Weapon sounds/loudness

General discussion of the Project Reality: BF2 modification.
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mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

yeah, shooting a weapon should cause a louder sound.

wiki links are in finnish btw :D
here are the english ones
http://en.wikipedia.org/wiki/KvKK_62
http://en.wikipedia.org/wiki/Rk-62
AtlantaFalcons
Retired PR Developer
Posts: 344
Joined: 2006-01-12 05:48

Post by AtlantaFalcons »

I believe, mah boy, jaymzzzzzzzzzzzzzzzzzzz, is working on this. Rcon|Jaymz any thoughts?
insurgent0011
Posts: 45
Joined: 2007-04-10 13:26

Post by insurgent0011 »

Shouting the AK is very loud in real life sometime it can "Close" your ear for a bit. And if your next a mounted gun or PKM thats loud as shit :lol: Its like louder then the big bang. :-)
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Army Musician
Posts: 1040
Joined: 2006-03-10 23:10

Post by Army Musician »

use the search thread, already been suggested.
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SiN|ScarFace
Posts: 5818
Joined: 2005-09-08 19:59

Post by SiN|ScarFace »

Sounds are weaksauce. Dono, if it's BF2 that can't do good sounds or they just haven't been done right.
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Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Post by Jedimushroom »

Only ones I got a problem with is the 'rubber band gun' pistols and the 'to much of a pussy to actually make a cool noise' QBZ-95s.
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"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
Bad*Jedi
Posts: 5
Joined: 2006-11-18 16:32

Post by Bad*Jedi »

The sounds could definitely use a bit more "punch" ... not volume ... but bass or something ... the Eve of Destruction guys did a good job with this in their release for BF2 ... their AK and M16 sounded better than I've heard in the past + their law rocket had a nice "phwishhhhhhhhhhhhhh" (LOL!) sound to it.
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

SiN|ScarFace wrote:Sounds are weaksauce. Dono, if it's BF2 that can't do good sounds or they just haven't been done right.

when .6 is out, stand on top of a tank and make it so your shell goes down the hatch...
blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

Well it's a game and I'm glad the sounds aren't too loud. Why should we suffer hearing loss like a real soldier would.
SiN|ScarFace
Posts: 5818
Joined: 2005-09-08 19:59

Post by SiN|ScarFace »

'[T wrote:BludShoT']Well it's a game and I'm glad the sounds aren't too loud. Why should we suffer hearing loss like a real soldier would.
They don't need to make you deaf, just sound strong.
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Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

When i go Plinkin with the QZB, it go, Plunk, plunk,m plink
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blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

Sure I don't mind if the gun sounds are heard at longer distances, but I still see no need to increase the volume of your own gun being fired, for you, at your location.
mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

'[T wrote:BludShoT']Sure I don't mind if the gun sounds are heard at longer distances, but I still see no need to increase the volume of your own gun being fired, for you, at your location.
It would make the game more realistic and really add to the feeling. Right now by the sounds of the guns it feels that I'm playing an airsoft game instead of a war game.
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

Sound dynamics are hardcoded.

They can only change the volume. So for the a 10 to be heard, it had to be loud......

But I support raising sounds.
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