make miniguns less accurate

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Bobert08
Posts: 110
Joined: 2007-04-22 07:01

Post by Bobert08 »

SethLive! wrote:I dont think most of you guys get it.

**Making the miniguns less accurate would make the more effective!**
Why you say?
Because they sould have a larger sprea of fire. if you just got your aimer close to infantry, there would be a good chance of them dying. Also making the bullets a one shot kill would almost make up for the low ROF. IRL, miniguns are NOT the most accurate things, espescialy the a10 gun.
http://www.youtube.com/watch?v=tyF0G7g4KfY

Looks pretty accurate to me.
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

Cerberus wrote:Miniguns should be able to kill you alot more quickly... ATM, they can only fire 1,000 RPM due to engine limitations, while IRL they fire 4,000+ RPM. One 7.62mm round hitting you versus four 7.62mm rounds... hmm

alright, just give me my 4000RPM fire rate
Sneak Attack
Posts: 574
Joined: 2006-12-31 00:14

Post by Sneak Attack »

mini guns have like a 3-6 foot long barrel, which means they will be pretty damn accurate.
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Soulja
Posts: 611
Joined: 2006-10-09 20:50

Post by Soulja »

They are extremely accurate, but if you've ever shot one, you'll agree with me that they lose accuracy cus they vibrate like a *****.
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SethLive!
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Post by SethLive! »

look at rikirude's avatar, and you will see that the a10 gun is significantly less accurate than the pr version.
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Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
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Cerberus
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Post by Cerberus »

At 1,800m, the 80% of the GAU-8's rounds are going to hit within a 6.1m radius. And yes, I did use Google.

Engagement ranges involving the A-10 in PR are pretty short so I say the accuracy is fine...
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Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

The thing is, its not Accuracy, its Damage
Puting less accuracy for more 'spread' means less damage on target. it takes 3 seconds to kill a technical, 3 for a person with the rounds hitting him in the chest and around him! (or along those lines)
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SethLive!
Posts: 1582
Joined: 2007-02-10 22:46

Post by SethLive! »

thats why i think the black hawk and lb guns should be a one shot kill...
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Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
-[R-Mod] Masaq
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

SethLive! wrote:thats why i think the black hawk and lb guns should be a one shot kill...
Think, they are...since the splash damage makes you bleed like a raw steak...
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Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

Outlawz wrote:Think, they are...since the splash damage makes you bleed like a raw steak...
unfortunately thats about 2 full seconds of splash, which is rare.
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CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Post by CAS_117 »

I decided to put this to the test on al basrah where me and my friends were bored and decided to test the capabilites of the black hawk (there were only like 4 people on the server for all you psychopaths out there). I put her into hover and my gunner tried to hit my other friend. When I asked how much damage he took, he said "Have you shot at me yet?". It took us almost 20 seconds of slow speed fire to bring him down while he was walking. And he also said that rounds landed all over him but he took no damage. That is ridiculous.

Minigun

1.Hard to aim (no aimer. One is needed. Its perfectly possible and realistic)

2.Hard to hit (Even if you manage to aim properly at a guy you wont hit him)

3.Low damage (even if you hit him it wont do anything anyways)

4.ZERO splash damage (see hard to hit)

Look if miniguns don't have a large damage radius we may as well use a machine gun. The whole point of a minigun is to be able to hit infantry from FAST MOVING helicopters, ESPECIALLY on insertion.
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

I'm ALWAYS a fan of miniguns having a small radius splash damage...this is more realistic as it maintains the realistic "killing zone" of a real minigun and it models a similar result of a guy barely hiding around a corner from a minigun....IRL that dude would be dead by a zillion bullets eating the edge of that wall away (see video with cars). I'm sure the devs have fixed this in someway...I just hope they put in the splash damage as it would give the minigun very similar lethality in comparision to its real life counter part.
Mongolian_dude
Retired PR Developer
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Post by Mongolian_dude »

I think its not the lack of radius but more the DMG that radius has. perhaps a 40% increase in radius DMG. Direct hit should be 1hit kill as in guessing getting hit by 1 round means you are getting hit by another 5 shortly after. Im not sure if the BF2 engine can support realistic RoF for a minigun though. Perhaps the A-10 gun will need a little less accuracy, but at the same time a DMG boost against armoured targets as it is said to take 6 rounds to imobolise a modern MBT(They would probly be using the T-90 as an example).

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Dyer |3-5|
Posts: 234
Joined: 2007-03-08 17:41

Post by Dyer |3-5| »

A-10 gun on BH w/ no overheating FTW!!
CAS_117
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Joined: 2007-03-26 18:01

Post by CAS_117 »

vassili
Posts: 88
Joined: 2007-03-28 06:38

Post by vassili »

overheating might be something that should be added as you cant go on shooting for ever

but I think they are good as is, they actualy dont get used that ofthen so why bother changing them?
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jerkzilla
Posts: 1615
Joined: 2007-03-07 12:04

Post by jerkzilla »

Vassili, the miniguns aren't used because:
a) blackhawk crashes before reaching the combat area
b) the shooter probably won't do any damage so why bother
For all I can tell, miniguns need more damage and bigger spread.
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