having this in the hands of air support would be really cool - getting online with a commander and telling him we need not just ordinance dropped, but HEAVY ordinance... it conveys a whole different feeling. :)

As to the A10 already being a rape machine...the time it takes to drop it's payload and get back to reload it's bombs is pretty significant already. The chaingun is a bit different matter, but even it needs reloading...

I guess what I'm trying to say is, I've never had a problem with being 'raped' by the a10. If you are I suggest you find yourself a GRAIL and get to work, because most likely, a lock on will cause any pilot to be very cautious and the fact that you're getting raped probably means no one on your team is using it.

My one complaint about this entire thing would be the inability to see the incoming bomblets spinning on their parachutes, which would make getting to cover in time to avoid the blast an almost impossible feat.
Last edited by Croix on 2007-04-16 05:02, edited 1 time in total.
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DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

maaaan, this is a "all hell break loose" kinda of thing!
I LIKE IT ! ! !
Who want to get things done will find a way and who dosen't will find an excuse.

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klan DOJAJA
-=ToD=-KNIFE
Posts: 268
Joined: 2006-12-04 22:41

Post by -=ToD=-KNIFE »

Give the Gr4 this Beuty if you want Sub Munition Cluster Bombs:
http://en.wikipedia.org/wiki/JP233

With that you have to drop it Low and Fast so its perfect, and Count how many it carrys, 215 Anti-Personnel Mines OR 30 SG-357 Anti-Runway Devices that Crater the Runway, thatl Stop Aircraft Taking Off, Makes the A10s Cluster Bomb Look like a Toy
jerkzilla
Posts: 1615
Joined: 2007-03-07 12:04

Post by jerkzilla »

Does an A 10 even use this weapon?
Anyway, I'd rather see an F-15 Strike Eagle using this or an artillery option for the commander as I think there was a similar system deployed as an artillery shell though I'm not too sure about that.
It looks pretty good though, I would like to see it in game whatever the means of deployment are.
Hides-His-Eyes
Posts: 484
Joined: 2007-02-06 22:36

Post by Hides-His-Eyes »

OMG that is awesome



Can we have duds please? 1 in 10 clusters is in fact the same model but only detonates when run over/shot at/exploded? I gather uds is a big problem in cluster bombs.
The third "never again" in a hundred years
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

F16 is better :) .

If you have a hig spin and are low to the ground, wouldn't it cover the same area if you had a low spin from a high altitude.
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Reyals
Posts: 56
Joined: 2007-04-03 14:15

Post by Reyals »

-=ToD=-KNIFE wrote:Give the Gr4 this Beuty if you want Sub Munition Cluster Bombs:
http://en.wikipedia.org/wiki/JP233

With that you have to drop it Low and Fast so its perfect, and Count how many it carrys, 215 Anti-Personnel Mines OR 30 SG-357 Anti-Runway Devices that Crater the Runway, thatl Stop Aircraft Taking Off, Makes the A10s Cluster Bomb Look like a Toy

But with the increasing availability of standoff attack munitions capable of the same mission with little risk to the flight crew and aircraft, as well as the British entry into the Land Mines Treaty (which declares the HB-876 illegal), the JP233 has been withdrawn from service.

They're not even allowed to use that bomb :P

There's a couple the U.S. could use
http://www.fas.org/man/dod-101/sys/dumb/cbu-87.htm
http://www.fas.org/man/dod-101/sys/dumb/cbu-78.htm
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

El_Vikingo wrote:F16 is better :) .

If you have a hig spin and are low to the ground, wouldn't it cover the same area if you had a low spin from a high altitude.
Damn right. With some Maverick missiles, rocket pods and a pair of sidewinders or AMRAAMs on the wing tips.!
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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