VOIP radioness

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Ringo876
Posts: 155
Joined: 2007-03-23 06:18

VOIP radioness

Post by Ringo876 »

Can we make the radio VOIP sound like a gritty radio like it usually sounds. Just an effect, and the closing static you get when you stop talking. I dunno, just adds realism :P Thoughts?
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Crunchieman
Posts: 58
Joined: 2007-03-17 00:34

Post by Crunchieman »

Eh, I think there is enough problems with VoIP.

Lag, bad mics, bacground noise, and to top it all off, a gritty effect? Nah, sorry.
Fenix16
Posts: 402
Joined: 2007-02-12 05:55

Post by Fenix16 »

Not possible AFAIK.
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

LOL Engineer, or you hear the children crying in the background which kinda of kills the immersion factor.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Post by charliegrs »

or the angry wives. that is definitly immersive. or the 12 year olds i mean the insurgents have child soldiers ya know?
hoc_xfirestormx
Posts: 464
Joined: 2007-02-15 23:11

Post by hoc_xfirestormx »

lol "roger on the kids needing to be fed, over kshshhhhh"
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

loooooooooool
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Hides-His-Eyes
Posts: 484
Joined: 2007-02-06 22:36

Post by Hides-His-Eyes »

ArmedDrunk&Angry wrote:LOL Engineer, or you hear the children crying in the background which kinda of kills the immersion factor.
Oh that was an awesome time

we hear "good night daddy, i love you"

SL replies "This is neither the time or the place, private!"


:lol:
The third "never again" in a hundred years
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

Static or beeps preceeding and ending a VOIP message is a good idea. DC had that right?
TroyMcClure
Posts: 320
Joined: 2007-03-05 13:06

Post by TroyMcClure »

hey! I have still problem to understand orders on VOIP. please don't make my life more difficult :-(
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Please, have patience... i'm a friggin italian ..
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bunny
Posts: 134
Joined: 2006-12-21 19:19

Post by bunny »

ya I was thinking of that too, kind of how they messed around with the radio ( "Enemy Spotted" all that). If they can somehow apply that to VOIP it would be cool; however, it may be problematic if you meet someone with too high/too low mic volume or if they just have a bad quality mic.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

Ever heard Clavdivs talk? Her mic sounds like it came from WW2.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

LMAO ^

Well, I got nuff problems with my VoIP disabling itself in the game, dont need more stuff making communication difficult...
I thought VoIP was hardcoded?
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

****, I cant hear anything in the A-10 except for the little warning, that some insurgent hopped on an AA or holds a SA-7...lol
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

For X.fi Users !

Go to Audio Creation Mode

Select the effects and change to "distort" on your Mic.

Only problem is that they will hear you with the radio effect.

This is the second time I write this.

Please do a search.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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