make miniguns less accurate

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Bobert08
Posts: 110
Joined: 2007-04-22 07:01

Post by Bobert08 »

::Major_Baker:: wrote:hear hear! nicely said bobert.
I have had many times where I could not effectively kill infantry with those things.
Your sig is starting to ring true though isn't it?
Maybe, but the idiots aren't over in Iraq unfortunately :roll:
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

Damn that minigun is so tight, I love watching that video. I seriously can stand when people go "oh just make the minigun 1 shot kill...that will fix things" NO NO....watch that freakin video...that minigun has a kill radius of like 4 feet....give the thing splash damage. No nerfing in this mod, its not like blackhawks are sitting ducks anyways...hell all I ever do is die in a blackhawk when getting dropped off. Even when the pilots good...lets make people fear the damn things like IRL.
Bobert08
Posts: 110
Joined: 2007-04-22 07:01

Post by Bobert08 »

Another round of Basrah has come and gone, and once again I was screwed by the BH's minigun. I sent a stream through an RPG gunner running through the alleyway, at this point I don't even know if they take damage at all from it.

Anyway, he popped out and nailed our Black Hawk with an RPG round. Then our beautiful pilot decides to get pissed at the minigunners.

We can't kill them if our bullets go right through them. :(
Rick_the_new_guy
Posts: 291
Joined: 2006-12-01 17:01

Yes I do.

Post by Rick_the_new_guy »

BetterDeadThanRed wrote:
Anybody else getting an odd case of deja vu?

Yes I do.

disagree with the maker of this thread. :!:

I to have went on door gunner/navigator/ magic wrench detail and the minni gun was a joke.

I had to double check the date this thread was made to make sure it was not in .3 or .4 or something.

Recommondations:

Keep current accuracy
Improve splash damage by 20%-40%
Improve the disorintation one gets from the bullets hitting close by a whole lot.
Thus, making the miniguns a suppresive fire tool to aid the chopper during extractions and drop offs.
(PO3) Marcinko_R. (BF2 PR .609) Squad Member
(CPO) Marcinko_R. (BF2 PR .609) Squad Leader
(LCDR) Marcinko_R. (BF2 PR .609) Commander


Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.htm
bunny
Posts: 134
Joined: 2006-12-21 19:19

Post by bunny »

Cerberus wrote:It's ****ing impossible to get a kill with a minigun! Make 'em more deadly, if anything.
really. I mean think about it, even if the bullets weren't a 1 shot kill (which they probably should be) whoever got shot by one in real life would be dead; the ROF is so high that simply aiming at someone for a second means they get hit with probably more than 10 bullets (that's a random estimate). So since the ROF is slower in the game, it would only make sense that it should be a 1 shot kill. Plus, it's a minigun ffs therefore it's f ing powerful.
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

4,000 rounds/min divided by 60 sec/min = 66.6 rounds/second

That's gotta hurt.
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
Silvarius2000
Posts: 135
Joined: 2006-06-23 08:14

Post by Silvarius2000 »

And just to clear some mistakes I saw earlier in the post. An A-10 does not use a minigun. It uses a GAU-10. 30 MM of death. Not 7.62.

Try flying in some of the air sims like Lock On. You'd find that the A-10 is a flying sniper rifle with Hellfires under it.

If anything I think the Minigun should be bought back to DC lethalness. Playing as an Insurgent in Basrah only taught me to laugh at lil birds while aiming RPG's. Dont you think so?
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Tried Spread Damage?

Bullets would hit a larger area than one dot on the ground...splash damage can be reduced....
(Basically suggested inaccuracy, but its not the gun, thats inacurate, its the bullets :) )
Image
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Post by ZaZZo »

Like in Delta Force BHD, um maybe not though everyone would be sitting around and waiting for a pilot to take the beast in the air.
Lolo
Posts: 36
Joined: 2006-12-26 03:36

Post by Lolo »

Ya, I have to say the current state of the mini guns is not good. I will back myself to head shot the gunner most times the situation arises.
Realistically, I shouldn't even think twice about poking my head around a corner I know mini gun is trained on.
SethLive!
Posts: 1582
Joined: 2007-02-10 22:46

Post by SethLive! »

I dont think most of you guys get it.

**Making the miniguns less accurate would make the more effective!**
Why you say?
Because they sould have a larger sprea of fire. if you just got your aimer close to infantry, there would be a good chance of them dying. Also making the bullets a one shot kill would almost make up for the low ROF. IRL, miniguns are NOT the most accurate things, espescialy the a10 gun.
Image
Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
-[R-Mod] Masaq
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

More deviation.
Same splash.
More damage.
More tracer rounds.

:D
oS2007
Posts: 411
Joined: 2007-03-28 08:56

Post by oS2007 »

I generally agree with the damage increase, although I don't have any opinions on which options are best. What I do have an opinion on, however, is the more tracers.

From what little I've seen of the BF2 internals, it's either extremely simple or hard coded, but I might be wrong. More tracers though! :)
SethLive!
Posts: 1582
Joined: 2007-02-10 22:46

Post by SethLive! »

Clypp wrote:More deviation.
Same splash.
More damage.
More tracer rounds.
:D
exactly.
i dont really mind the spash so much as i hate the explosions. is it possible to keep the spash but get rid if the little explosions?
Image
Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
-[R-Mod] Masaq
mdterp1987
Posts: 224
Joined: 2006-05-08 01:14

Post by mdterp1987 »

I suppose no one in this thread was here for C2...

I believe the 2 BH gunners got 200 kills combined on a 1000 ticket game.

It all depends on who is flying and who is gunning.
Image
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

http://en.wikipedia.org/wiki/Ricochet

You saw all those tracers spreading once it hit the ground.

IF someone fired that 10m away from you at the ground, you would most likely die from a richocheting bullet.

Splash Damage should be huge, but if done so, limit the ammo make it realistic.
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

I don't wanna see their deviation increased. Make the rounds more powerful and add splash damage. Also, the GAU-8 is not inaccurate
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
TexLax
Posts: 541
Joined: 2007-02-14 01:38

Post by TexLax »

i think the mini's should be like the where in vBF2 1.00

those things ripped through everything. best weapon in the game
Image
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Post by CAS_117 »

Um this post would be almost worth the trouble if the coder responsible for weapon balancing could put our minds and mouths at rest and give us a yes or no. I mean we all agree the minigun is underpowered right? So there is nothing to discuss. All that is needed is a word from the PR team.
Post Reply

Return to “PR:BF2 Suggestions”