TPaint

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Leo
Posts: 2082
Joined: 2006-11-29 00:40

TPaint

Post by Leo »

For the map I'm making, I'm using TPaint, and I want to change the colors for the high, low, and steep TGA, anyone know where to find the default BFeditor ones so that I can replace them?
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Post by Rhino »

\common\Terrain\Textures
Image
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

I found a terrain folder, but no TGA files, just ShadowMaps and Undergrowth?
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

convert then to .tga whit ps cs2 and dds plugin ;)
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

ice_killer wrote:convert then to .tga whit ps cs2 and dds plugin ;)
No, that's not the problem, all I'm trying to find is the TGA files that came with the editor :/
PF-Greasy Monkey
Posts: 206
Joined: 2005-08-27 18:07

Post by PF-Greasy Monkey »

I beleive thet are .dds and that you have t convert them to TGA to use them with Tpaint
Image[COLOR=Teal]
[/COLOR]
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

PF-Greasy Monkey wrote:I beleive thet are .dds and that you have t convert them to TGA to use them with Tpaint
Which folder and how would I know if I find them?
PF-Greasy Monkey
Posts: 206
Joined: 2005-08-27 18:07

Post by PF-Greasy Monkey »

in bf2, Common_client.zip\Terrain\Textures\Color

you can open them with photoshop (using original sizes) and convert them into .tga to use them with Tpaint

I guess you could also take the .dds from the Detail folder too :?
Image[COLOR=Teal]
[/COLOR]
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

thanks!
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