Guerra wrote:Ecko, I recommend instead of hovering, you circle the enemy position, that way you're giving your gunner multiple angles and avoiding hits.
It's harder for the gunner to hit its target if you circle. If you're high enough (100 units), the gunner can see a lot. All pilot has to do is, pull the map out and check for infantry, and relay them to the gunner.
This avoids Teamkills, and lets the gunner know when to shoot anything moving.
I've had bad experiences when a chopper circles above you (read ; Tk'd two complete squads.)
Ignoring the AA is possible, Your flares regenerate faster than it takes the SA-7 to reload and lockon again. All it takes is nerves of steel and release the flares after the missile has been shot.
Before doing anything else, get rid of the threats for the chopper.
E.g. I tend to go for the Tanks and APCs, then the AAA, then infantry.