My 3ds max models

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Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

'[R-DEV wrote:IronTaxi']Oh dylan....official dev here on official dev business....good work on the rook IED model...those dumb *** noobs will never suspect that one..hehe..oh and dont forget to not mention the new slow roping technique on the pubbies forums..they willall start drooling and stuff...
But sir, I thought the IED was the orange?
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requiem
Retired PR Developer
Posts: 3651
Joined: 2004-07-22 16:00

Post by requiem »

Oh the memories of max tutorials :)
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Yes! Finally got attention from "the man"! Movin' up the ranks.
Cherni
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Joined: 2006-08-19 23:23

Post by Cherni »

Dylan...you cease to amaze me!
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Ill change all that Cherni. Give me time. ;)

All those wussy chess peices drove me crazy. I urged the thought of destruction, and from my two hands crafted what will become a weapon.

I present a WIP mystery weapon. (heavily WIP)

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P.S. Damn, modeling is fun.
BlakeJr
Retired PR Developer
Posts: 3400
Joined: 2004-09-12 12:04

Post by BlakeJr »

Medieval bazooka. No mystery here! :p
Must be medieval... "sterlawipym8.png" :lol:
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{ pretty sig removed construction on new one has not begun }
... yet ...
Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Post by Jedimushroom »

Medieval cannon? Are the MEC being toned down?
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"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

ITS A FLUTE!
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Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Eh, I made that "flute / SA7" the wrong way, so I quit before I got further. I am supposed to use planes and turn them into polygons. But turning it into an editable polygon, the plane, (or square) needs many many vertexes in which then mold to form the object. Well, I used a video tutorial to get this far, but anyways, here is what I have done. 5 days slow work, but I got pretty far in.

I was going to show you guys a day by day progression but I thought I would just surprise you.

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You cant see the other side on pic 2 from that picture but it does indeed exist.
Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

Man, I wish you could just make your models in Google Sketchup and then export it somehow...
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

I have heard of sketchup, but right. I don't think you could export it into a game, so instead of learning that, I learned 3ds Max. Plus, one day I can texture this put it into any game I want. Although I would need to probably learn to animate. Thats a totally different story though.

Quick Re-Update: Got the basic shape of the handle done, then refined and created the trigger guard.

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Last edited by Dylan on 2007-04-20 06:34, edited 1 time in total.
Jay
Posts: 281
Joined: 2006-07-03 19:39

Post by Jay »

Looking good! What video tutorial did you use?
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

http://tutorials.moddb.com/16/beretta-9 ... -tutorial/

Its a very good tutorial... Although I am not used to the accent, so sometimes I have to go back and double check if I am doing it right. :-P
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

If you want to learn animation, please learn it well. I don't suppose you've gotten the test build yet. Join a testing session and I'll show you the result of what looked like a 2-minute job (no offense, Garrison, it's just too hilarious!)
manligheten
Posts: 202
Joined: 2007-03-25 21:01

Post by manligheten »

Dylan you inspired me, so I borrow your thread a little (it would be so many "My first..." threads otherwise).

My first atempt in Maya:
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Can you see what it is and what weapon it has?

Hint: It's swedish.
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

I think you just stole Dylan's thunder. It's ok Dylan, you'll still have your wedding day.
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

'[R-MOD wrote:Griffon2-6']If you want to learn animation, please learn it well. I don't suppose you've gotten the test build yet. Join a testing session and I'll show you the result of what looked like a 2-minute job (no offense, Garrison, it's just too hilarious!)
I downloaded some build not long ago, but only to check it out... No mic, no point in testing. ;)

Nice apc you got there. Not quite sure what it is (I dont know much about other countries weaponry) but you did model it well...

What technique did you use? Box modeling, or using poly edited planes?
insurgent0011
Posts: 45
Joined: 2007-04-10 13:26

Post by insurgent0011 »

Freeware, so am gonna give it a shot :

http://www.turbosquid.com/gmax
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manligheten
Posts: 202
Joined: 2007-03-25 21:01

Post by manligheten »

It's a Luftvärnskanonvagn 90 (i.e air defense canon wagon 90) made by Hägglunds and Bofors. 40 mm L/70 canon with a radardome on the turret.Mainly in use against enemy helicopters.
This model is not an APC but there are other 90 models who are.

I didn't use box modeling. I made a cube and divided it and moved the vertexes and then mirrored it.

EDIT: Missunderstanding.
Last edited by manligheten on 2007-04-22 12:26, edited 1 time in total.
vassili
Posts: 88
Joined: 2007-03-28 06:38

Post by vassili »

as I dont have a cleu how all of that works and dont have the time to find out I'm glad there are guys like you who do the work for me :D

every thing above this line looks cool :D
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