Special Forces and insertion missions.
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
Special Forces and insertion missions.
Have the SF guys start with a parachute option, but no "Ammo" for it. Have the BH equip them with one after about 2-3 minuites of being in the BH. It would allow SF units to use BH's to insert into areas A LA HALO jumps (sorta), and would risk fewer choppers.
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Bob_Marley
- Retired PR Developer
- Posts: 7745
- Joined: 2006-05-22 21:39
Also, IIRC parachutes = hard coded. If you have one they behave exactly like vBF2 and cannot be changed in any way, including the ammount of "ammo" it has.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!
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mammikoura
- Posts: 1151
- Joined: 2006-09-19 04:26
if you are talking about ingame, then nothing can fly at high altitudes. (at least not yet)eddie wrote:You do realise HA of HALO stands for High Altitude right? A Black Hawk cannot fly at high altitudes......
Also, search.
if you are talking about real life then a blackhawk can go to almost 20 000 feet.
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Wasteland
- Posts: 4611
- Joined: 2006-11-07 04:44
Then you could have a SL in a BH hovering over the objective and just pooping troops. It would be just like in 0.4, except with an extra 2 minute wait.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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mammikoura
- Posts: 1151
- Joined: 2006-09-19 04:26
yep, but with the current speed 5 guys once every 2 or 3 minutes is not going to be that great. They might even be more usefull if they are approacing by foot. (since then it takes 30 seconds to get back into game, which is a lot less than with the chopper) And with a well placed rp the walking distance to the objective would be only like 30 seconds. So unless there is like 3 SLs on a bh I don't see this as an overpowered tactic.JP*wasteland.soldier wrote:Then you could have a SL in a BH hovering over the objective and just pooping troops. It would be just like in 0.4, except with an extra 2 minute wait.
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
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Wasteland
- Posts: 4611
- Joined: 2006-11-07 04:44
Except this way your guys land instantly in their base, bypassing any defense. And that kind of sucks on a map like Jabal where the two beach CPs rely heavily on a perimeter defense.mammikoura wrote:yep, but with the current speed 5 guys once every 2 or 3 minutes is not going to be that great. They might even be more usefull if they are approacing by foot. (since then it takes 30 seconds to get back into game, which is a lot less than with the chopper) And with a well placed rp the walking distance to the objective would be only like 30 seconds. So unless there is like 3 SLs on a bh I don't see this as an overpowered tactic.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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bunny
- Posts: 134
- Joined: 2006-12-21 19:19
I know how you can make this work. There is a paradrop plane the U.S. uses, not sure wat it's called but i know it's prop-powered and has a big opening in the back for paradroppers to jump out of. Anyway, model one of those and make it simmilar to other aircraft in that you can pick up pilot kits when near them, only with this plane, you can pick up the pilot kit or a special "Paratrooper" kit which comes with a parachute. The plane would be able to fly at high altitudes and would be slow, making it perfect for paradrops.
I suppose you could also use the plane as a UCB; u could parachute out of it and land in a zone with supplies, vehis, etc. to spawn
I suppose you could also use the plane as a UCB; u could parachute out of it and land in a zone with supplies, vehis, etc. to spawn
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daranz
- Posts: 1622
- Joined: 2007-04-16 10:53
Make the plane drop a crate/item (ie, spawn it on command with long reload time), and then allow people to change kits near that crate (including ordinary kits), using the system already in place.
Alternatively, make such a crate eject a couple of kits after a set period of time.
Yay for complicated suggestions.
Alternatively, make such a crate eject a couple of kits after a set period of time.
Yay for complicated suggestions.

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Wasteland
- Posts: 4611
- Joined: 2006-11-07 04:44
Why not just land your chopper? If it's too hot, you probably shouldn't be allowed to insert guys there anyway.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
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El_Vikingo
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