M16

General discussion of the Project Reality: BF2 modification.
jackal22
Posts: 849
Joined: 2006-11-18 20:18

Post by jackal22 »

the m16 sights need to go on a slim fast diet, they are junk for taking out targets at range compared to the scopes of chinese & brits and the slim iron sights of the g3.

i also find that its burst mode is a real handy cap in close quarters since every other weapon in game bar aniper/marksman rifles have fully auto for close range,

plus it has less stopping power...

i dont hate it i just feel oh **** let me pick up an enemy kit when i have it.
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robbo
Posts: 1159
Joined: 2006-10-25 15:14

Post by robbo »

So does the G3A3 i think that has fatter iron sights than the M16 really anoys me :x
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

Practice, practice, practice? That's the only thing to do until they fix it, that is, if they are going to fix it.
zeroburrito
Posts: 101
Joined: 2007-03-18 00:18

Post by zeroburrito »

i don't like the m16 for close combat because of the massive iron sight. i have to look down a bit so i can see what is going on, then move my aim up to fire. i think the iron sight is fine for long range. only part that gets me is that it covers most of my screen. you guys shouldn't have trouble with the m16 in far range. just aim at the tip of the fat thing...hit..hit..hit. its the close range thats the problem cause you lose half your screen, which you don't with a scope(i know doesn't really make sense, but thats how it is).
WNxLT7
Posts: 351
Joined: 2007-03-27 13:59

Post by WNxLT7 »

Well if you dont like iron sites dont use them. Be like every other noob and go spec ops or become grenadier and just use the m203. and if you can use m-16 in cqb, by all means don't even get into the action your just another ticket lost because you can't use a relativly easy weapon at cqb. if you cant use a weapon then stop complaining about it and 1) give it up 2) practice with it 3) stop ur b*tching.
Hides-His-Eyes
Posts: 484
Joined: 2007-02-06 22:36

Post by Hides-His-Eyes »

I love ACOGs, they suit the way I play very well. So I prefer PLA/GB maps.


The m16 sights are horrible to use, but at least the burst has a purpose; in vBF2 you could fire a burst into an enemy torso and he wouldn't go down!
The third "never again" in a hundred years
zeroburrito
Posts: 101
Joined: 2007-03-18 00:18

Post by zeroburrito »

i just need to keep practicing so the gun will shrink when i go into iron sight mode.
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Post by ReaperMAC »

Yeah, I always feel like Im on the short end of the stick when going up against the G3 with my bulky M16, but hey, I keep on playing!
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stickyjeans69
Posts: 31
Joined: 2007-03-17 16:06

Post by stickyjeans69 »

okay here's my opinion on the subject. 1 PRM needs to stay AS REALISTIC AS POSSIBLE, a U.S. Rifleman DOES NOT HAVE A FRIGGIN ACOG scope, maybe put it on Special forces but please don't add it to the rifleman. same for G3's, as far as stopping power many could argue the 7.62mm has alot more stopping power then the 5.56mm but you know what. get shot with one and i gauruntee it will put you on the ground, even with body armor. i think all the light arms should have about an equal firepower to best simulate the game, one shot blurry two shots dead, no matter the gun.
zeroburrito
Posts: 101
Joined: 2007-03-18 00:18

Post by zeroburrito »

then the insurgent team needs a massive overhaul because of lack of tactics and aim. make their guns sometimes fire way off. this needs to be realistic after all.
Fenix16
Posts: 402
Joined: 2007-02-12 05:55

Post by Fenix16 »

stickyjeans69 wrote:okay here's my opinion on the subject. 1 PRM needs to stay AS REALISTIC AS POSSIBLE, a U.S. Rifleman DOES NOT HAVE A FRIGGIN ACOG scope.
Really? Funny, I was under the impression that nearly all of them used ACOGS.

Ex.

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Guh, I could keep posting them, but there are way too many, as ACOGS are visible in almost any picture of US forces patrolling in Iraq taken within the last 2 years.

PS: No, none of the troops pictured are SF.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

You don't know if they are the same guys.

You haven't posted any pictures of them without a scope.

Leave the decisions to the one's who have been there.

Two (maybe three) of those pictures are M4A1s (or varients, don't know much about'em).
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stickyjeans69
Posts: 31
Joined: 2007-03-17 16:06

Post by stickyjeans69 »

http://youtube.com/watch?v=vvElPzaqEkY i spotted one Acog during that entire film U.S. marines by the way.
stickyjeans69
Posts: 31
Joined: 2007-03-17 16:06

Post by stickyjeans69 »

playing PR is just about playing smart. no matter the rifle i can in general rack up a 2 to 1 KDR. you just crouch alot and keep it on 3 round burst/automatic untill you need to shoot at distance.
JKRMAUI
Posts: 584
Joined: 2007-04-10 22:22

Post by JKRMAUI »

I am very Handy with the Rifles of this game. Those who played TG last night

might have seen me on. In an Average Round I often Place in the top 5 for

kills. And I rarely use Choppers or Tanks. I'm very into ground pounding with a

rifle Squad. I have noticed a major Diffrence in the effective range I can

engage. When I play USMC coming out on top of a fire fight is quite a bit more

of a challenge then on MEC and even harder to top against PLA forces. I own

an AR15. And I am very proficient with the weapon. The biggest thing is (AS

SAID ABOVE) the Sights are way to Fat. PR is using the Nilla "Piggish" sights.

I'm not saying that I can't use them. I'm saying that The other teams have a

far easier time. I can take out targets with an M16 in PR at impressive

ranges..I am very Skilled with the weapon. Its just NOT AS GOOD as the other

weapons you might face out in the Field. And since PR is about Reality and

making more "Skill/Team" Orientated play. Having an inbalance like this is kinda

counter productive. Alls I want to see is that Every Team has an equal

chance to come out on top of a fire fight. Right now, I feel the USMC is

underpowered in the range of Small Arm Weapons they are issued. I can take out a Hostile With a Rusty Insugent AK easier then I can while playing on the USMC, using my new Shiny M16.
Maverick--113
Posts: 125
Joined: 2007-02-09 02:02

Post by Maverick--113 »

I absolutely love the M16. Who needs to aim in cqb?
Democracy is two wolves and a lamb voting on what to have for lunch, liberty is a well armed lamb contesting the vote.
JKRMAUI
Posts: 584
Joined: 2007-04-10 22:22

Post by JKRMAUI »

stickyjeans69 wrote:http://youtube.com/watch?v=vvElPzaqEkY i spotted one Acog during that entire film U.S. marines by the way.

I saw 3, all in the same frame...so I'm sure its not three diffrent sightings of the one "elledged" ACOG
Shining Arcanine
Posts: 429
Joined: 2006-05-29 21:09

Post by Shining Arcanine »

'[R-DEV wrote:Katarn']Cheeseman, the US army uses the M4. The USMC uses a combination of M16A4's and A2's but the A2's are being phased out by the newer version.
Is there any chance that we will see the M16A4 in PR 0.6 then? Many of us have been waiting for the M16A4 to replace the M16A2 since PR 0.3.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

I think the m16's in PR still look too gray(grey). I think they need a blacker look to them... even by looking at those pictures...
but meh, acog or not, im gonna play it a ton over the summer.
azn_chopsticks_boi
Posts: 898
Joined: 2005-08-22 13:14

Post by azn_chopsticks_boi »

Shining Arcanine wrote:Is there any chance that we will see the M16A4 in PR 0.6 then? Many of us have been waiting for the M16A4 to replace the M16A2 since PR 0.3.
last i heard it was gonna be in .7
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