discuss please
i know the speed of the people has been discussed but dont think the actull firefights have.
1. Force squads to stick together ALL the time as opposed to the voluntary current situation (infantry allowed to move no further than 20m from squad leaders - visual and audio warning prompt when they do)gazzthompson wrote:has any 1 got any ideas to slow down the firefights ?
^^ but the one who died couldn't spawn in the main base. Because then he would have no chance to get to his squad quickly. In which case he would suffer the punishment from not being close to his squad.$kelet0r wrote:1. Force squads to stick together ALL the time as opposed to the voluntary current situation (infantry allowed to move no further than 20m from squad leaders - visual and audio warning prompt when they do)
2. When there is a casualty, the squad must retreat to a rally point and the squad leader must request the player then respawn to simulate carrying the injured to safety and evacuation. Otherwise the dead player must respawn at main base.
That imo would go a long way to changing the manic run-run, gun-gun mentality in the game. Hence not going to be popular at all.
completely disagree, this game should be all about squad cohesion. For fireteam tactics, you coordinate with another squad - blame BF2 that voip is hardcoded. But your 4-6 man should never be more than a few metres apart at any time for ANY reason.com_kieffer wrote:forcing players to stick by the squad leader would kill tactics, there wouldn't be the possibility to use fireteams in the same squad to cover whilst another flanks which would be counter productive probably encouraging players not to squad up on small maps and use TS to communicate thus excluding a number of players from actual teamplay
His first task when he respawns should be to rejoin his squad and nothing else. I would enforce this by punishing the player to score no points at all while outside the squad leader radius. Meaning = you can still lone wolf or split a squad into an inpromptu fireteam but you will get no reward for it.mammikoura wrote:but the one who died couldn't spawn in the main base. Because then he would have no chance to get to his squad quickly. In which case he would suffer the punishment from not being close to his squad.
One grenade....six kills!!!! PwNagE!1!!But your 4-6 man should never be more than a few metres apart at any time for ANY reason.

That's one of the reasons. People don't wanna die so that they end up spectating for the rest of the round, so they sit back and... spectate from their position. Though I agree, I hate round systems (which wouldn't work in BF2 anyway).vanity wrote:Americas Army had some longer firefights - but if you died you have to wait out the rest of the round. I don't think anyone wants to do that, personally I hated it.
