Please start using Supressive Fire
-
stickyjeans69
- Posts: 31
- Joined: 2007-03-17 16:06
-
00SoldierofFortune00
- Posts: 2944
- Joined: 2006-02-28 01:08
Did you read my prior post? The point isn't to make them flee at all, just either get them to put their head down or get shot. And it doesn't really matter if materials aren't penatratable because they have to stick their heads up to even shoot at or hit you.Shining Arcanine wrote:Suppressive fire is not that useful in PR given that bullets cannot penetrate many materials that they should be able to penetrate. Unless this is fixed, no one is going to be fleeing because fire is coming towards them.
There are really only two options with suppressing fire as I hate stated. (if used correctly)
"Push the Envelope, Watch It Bend"
Tool ~ Lateralus
Tool ~ Lateralus
-
Shining Arcanine
- Posts: 429
- Joined: 2006-05-29 21:09
If the bullets penetrated, enemy players would not be able to let go of the control key and resume a firing position. The idea behind suppression fire is that the enemy gets hit if he is where you do not want him to be and therefore he has to either move or be hit.00SoldierofFortune00 wrote:Did you read my prior post? The point isn't to make them flee at all, just either get them to put their head down or get shot. And it doesn't really matter if materials aren't penatratable because they have to stick their heads up to even shoot at or hit you.
There are really only two options with suppressing fire as I hate stated. (if used correctly)
-
stickyjeans69
- Posts: 31
- Joined: 2007-03-17 16:06
-
Shining Arcanine
- Posts: 429
- Joined: 2006-05-29 21:09
Yes, as if people are firing at the windows, an enemy is crouching beneath a window and a bullet goes below that window, the enemy should be hit.stickyjeans69 wrote:Soldier i believe he did read your post, however you must realise that things like Wood SHOULD be penetratable there are many objects witch they should think, hey.... i'll take cover here. and end up with bullets in their torsos
-
00SoldierofFortune00
- Posts: 2944
- Joined: 2006-02-28 01:08
That wouldn't necesarily happen in real life though if the concrete is thick. If you see a window, you don't shoot under it, you shoot inside of it (as I stated before, suppressing only works when you hit close to them, not anywhere around them)Shining Arcanine wrote:Yes, as if people are firing at the windows, an enemy is crouching beneath a window and a bullet goes below that window, the enemy should be hit.
Hitting right next to them works because if they stick their heads up, you will likely get a headshot. If he doesn't stick up, then you move and get to cover. The object isn't to kill in supressing fire as you are implying, but as I stated, killing is an added bonus with that method I talked about.
"Push the Envelope, Watch It Bend"
Tool ~ Lateralus
Tool ~ Lateralus
-
Shining Arcanine
- Posts: 429
- Joined: 2006-05-29 21:09
Not all buildings are made of concrete. Some are made of plywood, brick and other materials, all of which are penetrable at close range, concrete that you would find in typical a neighborhood in the Middle East included. In addition, while 5.56mm rounds have trouble with brick and concrete at longer engagement ranges such as 300 meters, 7.62mm rounds are able to penetrate all materials found in Middle Eastern neighborhoods at 300 meters, including brick and concrete, as well as traveling through the buildings and in some cases, out the other end.00SoldierofFortune00 wrote:That wouldn't necesarily happen in real life though if the concrete is thick. If you see a window, you don't shoot under it, you shoot inside of it (as I stated before, suppressing only works when you hit close to them, not anywhere around them)
Also, if you see an insurgent duck when you fire at the window, you fire under it.
The objective is to keep the enemy out of areas, which implies that suppressive fire is meant to kill anything in its line, including enemies that do not move from their positions when suppressive fire is put on them. The accuracy and precision does not have to be ideal, but if a bullet is heading towards an enemy combatant, it is to hit that enemy combatant; it does not change direction to avoid hitting the enemy and it certainly is not stopped by a piece of plywood that I could punch through.00SoldierofFortune00 wrote:Hitting right next to them works because if they stick their heads up, you will likely get a headshot. If he doesn't stick up, then you move and get to cover. The object isn't to kill in supressing fire as you are implying, but as I stated, killing is an added bonus with that method I talked about.
Edit: My original point stands. Suppressive fire is useless in PR so long as people feel safe the moment they duck beneath a window, and feeling safe means that the bullets will not be able to get to them.
Last edited by Shining Arcanine on 2007-04-19 02:12, edited 1 time in total.
-
mammikoura
- Posts: 1151
- Joined: 2006-09-19 04:26
Or, if they are in a house they quickly move to another window, quickly come out for 1 second and headshot you.00SoldierofFortune00 wrote:Hitting right next to them works because if they stick their heads up, you will likely get a headshot. If he doesn't stick up, then you move and get to cover. The object isn't to kill in supressing fire as you are implying, but as I stated, killing is an added bonus with that method I talked about.
And I completely agree with Shining Arcanine. Increased penetration would make suppressive fire way more efficient. Though still, as long as people don't care if they die or not suppressive fire won't be as usefull as it is in real life.
-
arthuro12
- Posts: 396
- Joined: 2007-02-09 16:41
in the dutch army they teach u to when u run into an ambush or in a risky situation, u must shoot in the DIRECTION (not really at the enemy) so they will get there heads down and u can advance of escape the hostile zone.
this is a real life strategy.... its handy and ive used it lots of tmes with SUCCES!
if you are getting ambushed the best way of winning is by making them go for cover and then slip away... killing aint always the solution..
this is a real life strategy.... its handy and ive used it lots of tmes with SUCCES!
if you are getting ambushed the best way of winning is by making them go for cover and then slip away... killing aint always the solution..

Possibly the sexiest member alive.. I want to tickle your prostate
-
Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
There is one simple thing, that the PR devs can do that will encourage, force players to use suppress fire:
Bullets penertrate through many different objects to varying degrees!
Basic e.g. Mud walls can be pentrated by 7.62mm rounds, and 5.56mm rounds, but for the later, the damage they cuase is masively reduced.
Sitution:
Players runs across open ground, enemy opens fire, basic in game snapping sounds make him hit the dirt, he crawls for dirt mound with a small mud wall running along the top of it, thinking he is safe, he crawls up the mound and lyes next to the wall, the enemy rather than firing at the corners of the wall and over the top, lets rip strait into it, scares the shit out of the player who takes some damage and hears more bullet snaps.
SO:
Why does he not just pop his head up and down along the cover/concealment till he gets the enemy firing on him?
Becuase, to be able to shoot the enemy, he must move up to and behind the mud wall, however at this point, he can now be shot through the wall, removing his opertunitity to return fire safely.
Why does he not jsut make a run for it?
Becuase the map designer is clever and has surrounded this small mud and dirt ditche with open ground on all sides for a good 40m. Already in PR, you can kill a running man at 100m easily, so any attempt to escape his suppressed possition will most likely end in his death.
HOw could he get out of this situation?
Stick with the rest of his squad, if he wants to do the damn same thing to the player supressing him - only chance would be to suppress the other player, use lots of smokes, run across open ground with few others - to many targets.
So inconclusion, the implamention of many penertable objects, will enable those putting suppress fire, to actauly fire into the objects other players are hiding behind, this will force them to pull further back and look for real cover. HOWEVER PLEASE NOTE, this must not be simply like: penertable wall, safe ditch but rather non-penetrable objects, partially and fully penetrable MUST BE MIXED TOGETHER, on the same vehitcle and horizonal axis, this mish mash will allow those suppress to look to real cover and then return it. ALLOWING THE CLEVER TO FIND REAL COVER AND SUPPRESS THOSE WHO THINK THEY ARE BEHIND COVER but are not!
Bullets penertrate through many different objects to varying degrees!
Basic e.g. Mud walls can be pentrated by 7.62mm rounds, and 5.56mm rounds, but for the later, the damage they cuase is masively reduced.
Sitution:
Players runs across open ground, enemy opens fire, basic in game snapping sounds make him hit the dirt, he crawls for dirt mound with a small mud wall running along the top of it, thinking he is safe, he crawls up the mound and lyes next to the wall, the enemy rather than firing at the corners of the wall and over the top, lets rip strait into it, scares the shit out of the player who takes some damage and hears more bullet snaps.
SO:
Why does he not just pop his head up and down along the cover/concealment till he gets the enemy firing on him?
Becuase, to be able to shoot the enemy, he must move up to and behind the mud wall, however at this point, he can now be shot through the wall, removing his opertunitity to return fire safely.
Why does he not jsut make a run for it?
Becuase the map designer is clever and has surrounded this small mud and dirt ditche with open ground on all sides for a good 40m. Already in PR, you can kill a running man at 100m easily, so any attempt to escape his suppressed possition will most likely end in his death.
HOw could he get out of this situation?
Stick with the rest of his squad, if he wants to do the damn same thing to the player supressing him - only chance would be to suppress the other player, use lots of smokes, run across open ground with few others - to many targets.
So inconclusion, the implamention of many penertable objects, will enable those putting suppress fire, to actauly fire into the objects other players are hiding behind, this will force them to pull further back and look for real cover. HOWEVER PLEASE NOTE, this must not be simply like: penertable wall, safe ditch but rather non-penetrable objects, partially and fully penetrable MUST BE MIXED TOGETHER, on the same vehitcle and horizonal axis, this mish mash will allow those suppress to look to real cover and then return it. ALLOWING THE CLEVER TO FIND REAL COVER AND SUPPRESS THOSE WHO THINK THEY ARE BEHIND COVER but are not!
-
Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
-
indigo|blade
- Posts: 118
- Joined: 2007-03-25 12:24
-
Long Bow
- Posts: 1100
- Joined: 2007-03-21 14:41
I don't think allot of players are even aware of supressing fire as a tactic. Most decent squads will cover each other and leap frog along scanning for enemy movement. But usually once someone is spotted they just wait for the kill shot.
I am starting to use supressive fire more and more but with mixed results. I had squad mate advancing on a known enemy location and so I lit up the middle and left side of the object he was behind while the guy moved up on the right (didn't want to get to close to him with my rounds). He started telling me to stop firing over VOIP
I was trying to explain that I was giving covering fire for him just around the time he got shot from the right side
. Maybe I should have risked hitting my own guy so as to not let the enemy pop out at all.
I think the supressive fire element doesn't have the desired effect becuase first you can re-spawn. IRL the lack of spawning would change your attitude. But I think in game the effect of bullets hitting all around you maybe isn't dramatic enough. I have never been shot at with bullets but I would imagine that the bullets ripping up everything around me along with dirt and debris spraying around might add to the effect of the chaos? The penetration of bullets would add to this effect further but if in game there was a little more carnage to the environment it may enhance the effect of supressive fire?? Just a thought.
Cheers,
I am starting to use supressive fire more and more but with mixed results. I had squad mate advancing on a known enemy location and so I lit up the middle and left side of the object he was behind while the guy moved up on the right (didn't want to get to close to him with my rounds). He started telling me to stop firing over VOIP
I think the supressive fire element doesn't have the desired effect becuase first you can re-spawn. IRL the lack of spawning would change your attitude. But I think in game the effect of bullets hitting all around you maybe isn't dramatic enough. I have never been shot at with bullets but I would imagine that the bullets ripping up everything around me along with dirt and debris spraying around might add to the effect of the chaos? The penetration of bullets would add to this effect further but if in game there was a little more carnage to the environment it may enhance the effect of supressive fire?? Just a thought.
Cheers,
-
Army Musician
- Posts: 1040
- Joined: 2006-03-10 23:10
-
vanity
- Posts: 562
- Joined: 2007-02-08 12:57
The call for "penetrable materials" is the same errornous thought that "we'll wait for their heads to pop up before we shoot".
It's called Suprressive Fire. Not Deadly Fire. You're shooting to keep an enemy from getting into position to fire back. You're not going for headshots, or putting rounds through walls or mud. The whole point is to put fire on him so he cannot peek out and fire back. If he's ducking behind a window and rounds are coming through the window, he cannot stand up and fire back. THAT is the point. To deny the enemy the ability to fire.
Use suppressive fire to move to another tactical position, not kill the enemy. After 2-3 guys move into flank, THEN the kill occurs. Everybody is always looking for the kill shot, always vying for points. What happens? You're waiting too long to fire and losing squad members in the process. You don't want to fire into a window until a guy pokes his head out. Same situation - he shoots your teammate and kills him before you could get the headshot. Great job, it's a lose-lose situation. But oh, you got a point so it's oK now.
It's called Suprressive Fire. Not Deadly Fire. You're shooting to keep an enemy from getting into position to fire back. You're not going for headshots, or putting rounds through walls or mud. The whole point is to put fire on him so he cannot peek out and fire back. If he's ducking behind a window and rounds are coming through the window, he cannot stand up and fire back. THAT is the point. To deny the enemy the ability to fire.
Use suppressive fire to move to another tactical position, not kill the enemy. After 2-3 guys move into flank, THEN the kill occurs. Everybody is always looking for the kill shot, always vying for points. What happens? You're waiting too long to fire and losing squad members in the process. You don't want to fire into a window until a guy pokes his head out. Same situation - he shoots your teammate and kills him before you could get the headshot. Great job, it's a lose-lose situation. But oh, you got a point so it's oK now.
-
Shining Arcanine
- Posts: 429
- Joined: 2006-05-29 21:09
Suppressive fire is supposed to be deadly if the enemy does what you do not want him to do. The fact that you can die if you stay in a firing position when suppressive fire is placed on you is what makes the fire suppressive. If enemies are ambushing you from windows, the fire is supposed to make them jump on the floor away from the windows, not crouch until you have stopped firing only to stand and put a bullet in your head. Suppressive fire is not meant to be extremely precise so that not all of the shots will hit the window; some will hit around the window and if an enemy combatant is crouching, he will be hit. If enough people in PR die that way, suppressive fire will become very effective.vanity wrote:The call for "penetrable materials" is the same errornous thought that "we'll wait for their heads to pop up before we shoot".
It's called Suprressive Fire. Not Deadly Fire. You're shooting to keep an enemy from getting into position to fire back. You're not going for headshots, or putting rounds through walls or mud. The whole point is to put fire on him so he cannot peek out and fire back. If he's ducking behind a window and rounds are coming through the window, he cannot stand up and fire back. THAT is the point. To deny the enemy the ability to fire.
Use suppressive fire to move to another tactical position, not kill the enemy. After 2-3 guys move into flank, THEN the kill occurs. Everybody is always looking for the kill shot, always vying for points. What happens? You're waiting too long to fire and losing squad members in the process. You don't want to fire into a window until a guy pokes his head out. Same situation - he shoots your teammate and kills him before you could get the headshot. Great job, it's a lose-lose situation. But oh, you got a point so it's oK now.



