Can we up the volume on footstep sounds?
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VipersGhost
- Posts: 1171
- Joined: 2007-03-27 18:34
Can we up the volume on footstep sounds?
Too many times I don't hear anyone coming at me until they are RIGHT on me. I have Xfi Plat with 5.1 THX surround and lots of volume...yet still footstep sounds are realitively unuseable...makes it to easy for idiots to come sprinting around the corner unnanounced and circle straffing blasting away. Might bring some cooler "behind the lines" CQB tactics as you can now listen and stay hidden instead of running into so many of those random (hey I'm five feet from you sprinting but still surprised you).
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SethLive!
- Posts: 1582
- Joined: 2007-02-10 22:46
X2VipersGhost wrote:Too many times I don't hear anyone coming at me until they are RIGHT on me. I have Xfi Plat with 5.1 THX surround and lots of volume...yet still footstep sounds are realitively unuseable...makes it to easy for idiots to come sprinting around the corner unnanounced and circle straffing blasting away. Might bring some cooler "behind the lines" CQB tactics as you can now listen and stay hidden instead of running into so many of those random (hey I'm five feet from you sprinting but still surprised you).
i have a EAX enabled and i'm wearing headphones but can only hear foot steps about fifteen feet away.
Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine. -[R-Mod] Masaq
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VipersGhost
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Armand61685
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Wasteland
- Posts: 4611
- Joined: 2006-11-07 04:44
Oh man. That was good. That was very, very good.
I used to rely so much on footsteps. I'd get 10:1 KDRs on small servers easily if I was trying for that.
But now I keep my VOIP:SFX ratio way up, so I can't hear footsteps very much. Maybe if footsteps can't be turned up, can we turn APC/MBT/chopper/plane engine sounds down? That way you could turn your volume up much more.
I used to rely so much on footsteps. I'd get 10:1 KDRs on small servers easily if I was trying for that.
But now I keep my VOIP:SFX ratio way up, so I can't hear footsteps very much. Maybe if footsteps can't be turned up, can we turn APC/MBT/chopper/plane engine sounds down? That way you could turn your volume up much more.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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MadTommy
- Posts: 2220
- Joined: 2006-05-23 11:34
Ok I find footsteps VERY loud. On certain maps footfalls can be heard at a long distance.
I’m using:
xFi sound card that allows Ultra_High sound settings
Decent headphones
In the Sound Options area have the ‘Effects’ set to 100% and ‘Voice Over’ to roughly 30% and i have Music at 0%.
I often hunt by sound alone. I can often hear enemy troops that I can’t subsequently find!
This does not need tweaking….
If you sprint, you can be heard at some distance,
If you walk it is hard to hear at a distance, but easy to hear at close quarters
If you crouch it is hard to hear close up.
If you crawl you won’t be heard.
I’m using:
xFi sound card that allows Ultra_High sound settings
Decent headphones
In the Sound Options area have the ‘Effects’ set to 100% and ‘Voice Over’ to roughly 30% and i have Music at 0%.
I often hunt by sound alone. I can often hear enemy troops that I can’t subsequently find!
This does not need tweaking….
If you sprint, you can be heard at some distance,
If you walk it is hard to hear at a distance, but easy to hear at close quarters
If you crouch it is hard to hear close up.
If you crawl you won’t be heard.
Last edited by MadTommy on 2007-04-21 08:34, edited 1 time in total.
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Jaymz
- Retired PR Developer
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- Joined: 2006-04-29 10:03
Negatory. Again realism comes into play, in a firefight there are way too many audible events for something as tame as footsteps to be noticeable. For 0.6 the volumes of engines are the same but the distance at which they are heard is greater, thanks to yours truly.JP*wasteland.soldier wrote: But now I keep my VOIP:SFX ratio way up, so I can't hear footsteps very much. Maybe if footsteps can't be turned up, can we turn APC/MBT/chopper/plane engine sounds down? That way you could turn your volume up much more.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Wasteland
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No, I just mean that I like to have my effects volume turned way up so gunfire's loud and immersive, and footsteps are audible. But then when I hop in an APC I can't hear the VOIP and I worry about the health of my speakers. I just want it so that the volumes of engines are lower when you're *inside* the vehicle.'[R-CON wrote:Jaymz']Negatory. Again realism comes into play, in a firefight there are way too many audible events for something as tame as footsteps to be noticeable. For 0.6 the volumes of engines are the same but the distance at which they are heard is greater, thanks to yours truly.![]()
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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{GD}Snake13
- Posts: 142
- Joined: 2005-09-09 13:52
This is absolutely correct, I can tell you from being a sneaky sob during paintball games that just the sound of paintball markers going off nearby is enough to negate the sounds of footsteps, I can only imagine a real battle with guns and vehicles.'[R-CON wrote:Jaymz']Negatory. Again realism comes into play, in a firefight there are way too many audible events for something as tame as footsteps to be noticeable. For 0.6 the volumes of engines are the same but the distance at which they are heard is greater, thanks to yours truly.![]()

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Mongolian_dude
- Retired PR Developer
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- Joined: 2006-10-22 22:24
Thats the funnest way to play mao vally.
Stay prone in the jungle with a knife and as soon as you hear footsteps...RAH!!!!!!!! *shank*
Yeah, my hearing has deteriated from having my vol so loud, just to hear things like that. For realism, and for the love of god my future health, i would think it wise to increase this.
...mongol...
Stay prone in the jungle with a knife and as soon as you hear footsteps...RAH!!!!!!!! *shank*
Yeah, my hearing has deteriated from having my vol so loud, just to hear things like that. For realism, and for the love of god my future health, i would think it wise to increase this.
...mongol...
Military lawyers engaged in fierce legal action.
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l|Bubba|l
- Posts: 646
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It's not all about the footsteps.'[R-CON wrote:Jaymz']Negatory. Again realism comes into play, in a firefight there are way too many audible events for something as tame as footsteps to be noticeable. For 0.6 the volumes of engines are the same but the distance at which they are heard is greater, thanks to yours truly.![]()
What's with the noises of shaking equipment while running?
When there is no firefight at the moment you should cleary hear them running up to 40m.
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Mongolian_dude
- Retired PR Developer
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Jaymz
- Retired PR Developer
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I feel your pain, unfortunately the BF2 engine doesn't allow you to change the engine sounds between 1p and 3p. As far as I know you can only add in new ones, eg: APC alarms etc.JP*wasteland.soldier wrote:No, I just mean that I like to have my effects volume turned way up so gunfire's loud and immersive, and footsteps are audible. But then when I hop in an APC I can't hear the VOIP and I worry about the health of my speakers. I just want it so that the volumes of engines are lower when you're *inside* the vehicle.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake

