Growing Into PR 0.5- First Month.

General discussion of the Project Reality: BF2 modification.
Post Reply
bud01
Posts: 18
Joined: 2007-03-29 08:55

Growing Into PR 0.5- First Month.

Post by bud01 »

Hello

As some of you might know I am new here and also pretty new to PR.

Id like to open up and say I perfer serious teams and serious team play with a good sqaud leader and a good feeling of involvement, Its nice when a plain comes together :grin:

I enjoy flying and although I would say I am a master level flyer there is always room for improvement. For instance whats helpfull is when you are called into give give heavy ground fire.

Being able to use the map knowing where you are having perfect control of your air vechile and nailing the other team and following those orders well is what I like if I can be honest. Every one likes different things.

I think a lot or the deepest parts of PR are not really seen yet, im talking about acutally having a commander with good sqaud leaders and there being dynamic plains in place and good commincation.

Any way I have experienced a few good games where I had a good team leader and well there is nothing to beat that, what a game and how ir rocks when its on baby :-)



The reason I am posting today is to say a few things.


1- I have a large collection of military manuals, I was looking through them and I wanted to say I know there is a suggestion section here but boy you cant help but get good suggestions out of military manuals, every page is like yeah we could have that, that would rock..

For instance:

Copperhead rockets- You guys heard of those, ground forces call in an air strike you on the ground point a lazer for the last 15secs of the imcoming air support copper head rocket and it nails it.

Infrared night vision.

LOTS MORE.


After posting on yahoo answers I managed to get this link which interests me.

http://www.dynamicflight.com/


Dynamic Flight Maneuvers! - Pages covering Helicopter Flight Maneuvers
http://www.dynamicflight.com/flight_maneuvers
Image
A Steep Approach

Image
Rapid Deceleration or Quick Stop

Image
Sideward Hovering flight

Image
Forward Hovering Flight

Although I feel I know how to own and fly the little bird and even the black hawk im going to do some offline reading to see if I need to practise some real world moves in game.


Sorry for the long rant I just want to add one more thing ,please dont flame me.

Whilst looking on youtube, I saw a game I think it was armored assault but a new version not ww II-modern. And this made me want to come here and ask this question.


How many games are there like PR 0.5 /, comparable.

If some one who knows there stuff could edit/create a list and a mark out of ten them, that would be a real interesting read, I know we all love PR and there is lots of space between 0.5 and 1.0 and we all know there is going to be tons more improvements and interesting additions. What are the best other games vs PR just for information, lets be honest PR owns and once there are some more good big maps and there are more servers with serious game play, nothing will touch it.


1-Project Reality .5 / 9.5 out of 10
Image
2-armored assault (modern one) / xx out of 10
3- others...
4- others...
5- others....


Does any one use track IR with Pr 0.5
http://www.naturalpoint.com/trackir/02- ... 4-PRO.html
Image
Image

Its difficult to look right whilst flying, I know you can press like ctrl but you lost other axis whilst doing that you can controlt the plaine, helocopter.

Will there be any changes to the flight dynamics of the helicopters in the next few releases, I dont have any input either way, if you can make it even more realistic,

SAY WIND TO AFFECT HELICOPTER? for instance if you go past a big building and then you pop out into a cross breze it should affect you, or not, input...


Admin: if you feel my post is a waste of time just delete it just trying to post some ideas and some thing fun for fokes to read.


Best Regard to all pr players.

BUd


Image
Last edited by bud01 on 2007-04-27 21:11, edited 1 time in total.
First played PR-24th March 2007, Im from BF1942Orginal, DC, DC Final. Play as Helocopter Pilot.
Image
::Major_Baker::
Posts: 406
Joined: 2006-11-22 01:06

Post by ::Major_Baker:: »

i'm so confused.
l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Post by l|Bubba|l »

Image
In PR you must do the completly contrary to this.
First nose down to get down and then nose up to stop.

Would be nice when we could get down faster through changing the rotor blade angle and not just adjust the motor power.
Image
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

Welcome and thanks for the kind words :)

I think we're starting to find our way as a team now. v0.5 was probably the first release that *started* to play like I had hoped it would. But there's a lot of things fundamentally wrong with v0.5.

eg:
- weapon fidelity is totally mismatched to engagement ranges
.. so we've upped the map size bar to 17 sq km and 1000m engagement ranges for v0.6; and I want to encourage all PR map devs to build out 17 sq km maps with a minimum of 800m engagement ranges where combined arms are to be used
- A learning point in v0.5 was just how bad implementing half of an intended design can be; we only put in half of the intended spawn mechanics overhaul and I personally was really not too thrilled about how that ended up playing
.. so we're wrapping up the rest of the intended changes with v0.6

I think v0.6 is going to be an outstanding release. There's so much major game play changes that we've implemented based on learning about game play dynamics. Lots of folks will dislike v0.6 cuz we're trying our best to eradicate gameyness.

I recently dug up my Saitek X36 and Logitech Formula Force pedals. My X36 was fubar, so I ended up buying an X52 Pro. I've been using those in testing PR v0.6 for a couple of days now and am really enjoying the increased immersion a HOTAS and Pedals setup brings. I still suck, and it's actually quite a bit harder to master flying with a joystick and pedals... but really cool that you can do stuff like set the throttle to 60% as opposed to the "binary" setting with WASD.

We'll be having a short open beta with v0.6 to make sure we get a good shot at addressing as many bugs as possible (we'll never shoot for a bug free release, as that's an incredibly inefficient use of time) as well as some opportunities for load testing and game play testing.

Thanks again.. more to come :)
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
RatU(BRA)
Posts: 45
Joined: 2007-04-26 23:53

Post by RatU(BRA) »

^ Woohoo, good news! :D

It's good to see that the devs are working hard on 0.6.

CHEERS!
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

l|Bubba|l wrote:Image
In PR you must do the completly contrary to this.
First nose down to get down and then nose up to stop.

Would be nice when we could get down faster through changing the rotor blade angle and not just adjust the motor power.
What? I do that all the time when I land in PR. It's the best way, aswell as the steep approach.
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Post by l|Bubba|l »

El_Vikingo wrote:What? I do that all the time when I land in PR. It's the best way, aswell as the steep approach.
When I try to land that way it takes forever to get the chopper down.
Image
Fenix16
Posts: 402
Joined: 2007-02-12 05:55

Post by Fenix16 »

l|Bubba|l wrote:When I try to land that way it takes forever to get the chopper down.

Its a flare (it refering to step 3+4 in that diagram). Its not in it's self a method of landing, rather reducing airspeeds. If your going upwards of 200mph its just about the only way to slow yourself down in time to land at a near target. However in PR verticle flaring often turns into more of a heavy sideways tilt.

As for the original post, a lot (if not all) of those ideas have been suggested before. And as far as I know, Track IR isnt supported by BF2.
Last edited by Fenix16 on 2007-04-27 22:38, edited 1 time in total.
Fullforce
Retired PR Developer
Posts: 3751
Joined: 2005-10-17 17:03

Post by Fullforce »

Since when can we use TrackIR in BF2?
[T]waylay00
Posts: 402
Joined: 2007-04-12 23:08

Post by [T]waylay00 »

'[R-DEV wrote:eggman']we'll never shoot for a bug free release, as that's an incredibly inefficient use of time
I think you need to tell that to the FH2 devs...
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

ya i think u need to play PR more and learn that almost none of these pics help out in are world. Play a while and then come back and tell us howm any of these things work here then we will have a fourm.
Image
Reality Gaming - Making Games Reality
http://realitygamer.org/
bud01
Posts: 18
Joined: 2007-03-29 08:55

Continue Asking Questions- Get Bottom Smacked

Post by bud01 »

:grin:

Hello


I have a few questions, things to talk about--

1- Why cant we enter buildings in PR, ok people might camp but that would add a level of realisim, not every building but you should be able to enter key buildings and shoot from windows.

What about buildings giving way to tank shells?

2- What is the best way to become a commander for PR, I know this is one of those if you have to ask questions but I feel there is a real lack of good Commanders in the feild for PR
a- all commanders and sqaud leaders should have Voip I know
b-When I took a quick look as being a commanader it looked awesome with a over view map and lots of features, where can a player read up or even better watch online how to become an effective commander, this is not west point online but is there a totorial, what are all the important keys, is there a guide for commander?

Youtube would be cool as a lession store for good points about PR, how best to use the A-10, moves you must master in the copters, Ideas and tatics for firefights you should understand..


I know its just a game but it is interesting when both teams are hot and know about things like using the officer kit to leave spawn points and just getting that next flag.

How many times have you joined a server with a good commander or even decent sqaud leaders?..not many times here..

3- The PR developement team, do thay have enough money to run enough servers today,

I was looking here: http://www.instantgameserver.com/
small donations or if a few fokes came together could rent a good server there, say £15 each that would be a good beta server for maps or just normal standard maps. is there a lack of good servers these days or is there plenty.

4- How long untill 0.6 is launched? How can some one join the beta group ?

5- Most new vehicles I see as new models are cool and so on but they are boring, just another tank or set of tracks with a big gun on top, cant PR be more intresting than that.. Im not underestimating any thing here Im just saying , for iinstances right off the top of my head..

Israil has a gun that fires around corners..
Insurants have rpg, what about SAM's?
Building damage a possiblity?
Exotic veciles, what about motorbikes with side cars or anti material sniper rifles.


And what gives with the sniper rifes do you actually have to use the scope taking into account distance and account by rasing for other lines in the sight I had a guy about 200+ meters away once and I never touched him using all the lines. Do you have to raise the scope?

6- What gives with calling in artiliary, how do you do this, where does it come from, go, does the commander support this feature from the ships? How far can it go, I know a special ops guy can call it in..

7- I think squad leaders should carry a gps / comms computer which can be used to commincate with the commanders, call in air strikes or observe updates given by the commandar, that would be cool like a military laptop with battlefeild data in real time just like in real life, and the sqaud leader can get real time sateliite information.

8- Maps with different targets and goals.

I think it would be nice if maps had at least one of five different goals which could be the objetie, or at least new maps going forward did.

For instance what about a map where ameican solders had to locate the correct building for a minuteman missle with a two ton concreate war head to be called in on. So insergants have a leader to protect, move, defend, maybe this could tie into a map with interlinking buildings with tunnels or methods of keeping the leader moved / safe. The allied on the other side would have to pin point the location launch air missle and eliminate the bad guy leader...

I know PR is not conterstrike but a lot of fighting should be able to take place in close quaters if necesary in building settings, the shot gun is a nice gun, it should be used for room clearance in buildings in maps today where mainly where all outside at the moment.



At the moment the one thing I dont like about Pr is that we still have people who TK, I dislike TK'ers a lot.
Last edited by bud01 on 2007-04-29 19:17, edited 1 time in total.
First played PR-24th March 2007, Im from BF1942Orginal, DC, DC Final. Play as Helocopter Pilot.
Image
Post Reply

Return to “PR:BF2 General Discussion”