Okay, it's really depends on the surface.
Sand: Quiet Footsteps and equipment.
Grass: Quiet Footsteps and loud equipment.
Stone: Loud Footsteps and equipment.
Woods: You hear every little broken stick or rustling foliage far away.
Can we up the volume on footstep sounds?
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blud
- Posts: 1246
- Joined: 2006-09-04 22:22
Well what isn't realistic to me is, you could be crouching by a corner, or proning on a rooftop, and some guy manages to get with 2 feet of you before you can hear him! It happens all the time, sound is pretty much useless for figuring out where enemies are.
Then you take an old game like Urban Terror, and sound is so vital, you can hear guys jumping around or running, breathing, etc. It's way cooler, and more realistic.
Then you take an old game like Urban Terror, and sound is so vital, you can hear guys jumping around or running, breathing, etc. It's way cooler, and more realistic.
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MadTommy
- Posts: 2220
- Joined: 2006-05-23 11:34
Originally Posted by l|Bubba|l
When there is no firefight at the moment you should cleary hear them running up to 40m.
I could well be mistaken. In the battle zone things can get distorted.
When there is no firefight at the moment you should cleary hear them running up to 40m.
i'm not so sure... some times when i'm away from the fighting.. i'm like sundenly hear someone running... i check my mini map and the noise is coming from a 'bluey' that i would of thought was at least 40m away.'[R-MOD wrote:Mongolian_dude']Clear exageration, but a good point.
...mongol...
I could well be mistaken. In the battle zone things can get distorted.
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
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Sir. VaSs
- Posts: 10
- Joined: 2007-04-19 18:49
IF only the sound quality was as clear and intense as this:
http://www.i-am-bored.com/bored_link.cfm?link_id=22913 (use headphones)
But it'd no doubt need to be coded into the engine and takes a lot of work.
http://www.i-am-bored.com/bored_link.cfm?link_id=22913 (use headphones)
But it'd no doubt need to be coded into the engine and takes a lot of work.
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
That is a binaural recording mate. There are several reasons as to why you couldn't use those in a game.Sir. VaSs wrote:IF only the sound quality was as clear and intense as this:
http://www.i-am-bored.com/bored_link.cfm?link_id=22913 (use headphones)
But it'd no doubt need to be coded into the engine and takes a lot of work.
1. It's recorded using a binaural head microphone, which is a replica of a human head (made with foam I think). I don't think any of the PR sounds we have are recorded by one.
2. Even if we had binaural recordings, it wouldn't matter. The reason it sounds so good in that link is because they're physically moving around the binaural mic in realtime. In BF2 when someone is shooting around you it's just a mono audio file being panned according to where the shooter is.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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VipersGhost
- Posts: 1171
- Joined: 2007-03-27 18:34
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Sneak Attack
- Posts: 574
- Joined: 2006-12-31 00:14
those 5.1 headphones sound like a tin can is strapped to your head.
i have Bose QC2s and i hear everything every where without problems. from .4 to .5 they definently turned down the footsteps though for .5
a great sound card and great headphones are a big difference from a good sound card and good headphones.
i have Bose QC2s and i hear everything every where without problems. from .4 to .5 they definently turned down the footsteps though for .5
a great sound card and great headphones are a big difference from a good sound card and good headphones.




