4,5 hour Battle for QWAI...

Share your in-game experiences playing PR:BF2.
theSASTA
Posts: 91
Joined: 2007-04-09 22:30

4,5 hour Battle for QWAI...

Post by theSASTA »

OMG...
Just fought like 4,5 hours for Qwai River!
This had nothing to do with skill and accuracy.....this one was for endurance only.
Ask [R-DEV]Alex L, he was with me.
only good side of this: 790 points :P
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

I love those fights that last a good few hours.
Like having a single firefight in the streets of EJOD that lasted 15 minutes and another on Alfaluja that lasted half an hour!

...mongol...
Military lawyers engaged in fierce legal action.

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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

790 points in 4,5 hours?!!

Me 390, in 25mins on inishail forest! :P

This is a bragging thread, right?!
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
*2Recon*
Posts: 207
Joined: 2007-03-21 10:56

Post by *2Recon* »

El_Vikingo wrote:790 points in 4,5 hours?!!

Me 390, in 25mins on inishail forest! :P

This is a bragging thread, right?!
Oh yes..and whoever wins gets a date with a brazilian supermodel. SO YOU CAN TELL HER HOW YOU PWN!!!......................................................................or not.
theSASTA
Posts: 91
Joined: 2007-04-09 22:30

Post by theSASTA »

El_Vikingo wrote:This is a bragging thread, right?!
not really. just had to tell somebody of this fight :P
Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

Anyone remember the 4 hour fight over Fallujah in C4? That was epic. Especially when we hunkered down WWI-style in front of the canyon.
Originally Posted by: ArmedDrunk&Angry
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Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

PLease o god DO NOT REMIND me off that one.

They were to hell razers, or should i say bordom......Ejod and Fallujah in C4.

I left both after 2 hours, totaly stalemates BOth of em! It was rounds of the extremes, e.g i fired and reloded 15 Saw mags and was partially debf for another 15 and killed no LESS THAN ...........................0 enemies, why.....view distance sht at about 150m and enemies hiding at 200, could not get closer = sum up round, crp!
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

*2Recon* wrote:Oh yes..and whoever wins gets a date with a brazilian supermodel. SO YOU CAN TELL HER HOW YOU PWN!!!......................................................................or not.
Don't worry, you've got the A10 whorer's for that.
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00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

JP*wasteland.soldier wrote:Anyone remember the 4 hour fight over Fallujah in C4? That was epic. Especially when we hunkered down WWI-style in front of the canyon.
Yea, I originally suggested that and what we should do(attrition). I didn't think it would last that long though.

Would of been interesting to see how it would of panned out if RFAD didn't pull back after an hour or 2.
"Push the Envelope, Watch It Bend"

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youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

How much people were on the server at that time?
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

24/7 qwai river by battlefield no.2 is an excellent map.

I have had a couple rounds with LTDUCe where we had around 8 guys. We had to choose either to defend or make an attack knowing that they could flank around us and cap.

Great map for long matches
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

thats cool man...i do find qwai is a little frantic with the govt office and the fishing village as a CP group so that will be changed in the next version...

they will be seperated and an additional CP will be added so we will end up with a 1-2-1-1-2-1 type configuration...

anyone ever notice all that unused space in the north east of qwai...well we will be fighting there now...cheers...i cant wait..
lunchbox311
Posts: 87
Joined: 2007-02-10 20:38

Post by lunchbox311 »

'[R-DEV wrote:IronTaxi']thats cool man...i do find qwai is a little frantic with the govt office and the fishing village as a CP group so that will be changed in the next version...

they will be seperated and an additional CP will be added so we will end up with a 1-2-1-1-2-1 type configuration...

anyone ever notice all that unused space in the north east of qwai...well we will be fighting there now...cheers...i cant wait..

Sweet!
:D
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[PR]AC3421
Posts: 994
Joined: 2006-11-06 01:40

Post by [PR]AC3421 »

What about the north west?? Thats all unused too, those rice patties and open fields.
dementt
Posts: 134
Joined: 2006-07-20 15:17

Post by dementt »

Irontaxi is lying, I heard that he has copied the mapdesing from Quake 1 and rest of the dev-team have done the work to import it into PR. Yes this is how stupid things there are in my mind now.

Actually, I just wanted to say that the part of Qwai is not unused. Everytime when chinese come to baserape with tanks they get over there to repair.
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

good point i did see a chinese team with an APC farming a whole army out of one of the ditches in the northeast... now we will be fighting all the way into the swamp and beyond however...have flyover...there is quite a bit of unused land there
Biggaayal
Posts: 140
Joined: 2006-11-14 15:35

hmm

Post by Biggaayal »

'[R-DEV wrote:IronTaxi']thats cool man...i do find qwai is a little frantic with the govt office and the fishing village as a CP group so that will be changed in the next version...

they will be seperated and an additional CP will be added so we will end up with a 1-2-1-1-2-1 type configuration...

anyone ever notice all that unused space in the north east of qwai...well we will be fighting there now...cheers...i cant wait..
Hmm seems like way too much flags to me. Those spots are ideal for flanking and landing choppers, just planting flags everywhere is not the way to allow for flanking and insertions behind enemy lines. It's not necessary to put flags everywhere to use terrain; it is not unused at all.

Adding flags may ruin one of the best aasv2 maps. Making them all play like ejod would suck very much imo. Out-of-bounds-fights is what I call them since you are always fighting without room to flank.

Splitting office and fishing may be cool though.
BaDbLiTz123
Posts: 55
Joined: 2007-03-25 15:06

Post by BaDbLiTz123 »

'[PR wrote:AC3421']What about the north west?? Thats all unused too, those rice patties and open fields.
No the rice field have beenuse it was a crazy firefight thats when i first downloaded pr it was about 2 sections versus 2 sections of tanks and apc :(
[PR]AC3421
Posts: 994
Joined: 2006-11-06 01:40

Post by [PR]AC3421 »

Yes, I have had some firefights over there too, when there are 2 good teams defending/attacking estate flag, but even then, its not that often, at all whatsoever.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

Fights over estate are refreshing, I have noticed that there was buildings in the North east.
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