SA-7 lock on time

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Should the lock on time for SA-7s be decreased?

yes
26
51%
neg
25
49%
 
Total votes: 51

::Major_Baker::
Posts: 406
Joined: 2006-11-22 01:06

SA-7 lock on time

Post by ::Major_Baker:: »

I know there are probably a few threads on the SA7s and how they should be changed, but I haven't seen the lock-on time mentioned, and I'm not going to read 300 posts to find it.
I think the lock on time should be reduced a little, maybe to 5-7 seconds instead of 10 seconds. Who agrees?
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

anything to stop the unrealistic exteme short range behaviour of the current choppers
Bob_Marley
Retired PR Developer
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Post by Bob_Marley »

Quite right skele!
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Katarn
Retired PR Developer
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Joined: 2006-01-18 22:15

Post by Katarn »

Majo_Baker, the current lock-on time for the SA-7 in PR v0.5 is 3 seconds. However it has been reduced ;)
gerardnm
Posts: 120
Joined: 2007-01-12 10:09

Post by gerardnm »

'[R-DEV wrote:Katarn']Majo_Baker, the current lock-on time for the SA-7 in PR v0.5 is 3 seconds. However it has been reduced ;)
3 seconds for an untrained insurgent to pick up and lock onto a 15million piece of machinery and shoot it down.......reality?
::Major_Baker::
Posts: 406
Joined: 2006-11-22 01:06

Post by ::Major_Baker:: »

there's no way it is 3 seonds. I have had several times that it has been in my ssights for more than 7 seconds, and the loud tone never came on...

are you sure dude?
Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Post by Jedimushroom »

::Major_Baker:: wrote:there's no way it is 3 seonds. I have had several times that it has been in my ssights for more than 7 seconds, and the loud tone never came on...

are you sure dude?
um.....no, I will let you figure it out.

EDIT: 50/50 0_o
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"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
Guerra
Posts: 365
Joined: 2007-02-15 17:19

Post by Guerra »

I love the Anti Air kits. They are my personal favourites. However, I do not think that the lock on time should be faster.

It requires skill to fly, and it should require skill to shoot down pilots. I only ask for 4 AA kits on Basrah instead of 2.

I'm working on an instructional SA-7 video, it should help newer or inexperienced players learn how to purge the skies of choppers and planes.
Jonathan_Archer_nx01
Posts: 327
Joined: 2006-12-22 12:42

Post by Jonathan_Archer_nx01 »

::Major_Baker:: wrote:there's no way it is 3 seonds. I have had several times that it has been in my ssights for more than 7 seconds, and the loud tone never came on...

are you sure dude?
It's really 3, max 4 seconds. And those 3 seconds may seem to be a long time to you when watching enemy jet getting away.

In 0.6 it will be decreased as a result of increased speed of jets.
Katarn
Retired PR Developer
Posts: 3358
Joined: 2006-01-18 22:15

Post by Katarn »

Wait - when could an SA-7 take down a jet irl?
::Major_Baker::
Posts: 406
Joined: 2006-11-22 01:06

Post by ::Major_Baker:: »

hmm, so what's with the 'second' lock on tone at aboput 7-10 seconds. are you teling me the first lock on tone is viable for a hit?
Every time i have tried after the first lock on tone it misses.
lonelyjew
Posts: 3176
Joined: 2005-12-19 03:39

Post by lonelyjew »

I said yes though if it's three seconds that's fine. However, in my experience it's never been three seconds.
Thanks luizinhuu for the find
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Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

Nope, fine as is. Although I would like to see a limited amount of flares, and the ability to dump them like every two seconds.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
Rhino
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Post by Rhino »

JP*wasteland.soldier wrote:Nope, fine as is. Although I would like to see a limited amount of flares, and the ability to dump them like every two seconds.
ye that is kinda the biggest problem with the jets / choppers at the mo as you can dump fliars every few secs...
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Wasteland
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Post by Wasteland »

It would be nice if you could dump them more often, but then you'd have to RTB quite often.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
Mongolian_dude
Retired PR Developer
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Post by Mongolian_dude »

Well,acouple of videos on you tube i haveseen they dont fire the thing for two mins while locking onto it.

...mongol...
Military lawyers engaged in fierce legal action.

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$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

'[R-DEV wrote:Katarn']Wait - when could an SA-7 take down a jet irl?
probably 90% of the time if they flew at current ingame altitudes
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