Atmosphere and Mood

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Silvarius2000
Posts: 135
Joined: 2006-06-23 08:14

Atmosphere and Mood

Post by Silvarius2000 »

http://www.youtube.com/watch?v=0XxZpV4K ... ed&search=
http://www.youtube.com/watch?v=mqMqrYhbHtI

Hey everyone. I was just going through some videos of streetfighting and such and comparing it with my PR experiences and I realized there was one major difference that didnt complete the 'mood' for me.

DOes anyone notice how 'bright' the maps usually are. Almost colourful compared to the grainy videos you get. I mean. Smoke and soot would usually obscure heavily contested areas and all but you dont get that. And the sounds. I think most DC veterans would know what I'm talking about because I always felt the atmosphere in their maps. Not that PR is lacking. But rather I think didnt concentrate on this.

I'm under the mind that first of all. Conflict areas are always confusing and messy. Especially when both sides have equal firepower to bear. When I get struck in a firefight. Things should look like it has went apeshit regardless of who has the advantage. Things should be loud and crazy.

I'm thinking maybe I can suggest that the Devs wont mind some attention to map Atmosphere through some map changes and sounds? Or I am not too sober now.
Last edited by Silvarius2000 on 2007-04-26 08:59, edited 1 time in total.
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

that a very good idea... agree whole heartedly... alot more smoke and burning stuff would be nice......

and maybe a little bit more boken walls and buildings...
DrMcCleod
Posts: 366
Joined: 2007-01-11 11:26

Post by DrMcCleod »

Good point, perhaps this is why Karkand was always so popular in Vanilla. The low view distance adds to the realism.
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Post by ZaZZo »

'[R-DEV wrote:IronTaxi']that a very good idea... agree whole heartedly... alot more smoke and burning stuff would be nice......

and maybe a little bit more boken walls and buildings...
x2
::Major_Baker::
Posts: 406
Joined: 2006-11-22 01:06

Post by ::Major_Baker:: »

what about on iraq maps:

distant machine gun fire, distant car bombs, car alarms
More environmental sounds, for immersion..
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

I agree that more carnage would be nice on SOME maps, not all. The one thing I feel is lacking is dust. You watch the combat videos and there is a lot of dust and smoke that sticks in the air. I'm not suggesting the whole map be a big smoke screen but localized to the action. If gernades are going off and suppresive fire is kicking up debris it should be more pronounced and sustained then it is currently. :grin: This would allow supressive fire to be more effective as well. A SAW ripping up the sand around you would create a good deal of dust that would hang in the air for a minute or two, would it not :grin:

Cheers,
.:iGi:.BLACKWIRE
Posts: 425
Joined: 2007-04-26 12:57

Post by .:iGi:.BLACKWIRE »

That is a great idea...
Darker maps and environmental noise ftw!
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daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

I think what's mainly missing is dust and dirt being kicked up by explosions. In real life, you'll often see dust being kicked up, even if you don't see a fireball at all. Same with vehicles on fire - they usually produce a lot of dark smoke. I guess the problem is performance, as having a lot of smoke and everything would mess up the framerates.

Also, why are the muzzle flashes so wimpy in PR?
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jerkzilla
Posts: 1615
Joined: 2007-03-07 12:04

Post by jerkzilla »

Yeah, the muzzle flashes should be a bit more pronounced, though the light in the environment could have something to do with it. I the second video, I think I saw the muzzle flash from the gunner that shot the camera man.
Sounds should be heard from a longer distance too but that may be pretty hard to do.
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

Well, I don't really mean huge, Hollywood style muzzle flashes, but they should be a bit more visible, especially on darker maps. Unfortunately, I don't think it's possible to make flashes look different based on the situation in one map. You'd probably need HDR to pull that off correctly, anyway.
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101 bassdrive
Posts: 514
Joined: 2007-02-20 15:04

Post by 101 bassdrive »

I'm feelin this too.
most times on all these colourfull maps we have I just get the urge to take of my shirt and sunbath my perfectly shaped body with some ray bans on.

guess the grotesque saturation we have is just a leftover from the comicbright arcade vanilla where it was a intentionally implented style.

really wish my pc could handle mappin or modelling software.
any1 know a good 3d modellin software ( just say the name I'd, uhm, get it somehow you know.. ;) )
cause I plan to be off to artschool and I guess I'd improve on that

BTW: there are incredibly intense chechnya vids out ther on youtube covering the whole palete of warfare. hopefully the devs are gonna decide to implent russia vs. some chechnyan rebells ( which are backed up by MEC forces)
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

DrMcCleod wrote:Good point, perhaps this is why Karkand was always so popular in Vanilla. The low view distance adds to the realism.
:confused:

@ Thread starter.
Have you been to a combat zone?

I haven't, but I don't think it would look like a 300x180 mobilephone video.
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Silvarius2000
Posts: 135
Joined: 2006-06-23 08:14

Post by Silvarius2000 »

El-Vikingo. or shall I say. Thread Ender. No I havent been to a battle zone. And I'm not saying combat areas look like mobile handphone cameras. I was refering to the general confusion that you WILL get when you are in a fight mentally and visually.

As an earlier post said that I heartily agree... Dust is the thing thats missing. It does not stay in the air long enough hence the quick precise laser guided accurate gunfights that dont last long enough. When firefights happen in the first few seconds, targets get obscured. Hence the relatively lower fatalities in RL in firefights as compared to PR simulations I believe.

have YOU been to a battlefield El-Vikingo?
Dyer |3-5|
Posts: 234
Joined: 2007-03-08 17:41

Post by Dyer |3-5| »

He definantly said in his post that he had not been to a combat zone. Chilll out man, he is just saying that by seeing a very pixelated video, you don't know what a combat zone is like.

Back on topic, I belive the atmosphere could/should be improved on some maps but we have to keep in mind the limitations of the engine and of peoples machines. While it would be awsome to have smoke, fires, and explosions everywhere, it would really drop FPS.
Last edited by Dyer |3-5| on 2007-04-26 18:01, edited 1 time in total.
Silvarius2000
Posts: 135
Joined: 2006-06-23 08:14

Post by Silvarius2000 »

Had to re read that. Sorry bout that snap. Not been catching up on my sleep. Apologies dude
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

No problem, its just that what we see on TV or Youtube is very different to the real deal.

Oh I forgot, and movies.

To get your colours right, change your colour settings in the Nvidia or Ati control panels. it can look very good.
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Lothrian
Posts: 795
Joined: 2006-10-02 12:46

Post by Lothrian »

Talking of mood. I am pretty sure being in a warzone is one ofthe scariest things one can do (next to running away from Zombies in a dark researchg lab with no way out and only 1 clip in your pistol...) yet fear seems to be something I never experience in war games. I have no idea on how it could be added, but worth a mention so people can throw ideas around.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

A mic jack into your ear giving the sensation fear would be good.

Just in Case
Patented to El_Vikingo and (TM) and (c).
I am not responsible for any crapped thongs of yours.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
soraflair
Posts: 394
Joined: 2005-09-12 20:31

Post by soraflair »

I want everyone who posted here to go play a map called "Streets"
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

Yeah streets is sweet just to small. But i agree make things a little more dim. And add much much more battle damage. Like burning buildings and cars as well as half destroyed buildings and what not. I think we should make a poll to see what everyone thinks about this.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
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