[Map] Operation Archer [released]

Maps created by PR community members.
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Post by ZaZZo »

I couldn't DL it, but nvm my PC is overheated.
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

ya real nice but how do u get down the hill tyhat has the LB on it but other wise it looks great keep up the great work!
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PARAMEDIC.CA
Retired PR Developer
Posts: 1106
Joined: 2006-04-13 02:48

Post by PARAMEDIC.CA »

website is down... here is a direct DL link....
http://users.eastlink.ca/~walker30613/Operation_Archer_0.95.zip
Raniak
Posts: 968
Joined: 2007-01-25 01:31

Post by Raniak »

The map is really cool, I had a lot of fun exploring it and playing in it.

But why is there two suns ? :lol:
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Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Raniak wrote:The map is really cool, I had a lot of fun exploring it and playing in it.

But why is there two suns ? :lol:
He must have used a skybox with a sun already in it. Placing the sun somewhere else in that case will result in the "2x sun" deal.
PARAMEDIC.CA
Retired PR Developer
Posts: 1106
Joined: 2006-04-13 02:48

Post by PARAMEDIC.CA »

I fecked up the packaging of teh files... :d uh:

so, the undergrowth and sky settings are not right... so no picking opium n' smokin it or sun tanning (or to much I guess)
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Did you set sunflare to camera? Because if you did, it becomes reversed in-game.
com_kieffer
Posts: 180
Joined: 2007-04-02 15:51

Post by com_kieffer »

any active download links for this ? all the links seem to be broken
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

is it a 4km2 map? thats a shitload of air power for a 2km map
[DVB] TRIggS
Posts: 397
Joined: 2006-10-15 01:51

Post by [DVB] TRIggS »

There is a new version of it with a lot of changes.
-Jets are removed
-USMC vs. Insurgents
-Most statics replaced with .6 statics
-Runs Insurgency mode
-Major map changes (terrain, main bases, added villages).
-Plus alot more
*There are still some bugs and fixes going on so feel free to add your input.
Download at our fourms
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danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

^^ Beautiful map trust me
MichSt-Spartan
Posts: 180
Joined: 2007-05-13 16:02

Post by MichSt-Spartan »

No way does this map work out with Insurgents. They will never stand a chance against the USMC in a map like this.
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

MichSt-Spartan wrote:No way does this map work out with Insurgents. They will never stand a chance against the USMC in a map like this.
There insurgents.... they dont stand a chance IRL :P
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3===SPECTER===3
Posts: 831
Joined: 2007-05-05 01:13

Post by 3===SPECTER===3 »

NO i say make this militia. they can stand a chance and it would give more of an Afghan feel
PARAMEDIC.CA
Retired PR Developer
Posts: 1106
Joined: 2006-04-13 02:48

Post by PARAMEDIC.CA »

MichSt-Spartan wrote:No way does this map work out with Insurgents. They will never stand a chance against the USMC in a map like this.
Good post/suggestion/comment. We play tested it the other day and let me be the first to tell you that it took almost 3 hours to pententrate the city and destroy the technicals required for the win. The insurgencts definately had the upper hand within the village. Yes, the K/D ratio was higher for the USMC, but the loss of assets and tickets were much higher.

Caustic: "is it a 4km2 map? thats a shitload of air power for a 2km map" no planes, only one BH and a couple of LB's for this 2km map. Good question though.


3===SPECTER===3: "NO i say make this militia. they can stand a chance and it would give more of an Afghan feel" ;) great suggestion... Rumour has it that a VERY talented artist from within the PR community has the same idea as you...?
Last edited by PARAMEDIC.CA on 2007-06-04 10:34, edited 1 time in total.
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