Sniping Tactics...

General discussion of the Project Reality: BF2 modification.
Post Reply
Artnez
Posts: 634
Joined: 2005-08-15 01:44

Sniping Tactics...

Post by Artnez »

In response to someone's post about bullet drop, I went a little overboard on sniper tactics, so I figured I'd post it here so all of that typing won't go unread :) Comment away

The true difficulty and skill in sniping is:

- Anticipating the battle. Because you move slower and carefully aim at your targets, you have a better view of the "course" of the battle. You need to anticipate where your enemy will attach from general knowledge of the map and from previous rounds. You need to mentally note all exposed locations. Whenever a location is exposed for too long, you will need to make sure no one got through.

- Covering important targets, usually outside of the main battle. These are usually areas on the outskirts of the map. Infantry frequently try to get around these areas. Claymores are a good tool here.

- Being quick. You have to be quick. Opponents are generally either slow witted or aren't paying enough attention to the game. You need to utilize this to your advantage and think through every step -- but do so at a VERY fast pace. If you are on the run, you need to plan your route as you go and lay traps on the way.

- If on the run, force your opponents into "corridor" type locations. Do not try to contend with anyone while you are in the open. Either run around a corner and wait for them to come around, or run inside of a building and go behind a door. Ideally, you should keep running until you gain a significant distance from the target (you usually run faster than everyone else) and pop them out at a distance. You can also run in circles to confuse the enemy.

- There is no such thing as an obvious spot. All obvious sniper spots are still very advantegous as long as you use them right. Never hang over a ledge. Always barely peek out of the ledge, scan the terrain and duck back in. If you start taking fire, duck back so that you are out of view and sit for a while. Try to determine where your target is and make sure every one of your shots come from a different location so that they cannot aim where you were just shooting and take you out as soon as you jump up to aim.

There's more, but I cherish my fingers enough to stop here.

Sniping is extremely tactical and you need to understand that it is more than sitting and aiming. On every infantry map, I dominate (unless I'm having a bad game--not being able to hit any shots, tired, make stupid decisions). I defeat snipers on a regular basis because they think they can just sit there and shoot at me.

Whenever I get into a sniper dual, I never shoot from the same location. You take a shot, take cover and move somewhere else. In any situation/location there are always a minimum of 6 places you can take your shot from, so there is no point to give them an advantage by staying in the same place.

If you are going to practice sniping, please dont give snipers a bad name by sitting uselessly at a safe location waiting for people to run by.

As a sniper you need to be as active as everyone else... just slower and more tactical. You still need to cap flags, just don't do so when you won't stand a chance. Instead, cover the flag at a distance and draw infantry to your location (they will usually come for revenge), thereby allowing your teammates to encounter less opposition when trying to cap the flag.

On a final note, learn how to utilize claymores properly. If you have any friendlies in your vicinity, claymores are not the answer. At first I was frustrated at how people run over claymores left and right, but then I realized, when in the thick of battle and using rushing tactics (like assault/medic/support/at should use) it's difficult to keep track of that.

Use claymores when overwhelmed and on your own. They are invaluable to cover entrances to a flag when you are capping it (again, as long as there are no infantry in your location).
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
Schlumpfy
Posts: 50
Joined: 2005-09-27 11:24

Post by Schlumpfy »

Mmm. But that doesn't really explain the bullet drop thing, that's just tactics to utilize, which i appreciate.
Image
GABBA
Posts: 633
Joined: 2005-05-16 16:00

Post by GABBA »

I love claymore traps...being chased by some random and the run around the corner and drop one. KABOOM!!!
"Incoming fire has the rigth of way"...........

"never share a foxhole with anyone braver than you are"
Acidcrash
Posts: 42
Joined: 2005-09-11 20:01

Post by Acidcrash »

aye, claymores are brilliant for defence, just wish you could pick em up again when you relocate... perhaps thats something PR can add?
Ingame: Acidic
Artnez
Posts: 634
Joined: 2005-08-15 01:44

Post by Artnez »

Acidcrash wrote:aye, claymores are brilliant for defence, just wish you could pick em up again when you relocate... perhaps thats something PR can add?
http://www.atsc.army.mil/itsd/comcor/in4425s.htm covers the arming and disarming of claymore.
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
Schlumpfy
Posts: 50
Joined: 2005-09-27 11:24

Post by Schlumpfy »

I just wish you could carry perhaps one more. On that map with where the USMC have to defend some sort of skyscraper thing in the docks, there's all these sniping rooftops which i love planting traps at the top of ladders of.
Image
worst 3
Posts: 253
Joined: 2005-08-13 07:19

Post by worst 3 »

sniping is fun that all I have to say.

i lie
t
here are sniper tactics sharp shooter tactics and then there are mine. the tips are for playing super serious and I use some of them but if you want to have fun too you need a combo of sharp shooter and sniper.

dose any one else change there tactics between a sharp shooter and a sniper.

and im not a bad sniper, i depend on if im seroius with is normaly no i just want to play and pick off people. so normaly i get top kills and a good sum of deaths to becuse i run to sniper positions

the most importent sniper tip in bf2 is rember it is a game for you to have fun.
Artnez
Posts: 634
Joined: 2005-08-15 01:44

Post by Artnez »

worst 3 wrote:dose any one else change there tactics between a sharp shooter and a sniper.
Always. It's a must.

Usually it's a good idea to blend into the course of the battle. As a sniper you should mainly act as a supporting role and, when the opportunity presents itself, go out on your own to do some damage.

Sniping isn't all that helpful as sniping is more focussed on high priority targets (which BF2 doesn't really have, as you can't distinguish), so sniping is relatively useless.

Acting as the designated marksman is def. the way to go 99% of the time.
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
Djuice
Posts: 310
Joined: 2005-07-24 16:00

Post by Djuice »

Easiest Tactic, Aim, track and shoot.
Image
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

i think djuice has the right idea :)
Image
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

although aiming tracking and shooting in plain view of the enemy isn't exactly smart....
Image
Artnez
Posts: 634
Joined: 2005-08-15 01:44

Post by Artnez »

'[R-DEV wrote:Djuice']Easiest Tactic, Aim, track and shoot.
Simplistic.

It's what you do between each of those things that matters.
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

haha im pretty sure he was kidding, making a joke... you know..
Image
Artnez
Posts: 634
Joined: 2005-08-15 01:44

Post by Artnez »

BrokenArrow wrote:haha im pretty sure he was kidding, making a joke... you know..
oh .. :P












woops
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
ArchEnemy
Retired PR Developer
Posts: 1285
Joined: 2004-08-16 16:00

Post by ArchEnemy »

Also just a note on the PRMM/sniper rifles. The coalition sniper rifles acts a bit different then the china/mec sniper rifle. The M24 is more a long distance sniper rifle, with a relative powerfull zoom and is slow. While the other two camps sniper rifles got a less powerfull zoom, but are much faster in reloading, which makes them ideal for short distance snipering.
Retired PR Lead Coder
Image
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

think of it this way

m24 = sniper's rifle

svd and ... qt88 or whatever it is... = squad marksman's rifle

they dont work the same way in war... snipers = 2 guys, really long range missions alone to kill specific target(s)

squad marksman = sligthly longer ranged rifle to provide support to squads doing their every day tasks.
Image
DAWG
Posts: 236
Joined: 2005-03-08 01:35

Post by DAWG »

Personaly I consider them all clubs, to be used in melee. I don't feel the BF2 game is set up for realistic sniping, ( I can't snipe, so I would say that, but it's true ). The idea of a squad marksman, nice idea, never really came accross anyone who was really competent in that role, I look forward to playing along side some of you guys, from what I read, some of you are Hawkeye with those things. I wonder if it would be possible to give a sniper extra points for killing a commander. If the SF guys are getting points for blowing things up, it stands to reason that a sniper should get extra points for taking out an enemy commander, thereby cutting all commander assests for 10 - 20 seconds, depending on spawn times and the commanders ability to reajust and get back into cover and set up. You could also give him a point or 2 extra for taking down a squad leader as this really puts a downer on the enemies assault. However only if they use the rifle from a certain range, stabbing someone or coming over all John Wayne with a pistol wouldn't count.
Last edited by DAWG on 2005-10-05 12:01, edited 1 time in total.
Image
Image
Post Reply

Return to “PR:BF2 General Discussion”