Tank Invasion

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Post by Spaz »

Expendable Grunt wrote:The fact that I don't see remaining ammo, nor a fire mode on the HUD scares me.
renderer.drawhud ????
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causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

WNxLT7 wrote:When was the last time you had massive head-to-head tank battles?

well, in theory were fighting two large armys, its perfectly reasonable to have huge tank on tank battles
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

Guerra norte wrote:Enemy armor bearing 075, range 870 m!

Load Sabot!

Sabot up!

Fire!

On the way!

...

Target!


Also I forgot to mention Image
DAMN 2 IS DOWN
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

IDK if any of you play RO, but it is also a combined arms game, and there is this map (black day july or something like that) thats gotta be like 2km squared atleast that is just all tanks. its 16v16 and theres probably 10 tanks going at a time (alot of people single) and the map is just huge rolling hills and some little forests and houses and ahhh its amazing
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

The tank battles in RO can be intense for sure. I think that the possibility of huge tank battles in PR could be even better becuase I find people use VOIP more in PR. Im a ground pounder at heart but this idea is getting me excited now :grin: No not excited like "that" .... ok yes like "that" :roll: '



Cheers,
[T]waylay00
Posts: 402
Joined: 2007-04-12 23:08

Post by [T]waylay00 »

Well if that map comes to fruition, I don't care what the hell happens to Basrah!
TexLax
Posts: 541
Joined: 2007-02-14 01:38

Post by TexLax »

Leo wrote:I don't recall, but did a Dev ever say they got rid of bullet drop for tank round?
just aim up for that...
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Lucid Nightmare
Posts: 538
Joined: 2006-06-24 09:33

Post by Lucid Nightmare »

I don't recall, but did a Dev ever say they got rid of bullet drop for tank round?
Pretty sure I read somewhere that they had a flat trajectory for something like 800m.
Keep in mind that I could be completely and utterly wrong.
Image

I put the "laughter" into "manslaughter".
Viper5
Posts: 3240
Joined: 2005-11-18 14:18

Post by Viper5 »

Trust me, you do not want to be on a 4km map with only tanks for transport
duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

'[R-PUB wrote:Viper5']Trust me, you do not want to be on a 4km map with only tanks for transport

Image

:D
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

*Cries* I want to be a tester from that screen alone *hides in corner*
TexLax
Posts: 541
Joined: 2007-02-14 01:38

Post by TexLax »

omgz i post that and it gets deleted...

hope you don't delete this purty one : (

Image

i suggest you developers should host yalls pictures on image shack, can't trace back and look at albums for those
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[PR]AC3421
Posts: 994
Joined: 2006-11-06 01:40

Post by [PR]AC3421 »

Sexy Time Liquid Explosion!!! ™
duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

TexLax wrote:omgz i post that and it gets deleted...

hope you don't delete this purty one : (



i suggest you developers should host yalls pictures on image shack, can't trace back and look at albums for those

reall, i can host my pics wherever I want, I just dont think its a good idea to go around posting that stuff, for various reasons, like the fact that those fires are removed now. feel free but dont go posting that stuff.
vassili
Posts: 88
Joined: 2007-03-28 06:38

Post by vassili »

I just wanna see more now :D
c'mon hehe
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