Expendable Grunt wrote:How about just mess with the model/animation to include people looking things that do the loading animation?
I know the dev's wouldn't add it because it's "too much work for so little" or whatnot, but it would be preferable IMO to manned by player arty.
I too would prefer for the artillery team to be bot animated. It doesn't do much to have real players loading the artillery throughout the duration of a round.
Several bots could take over this role. The more that die the longer it should take for the next load and the one after that, etc. If they all die then they would have a respawn timer on them to spawn back at the artillery.
You could essentially knock out the artillery with a good sniper. That's how it ought to be unless the team with the arty is using those futuristic auto-loading weapons.
Look 1 bomber could ruin those loaders' day all round, or a good squad, or pretty much anything else that could make it to the arty. The fact is arty is a favorite target already. If the enemy can get close enough to satchel or c4 the arty now why would you want to be the poor SOB that has to be there when the stuff hits the fan? And for what? You wouldn't get to see much action aside from defending the arty. Even then you should be out gunned.
IMO it's an unnecessary group. Unless the artillery is completely reworked or something better is exchanged for the artillery in the commander assets then I don't see why any more fuss should be spent on artillery.
As far as control goes [accuracy] I think it would be a very bad idea to increase the cone of fire to prevent pixel hunting. The future doesn't have LESS accurate artillery planned. Leave that much to the player controlled mortar, which I would be fine with.