What are your top 5 gameplay issues??
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Guerra
- Posts: 365
- Joined: 2007-02-15 17:19
1. Critically wounded/dead and can still see those around your corpse, and feeding information to allies. Respawn times are too short
2. Bad pilots, in ethics and flying. Who team kill, run people over, drive cars to vehicles, etc. Then tip over and crash. Fly away without picking you up, etc. There needs to be a waiting list for aircraft and vehicles. Pilot kits should only respawn every 15 minutes or longer.
3. Buggy maps. Trying to jump somewhere and getting permanently trapped. (The map with British attacking Chinese position up on the hills, lots of poorly built bunkers, rocks you can get trapped in, etc)
4. Dolphin diving, bunny hopping, absurd strafing.
5. Rally points ruin the natural "front lines" that should occur. How to grown men with guns suddenly spawn out of a little bag?
2. Bad pilots, in ethics and flying. Who team kill, run people over, drive cars to vehicles, etc. Then tip over and crash. Fly away without picking you up, etc. There needs to be a waiting list for aircraft and vehicles. Pilot kits should only respawn every 15 minutes or longer.
3. Buggy maps. Trying to jump somewhere and getting permanently trapped. (The map with British attacking Chinese position up on the hills, lots of poorly built bunkers, rocks you can get trapped in, etc)
4. Dolphin diving, bunny hopping, absurd strafing.
5. Rally points ruin the natural "front lines" that should occur. How to grown men with guns suddenly spawn out of a little bag?
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DirtyHarry88
- Posts: 1540
- Joined: 2006-12-24 18:41
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Fat Zombie
- Posts: 54
- Joined: 2007-03-28 20:44
Respawn times... are too SHORT?Guerra wrote:1. Critically wounded/dead and can still see those around your corpse, and feeding information to allies. Respawn times are too short
I think the mod is pretty okay as it is. It's important that the makers understand not to go over the line that says "fun" in the name of realism. Unless, of course, you're aiming for it to be totally realistic; as everyone should know, war isn't supposed to be fun. But then you'll probably have problems getting new blood. Then you'll be left with the keyboard commandos and realism nutters. Which is fine in the short-term, but when they breed it will produce some sort of scary demented THING that will be the end of the mod! etc.
Anyway. If I had to think of something...
1. Give MEC RPG Gunners more RPGs.
I mean, just say that the squad you've joined happens to be some sort of inclusive clan group that NEVER TALKS TO OR HELPS NEW PEOPLE EVER, and you fire one off at a blackhawk, miss, and ask a nearby rifleman to resupply, only for them to RUN AWAY, so you have no ammo whilst the blackhawk you aimed at just SITS THERE, TAUNTING YOUR FAILURE! And then you go to a Rally point, but for some reason you can't get new RPGs there, then someone snipes you and you die. (Talking from personal experience? Me? No, of course not.) Even just one extra (so that makes one standard and one spare) would be fabulous. PLEASE.
: :d akkus dakkus et blastium::
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jerkzilla
- Posts: 1615
- Joined: 2007-03-07 12:04
1 inefficient use of cover (eg: no leaning and stuff of that nature).
2 Your connection has been interrupted thing.
3 My useless (lack of) shooting skill
4 Lack of load out customization.
5 Hit boxes.
Please don't throw rocks at me but if you were to move to another game engine, what about Battlefield 2142? I has fixed some stuff that is a pain in the *** in Battlefield 2...
2 Your connection has been interrupted thing.
3 My useless (lack of) shooting skill
4 Lack of load out customization.
5 Hit boxes.
Please don't throw rocks at me but if you were to move to another game engine, what about Battlefield 2142? I has fixed some stuff that is a pain in the *** in Battlefield 2...
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
1. Mongolian dude can't count.'[R-MOD wrote:Mongolian_dude']1. The fact that instapronning isnt the "I cant hit them" problem but it seems to sometimes make them immune to rounds when i do hit them.
2. Short range rendering stuff like foliage, jeeps ect.
3. Some of the things are little overpowered/unrealistic eg Insurgent spec ops.
4. Fully auto is still amazingly devestating at range on most assault rifles
5. There is a problem with your connection
6. players who I identify as friendly at a good 100ft who them proceed to prone dive and fire at me with their M4. After all attempts have been made to get him to stop, I head shot him them he punishes....And Tking snipers who have the best chance of telling whos who.
...mongol...
2. Insta-Prone Headshots at 75 metres.
3. Players who are just smart enough to connect to the server, but don't know how to play.
4. Revengeful Twats.
5. Idiot's getting into my chopper when they aren't even in the same squad, wasting time for the real Pros.

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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.:iGi:. Eggenberg4Ever
- Posts: 1025
- Joined: 2006-09-13 16:49
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Hides-His-Eyes
- Posts: 484
- Joined: 2007-02-06 22:36
It's not that we don't appreciate them, it's reality issues.Outlawz wrote:Have to agree with Spec Ops, but Medic???
Thats what I get for running and reviving you piles of dead meat?
If you want to stay dead or bleeding and respawn from main base or RP every time, thats fine with me.
But Im sure, there are squads that apreciate medics.
TS:
1. My computer can't handle it
2. proning is too quick (could the engine handle "must be courched to prone"? just to slow it down)
3. M16/G3 riflemen need acogs to be a worthwhile class
4. Dieing is nowhere near a big deal with the forward spawn system, turn off squad leader spawningso that if a squad takes heavy losses it has to retreat to regroup (except when SL is in a jeep/APC/any kind of transport)
The third "never again" in a hundred years
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Doom721
- Posts: 503
- Joined: 2006-07-30 13:32
I completely and utterly agree with your #2.(quoted from iGi Greg )
1. Mini-Map should go.
2. Scoreboard should not be visible during the round. It should only display deaths.
3. Delay when going to prone.
4. Some sort of delay/animation when bringing up irons sights.
5. See #1.
Heres my top 5.
1. Scoreboard should not show kills while alive or kills at all - Reasoning is because you can "kill check" for almost blind shots/frags when you cannot see a dead body.
2. "Enemy Spotted" checking - ill admit, this is a slightly cheap tactic ive grown used to using, you spot random locations for hostiles when they aren't around. Id perfer manual spotting or change the question mark to a "general" hostile marker for friendlies to see.
3. Goes with #2, Minimap shouldn't really show hostiles locations, only friendlies and markers from squad leaders ( arty shouldnt even show up, commander should tell you that! )
4. Prone diving around corners with an M4 nuff' said.
5. Insurgent RPG deviation, nuff' said
Otherwise im having the time of my life
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Wasteland
- Posts: 4611
- Joined: 2006-11-07 04:44
1) Prone-diving. The fact is you just can't do it that quickly IRL.
2) Iron-sights walking should be faster and without zoom. If I had my way I'd spend most of my time walking around with iron sights up. That'll teach the prone diving fools.
3) All weapons need a support-gunner-style delay to iron sights. I'm aware of the lack of an animator though.
4) Respawn timers are too short. The tards need to learn to value their lives. You won't have anymore Rambos when respawn timers are 2 minutes long.
5) Suppressing fire. The blurriness needs to be increased and it needs to happen when bullets are further away from you than the current setting.
2) Iron-sights walking should be faster and without zoom. If I had my way I'd spend most of my time walking around with iron sights up. That'll teach the prone diving fools.
3) All weapons need a support-gunner-style delay to iron sights. I'm aware of the lack of an animator though.
4) Respawn timers are too short. The tards need to learn to value their lives. You won't have anymore Rambos when respawn timers are 2 minutes long.
5) Suppressing fire. The blurriness needs to be increased and it needs to happen when bullets are further away from you than the current setting.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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Rick_the_new_guy
- Posts: 291
- Joined: 2006-12-01 17:01
Wrong
Wrong.::Major_Baker:: wrote:insta-prone?
I can dive to the ground rather quickly for real. might knock the wind out of a bit, but soldiers generally aren't old men with arthritis.
it's realistic, since we can't shoot right away.
__
I agree with a lot of what I am seeing. Confirming your kills by pressing the tab button will be gone in .6.
1. Teams are not organized very well.
a. Squads are named ambiguous names that do not state their purpose, thus preventing organization by the CO and SLs.
b. Teams totally mis use the APC and other team assests (kits).
c. Poor COs. SLs who do not respect or imagine that the CO in charge of the operation may have a good idea of how to destroy the enemy.
d. Squads are acting independent of each other just like in Conquest.
2. People are literally dieing 20+ time in a map. That is garbage. People, we've have got to get a tougher penality for such massive deaths. Maybe after 10 deaths an extra five seconds is added when you die.
3. People are playing the game at too fast of a pace. Hell, I would rather play vBF2 with a group of people who slow the game down any day of the week rather than what I am seeing with PR when I join a server.
4. Too many medics on the battlefield. We are still seeing a sick amount of medics in squads. .6 should help out there.
5. "Prone spaming"
Note: all of these things involve humans making the call to do so.
(PO3) Marcinko_R. (BF2 PR .609) Squad Member
(CPO) Marcinko_R. (BF2 PR .609) Squad Leader
(LCDR) Marcinko_R. (BF2 PR .609) Commander
Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.htm
(CPO) Marcinko_R. (BF2 PR .609) Squad Leader
(LCDR) Marcinko_R. (BF2 PR .609) Commander
Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.htm
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Guerra norte
- Posts: 1666
- Joined: 2006-07-19 17:37
Oh dear, I'm willing to bet you've never even held an assault rifle in your hand.::Major_Baker:: wrote:insta-prone?
I can dive to the ground rather quickly for real. might knock the wind out of a bit, but soldiers generally aren't old men with arthritis.
it's realistic, since we can't shoot right away.
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[uBp]Irish
- Posts: 1794
- Joined: 2007-01-17 23:47
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VipersGhost
- Posts: 1171
- Joined: 2007-03-27 18:34
#2!!! VERY good suggestion...if I were you I'd post that in the main page so it doesn't get lost. This would really bring some realism to the CQB I think! If you watch some spec ops guys...man they can really move with their sites still up (generally). I bet some good improvements could come from this idea. I'm not jumping to extremes with it...but its a good idea to bounce around.JP*wasteland.soldier wrote:1) Prone-diving. The fact is you just can't do it that quickly IRL.
2) Iron-sights walking should be faster and without zoom. If I had my way I'd spend most of my time walking around with iron sights up. That'll teach the prone diving fools.
3) All weapons need a support-gunner-style delay to iron sights. I'm aware of the lack of an animator though.
4) Respawn timers are too short. The tards need to learn to value their lives. You won't have anymore Rambos when respawn timers are 2 minutes long.
5) Suppressing fire. The blurriness needs to be increased and it needs to happen when bullets are further away from you than the current setting.
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
yea nice list i have to agreeRick_the_new_guy wrote: 1. Teams are not organized very well.
a. Squads are named ambiguous names that do not state their purpose, thus preventing organization by the CO and SLs.
b. Teams totally mis use the APC and other team assests (kits).
c. Poor COs. SLs who do not respect or imagine that the CO in charge of the operation may have a good idea of how to destroy the enemy.
d. Squads are acting independent of each other just like in Conquest.
2. People are literally dieing 20+ time in a map. That is garbage. People, we've have got to get a tougher penality for such massive deaths. Maybe after 10 deaths an extra five seconds is added when you die.
3. People are playing the game at too fast of a pace. Hell, I would rather play vBF2 with a group of people who slow the game down any day of the week rather than what I am seeing with PR when I join a server.
4. Too many medics on the battlefield. We are still seeing a sick amount of medics in squads. .6 should help out there.
Note: all of these things involve humans making the call to do so.
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com_kieffer
- Posts: 180
- Joined: 2007-04-02 15:51
yeah it would be really nice if squad leaders told the cmdr what they where doing it would help alot. how many times have i given orders to squad only to find out that half way to the objective they changed their minds and backtracked making a potentially good assault fail because to few men where fighting for the objective i had given them
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Rick_the_new_guy
- Posts: 291
- Joined: 2006-12-01 17:01
com_kieffer wrote:yeah it would be really nice if squad leaders told the cmdr what they where doing it would help alot. how many times have i given orders to squad only to find out that half way to the objective they changed their minds and backtracked making a potentially good assault fail because to few men where fighting for the objective i had given them
Hopfully there will be a Corp of Officers that become established when .6 comes out, that only play the Commander role and the XO role *
We need more dedicated Officers in the game. I will try do make this so.
*The SL of the logistics squad (two engis/medic/rifleman) who Construct/fortifiy/defend/man firebases and bunkers, AAA nests, and aid the CO in his/her duties.
(PO3) Marcinko_R. (BF2 PR .609) Squad Member
(CPO) Marcinko_R. (BF2 PR .609) Squad Leader
(LCDR) Marcinko_R. (BF2 PR .609) Commander
Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.htm
(CPO) Marcinko_R. (BF2 PR .609) Squad Leader
(LCDR) Marcinko_R. (BF2 PR .609) Commander
Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.htm
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Seirrah
- Posts: 47
- Joined: 2006-06-13 10:54
My issues (not suggested improvements) would be...VipersGhost wrote: <S8>Viper - Infantry(rifleman), SL (sometimes)
1-Insta-Prone
2-"Bullet Hits" not dabilitating (ie, user can return fire,sprint easily)
3-CQB unrealistic (straffing + spraying too unrealistic, etc)
4-Map balancing (obvious and expected)
5-Hit Boxes
1 - The time between proning and being able to fire is too short. (Also increase the time taken to raise from crouch and prone)
2 - Strafe speed to fast.
3 - 'Idiots' being able to use completely 'unrealistic' tactics.
4 - I personally think the method of getting kits is still a bit of a mess. (ver. 0.5)
5 - Squads not working as squads. A lot of people join squads just to be able to use a more advanced rally point.
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.:iGi:.BLACKWIRE
- Posts: 425
- Joined: 2007-04-26 12:57
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n|ghtshader
- Posts: 21
- Joined: 2007-04-14 12:30
This should be possible by playing with the weapon cone settings, I had a play with these in vBF2 and was able to make it so that you couldn't hit diddly when moving (or jumping, or non-iron sights).'[R-DEV wrote:xW0LFx']
3> Hard to change as we would have to limit how quickly you could strafe or turn... just difficult to put a pin onVipersGhost wrote:3-CQB unrealistic (straffing + spraying too unrealistic, etc)![]()
Last edited by n|ghtshader on 2007-05-11 12:04, edited 1 time in total.





