Instead of creating bigger maps, why not shrink the soldiers?! Same view distance, but it seems further away.
Technically impossible, but a funny suggestion.

LOL, you are way off. They don't stay that close. What if you want someone to go DMR in your squad and stay back and cover or the fireteam thing? 20M is like a death wish because it is so close. I want to lead my squad, not a stupid limit.$kelet0r wrote:explain? How is unrealistic for soldiers to remain with their unit at all times and for a squad to retreat when they take casualties?
there are only a max of 6 in a squad which is just over a basic fireteam - if you want to play fireteams find another squad to help assault. But the squad you control is just that - one squad, not 2 fireteams with 2 fireteam leaders. 20m is a good limit imo as it means that you can have your squad spread out a standard 10m between each other in a line.00SoldierofFortune00 wrote:LOL, you are way off. They don't stay that close. What if you want someone to go DMR in your squad and stay back and cover or the fireteam thing? 20M is like a death wish because it is so close. I want to lead my squad, not a stupid limit.
The problem with the Rainbow Six Vegas cover system is that you can see what's behind the next corner while leaning against a wall with the camera, which is unrealistic...'[SGA wrote:(DSF)Warrior']If only every game had the cover system of Rainbow Six Vegas, where you can take cover against anything. Leaning from cover, blindfiring around corners forcing others to take cover.
more engine limitations; there's no communication between squad leaders. Your idea would be impossible to execute for players.$kelet0r wrote:there are only a max of 6 in a squad which is just over a basic fireteam - if you want to play fireteams find another squad to help assault. But the squad you control is just that - one squad, not 2 fireteams with 2 fireteam leaders. 20m is a good limit imo as it means that you can have your squad spread out a standard 10m between each other in a line.
And like I said, it's not like I want a magnet attached to the player so they stay 20m. If you want to move outside that limit YOU CAN. But you will get a warning prompt that you have done so advising you that you are straying. And in the end what you have is a limited realistic mechanic to compensate for your sergeant screaming - 00SoldierofFortune00 GET YOUR FUCKING DENSE *** BACK IN POSITION!
I swear the limited imagination of some ....
This?$kelet0r wrote:1. Force squads to stick together ALL the time as opposed to the voluntary current situation (infantry allowed to move no further than 20m from squad leaders - visual and audio warning prompt when they do)
2. When there is a casualty, the squad must retreat to a rally point and the squad leader must request the player then respawn to simulate carrying the injured to safety and evacuation. Otherwise the dead player must respawn at main base.
That imo would go a long way to changing the manic run-run, gun-gun mentality in the game. Hence not going to be popular at all.
I totally agree as I pointed out earlier - DICE shafted us in many ways ... although communication between two squads does not need to be complicated eg type Squad 2 plz cover as Squad 1 advance. And TS is useful for the more competitive situations. So there are always solutions despite the barriers that the BF2 engine creates...more engine limitations; there's no communication between squad leaders. Your idea would be impossible to execute for players.
You think they have a limit in Iraq? No, if they have to improvise, they will. These limits you speak of are completely unrealistic, limiting(not just for fireteams, but for common sense flanking and avoiding a nade in the BF2 world), and a sorry excuse to make up for poor SLing by the Squad Leader. If the SL doesn't think someone is following him around, then he can kick them simple as that.$kelet0r wrote:there are only a max of 6 in a squad which is just over a basic fireteam - if you want to play fireteams find another squad to help assault. But the squad you control is just that - one squad, not 2 fireteams with 2 fireteam leaders. 20m is a good limit imo as it means that you can have your squad spread out a standard 10m between each other in a line.
And like I said, it's not like I want a magnet attached to the player so they stay 20m. If you want to move outside that limit YOU CAN. But you will get a warning prompt that you have done so advising you that you are straying. And in the end what you have is a limited realistic mechanic to compensate for your sergeant screaming - 00SoldierofFortune00 GET YOUR FUCKING DENSE *** BACK IN POSITION!
I swear the limited imagination of some ....
if you want to play fireteams find another squad to help assault.
There you go.eggman wrote:I dont support things that limit the tactical options of players, rather preferring to reward them for sensible tactical choices.
A lot of that is handled by the unforgiving nature of the game itself... generally if you stray off on your own you can end up spending a lot of time looking at the spawn screen. The scoring system and quartermaster systems can also be used to reward sensible play (as can many other elements within the game).
The SLs still want to fight too, not just micromanage and hold other player's hands. If you are a good SL, you don't have this problem. I already have to do a lot to keep up with things, and having to worry about individual players spawning in would mess all of that up.2. When there is a casualty, the squad must retreat to a rally point and the squad leader must request the player then respawn to simulate carrying the injured to safety and evacuation. Otherwise the dead player must respawn at main base.
You completely miss the point (as always) You 1) make my limit idea sound like there is razorwire surrounding the squadleader when I want to see a system that a) compensates for the lack of sensory awareness of where your squadmates are, b) simulates your NCO using hand signals or calling out a name to keep you in line or get your attention and c) reminds you not to go fuck off selfishly abandoning your squad. And it is as simple as just having a prompt appear on screen that when you see it and are playing properly will make you look around to see where your squad is and hopefully trot off to rejoin them making the prompt disappear.You think they have a limit in Iraq? No, if they have to improvise, they will. These limits you speak of are completely unrealistic, limiting(not just for fireteams, but for common sense flanking and avoiding a nade in the BF2 world), and a sorry excuse to make up for poor SLing by the Squad Leader. If the SL doesn't think someone is following him around, then he can kick them simple as that.
It strikes me that you don't want a realistic game imho. To me the 1) the current situation for a good squad leader is nothing but baby sitting and micromanagement trying to keep a squad of strangers together against all the odds ingame. And 2) if a unit sustained even minor casualties in battle it would retreat - no question. Morale would be lower, teammates would want to get the wounded to safety and evacuation and the officer would want a replacement asap. But that realism is too much extra work for you? Seriously?The SLs still want to fight too, not just micromanage and hold other player's hands. If you are a good SL, you don't have this problem. I already have to do a lot to keep up with things, and having to worry about individual players spawning in would mess all of that up.