What are your top 5 gameplay issues??

General discussion of the Project Reality: BF2 modification.
VipersGhost
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Joined: 2007-03-27 18:34

What are your top 5 gameplay issues??

Post by VipersGhost »

This isn't meant to be a place for flaming or complaining. It doesn't matter if its an "impossible fix" or whatever. Just list your common role (infantry, SL, commander, airsupport, armor) and your top 5 issues with the PR gameplay. This only to hopefully show the publics priorities and what they percieve as gameplay issues in a nice easy to read format.


<S8>Viper - Infantry(rifleman), SL (sometimes)

1-Insta-Prone
2-"Bullet Hits" not dabilitating (ie, user can return fire,sprint easily)
3-CQB unrealistic (straffing + spraying too unrealistic, etc)
4-Map balancing (obvious and expected)
5-Hit Boxes



This not a complaint post or should anyone use it as such, its only opinions. If you dont like the post then dont reply/read it. If you do, then please post in a similar fashion/format.
Blackhawk 5
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Post by Blackhawk 5 »

The good stuff are "hardcoded" ;)
superdj
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Post by superdj »

WHY CANT I MOVE MY UPPER BODY SIDEWAYS???!?!??!?!
SethLive!
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Post by SethLive! »

'[R-DEV wrote:xW0LFx']1> Insta Proning was fixed by EA in the 1.3 patch, but its still possible, but not effective in my mind.
how was it fixed in 1.3? IMO insta proning is still very effective.
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Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
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sekiryu
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Post by sekiryu »

Focus on online play and not enough on SP
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Rhino
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Post by Rhino »

and 4 out of 5 of thosu things above we can not fix :p
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[T]Terranova7
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Post by [T]Terranova7 »

Yohoo, yohoo.

1 Carbon copy vehicles (Would like to see the difference between vehicles modeled ingame. Like the M1A1 and T-90 tanks. I'm sure IRL these tanks are almost worlds apart in regards to their capabilities.)

2 Availability of some classes. In particular I believe classes like the Spec Ops and Medic shouldn't even be found on the spawn menu.

3 Restrictive Maps. Some of the smaller maps just seem too tight on the edges. Personally I like how maps like Qwai and Gulf of Oman have their boundries, which are virtually limitless. It gives the player alot of options as to where he/she can travel.

As for some smaller things.

4. Miniguns on blackhawks and the guns on the Chinese light attack chopper seem very ineffective.

5. Firing rocket launchers (RPG-7, AT4 etc.) from the prone position just seems odd.

But err, wouldn't this be better placed in the General Discussion board?
VipersGhost
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Joined: 2007-03-27 18:34

Post by VipersGhost »

'[R-DEV wrote:Rhino']and 4 out of 5 of thosu things above we can not fix :p
Bah, I dont believe you! ;-)

I wonder what eggman says about any of this...I'm sure things are difficult but only few things are ever impossible. But hey in the end its only my .02
bobfish
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Joined: 2007-03-11 11:41

Post by bobfish »

I agree with the OPs five, it's a shame nothing can be done about four of them.

Map balance is an issue that can be fixed though, and should be :D
.:iGi:. Greg
Posts: 495
Joined: 2006-04-27 19:46

Post by .:iGi:. Greg »

My Top Five Gameplay issues are:

1. I have become a rather shameless AT Whore. (although a mighty fine one it has to be said :lol: )

2. My aim has got much worse of late and I now get pwned by noobs!

3. I will be stuck on Colonel forever due to some of the stupid EA medal requirements.

4. Insta-proning (which I do and so does everyone else), this was not fixed in 1.3. EA got it round the wrong way, you can still dive to the ground in exactly the same length of time as always. It's getting back up that takes longer.

5. Noobs driving the insurgent spawn cars right up to the enemy so they can be destroyed.
Outlawz7
Retired PR Developer
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Post by Outlawz7 »

Terranova wrote: 2 Availability of some classes. In particular I believe classes like the Spec Ops and Medic shouldn't even be found on the spawn menu.
Have to agree with Spec Ops, but Medic???
Thats what I get for running and reviving you piles of dead meat?
If you want to stay dead or bleeding and respawn from main base or RP every time, thats fine with me.

But Im sure, there are squads that apreciate medics.
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Outlawz7
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Post by Outlawz7 »

Ok, my issues:

1.Intentional and/or retarded teamkillers

2. People moving insurgent spawn cars and using them for personal transportation

3. SA-7 lock-on timer too slow, makes it 1:1 000 000 chances of shooting something down.

4. Ridiculus inaccuracy of the insurgent RPG - I rather see it fly shorter distances and the rocket drop, than shooting it straight, only it goes left into a wall...

5. Some unbalanced maps, like Muttrah, perhaps...but can bare with it, as logn as Im on the MEC side :P
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Mongolian_dude
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Post by Mongolian_dude »

1. The fact that instapronning isnt the "I cant hit them" problem but it seems to sometimes make them immune to rounds when i do hit them.

2. Short range rendering stuff like foliage, jeeps ect.

3. Some of the things are little overpowered/unrealistic eg Insurgent spec ops.

4. Fully auto is still amazingly devestating at range on most assault rifles

5. There is a problem with your connection

6. players who I identify as friendly at a good 100ft who them proceed to prone dive and fire at me with their M4. After all attempts have been made to get him to stop, I head shot him them he punishes....And Tking snipers who have the best chance of telling whos who.

...mongol...
Military lawyers engaged in fierce legal action.

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com_kieffer
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Joined: 2007-04-02 15:51

Post by com_kieffer »

CQB with the m249 you don't even need to aim just spray the center of your screen for half a second and everybody's dead. Would be nice if it had more recoil when you fire whilst standing
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

  • Grenades "reload" even when they were put away. This makes no sense.
  • Insurgent RPGs could use a little less deviation.
  • CP Groups with AAS2 make some maps stalemate in the same place all the time.
  • Tank zoom changes every time a new round is loaded, no reason for this.
  • Need more "shock" effect when hit by a bullet. The first shooter should win 90% of 1v1 engagements.
::Major_Baker::
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Post by ::Major_Baker:: »

insta-prone?
I can dive to the ground rather quickly for real. might knock the wind out of a bit, but soldiers generally aren't old men with arthritis.

it's realistic, since we can't shoot right away.
SevenOfDiamonds
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Post by SevenOfDiamonds »

::Major_Baker:: wrote:insta-prone?
I can dive to the ground rather quickly for real. might knock the wind out of a bit, but soldiers generally aren't old men with arthritis.

it's realistic, since we can't shoot right away.

I would like to see you wearing your gear start walking get shot at dive onto the ground (keeps looking straight and holding your weapon ... whatever u want to try this with), dont stop yourself with yourhands let your body take the whole impact of the ground (since your body is fully extended from holding your arms straight and looking forward your lungs and organs will be subjected to a sudden push which would knock the wind out of you), while all of this is happning line up your shot.

Think abouot it dude, "insta-proning" is not realistic untill the player gets a "Holy shit that hurt" effect. Ground hurts. gravity pulls. Equipment is heavy. Not even to think about the oddly shaped objects you would have on the front of your vest.

And the shooting is pretty instant. otherwise it wouldnt be a issue
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{GD}StevenGarcia
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Post by {GD}StevenGarcia »

::Major_Baker:: wrote:insta-prone?
I can dive to the ground rather quickly for real. might knock the wind out of a bit, but soldiers generally aren't old men with arthritis.

it's realistic, since we can't shoot right away.
Wrong.

I'm not going to mention the obvious stuff (leaning, freeaim, no conefire, etc...)

1. Mini-Map should go.
2. Scoreboard should not be visible during the round. It should only display deaths.
3. Delay when going to prone.
4. Some sort of delay/animation when bringing up irons sights.
5. See #1.
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