Longer View Distances and Foilage

General discussion of the Project Reality: BF2 modification.
Shining Arcanine
Posts: 429
Joined: 2006-05-29 21:09

Post by Shining Arcanine »

'[R-DEV wrote:eggman']We are not changing how grass *works* in BF2, but we are attempting to change how it is USED. So we're only using it for decorative purposes and are encouraging mappers not to use it in ways that can fool the player into thinking they are concealed in long grass, but a guy 300m away can see them in plain sight (eg: Steel Thunder).
Now I know why I always get shot when I try to conceal myself in grass. Is there any chance that you will reconsider this in the future?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Gunwing wrote:This is not the real issue though. The real issue is that in BF2, and all the BF games before it you can turn off the grass and foliage with the flick of a setting. People exploit this all the time in BF2 and in other BF games. IE the only one where this is not an issue is BF2142.
im pretty sure that putting low GFx will turn off undergrowth? I thought that was a feature of BF2? I know it was a problem in BFV?
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zeroburrito
Posts: 101
Joined: 2007-03-18 00:18

Post by zeroburrito »

cant stand the graphics on low, and my computer sucks. still play on medium
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