[?] 17km maps ?

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PF-Greasy Monkey
Posts: 206
Joined: 2005-08-27 18:07

[?] 17km maps ?

Post by PF-Greasy Monkey »

I hate to post this, because I have the feeling its posted somewhere, but I didn't found anyting with the search button...

I was wondering what technique you guys used to make the 17km sq maps...
you must use 1024 x 4 right?

do you still use a 1025px image for heightmap?

could someone point me in the right dirrection for the 17km maps particularities?
thx for the help
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Yes, they still use a 1025x1025 heightmap. Look on BFeditor's Level Editor forums for the solution. I forget exactly how.
PF-Greasy Monkey
Posts: 206
Joined: 2005-08-27 18:07

Post by PF-Greasy Monkey »

http://bfeditor.org/forums/index.php?showtopic=8407

terrainCuller.setUseStitchedLods 0

Add this line of code to the end of the terrain.con file in your map folder above endIf.

thats it?
now my maps should work 1024x4 :D
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duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

yep and make sure you add combat area or youll die straight away
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

8) im starting work on a map that is 1024x4

Its an open area tank/armor/infantry battle sorta map....with helicopters (x2 for each side and 3 transports helis for UK and 2 for MEC)

I just hope all the tanks and helis dont lag the map much....it will only have about 12/13 static objects (well it is a desert and you dont find much in a desert!)
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