What do you want to see in a Realism Mod?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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DrZero
Retired PR Developer
Posts: 936
Joined: 2004-07-24 12:00

Post by DrZero »

thanks Yuri, theres heaps of useful information in those babies :P

seriously dudes, we really appreciate all the input the community is putting into this, its all for you that we make these mods so we wana make it to the best of your wishes
KingJoe
Posts: 71
Joined: 2004-08-14 16:30

Post by KingJoe »

tomcat wrote:5. No respawn. You are dead, you are out of the game until the end of the map...(can have spectator mode instead?)
well that just takes away the whole concept of Battlefield, those are some awsume suggestions though
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Ugly Duck
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Joined: 2004-07-26 02:23

Post by Ugly Duck »

Maybe not just dead, but if the mod could make built in respawn times of 1-2 minutes that would be good.
DrZero
Retired PR Developer
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Joined: 2004-07-24 12:00

Post by DrZero »

1-2 minutes is far too long, that would drive a lot of players away, although this game is aimed at a niche, there is a point at which people will get annoyed by massive spawn times, we have to keep it reasonable
Ugly Duck
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Post by Ugly Duck »

1 minute isnt massive.... and its both anoying and unrealistic to have someone spawn and know exactly where you are seconds after you kill them. The idea is to encourage people to stay alive, and not be rambo idiots.
KingJoe
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Joined: 2004-08-14 16:30

Post by KingJoe »

realistic parachutes, maybe if possible, make it so you can flare them
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JS.Fortnight.A
Retired PR Developer
Posts: 3469
Joined: 2004-07-23 12:00

Post by JS.Fortnight.A »

Good suggestions, keep em coming! We love to hear what you guys have for us, since this mod is after all being made 'by the community, for the community!'
Project Reality Operations Lead v0.2-0.3
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KingJoe
Posts: 71
Joined: 2004-08-14 16:30

Post by KingJoe »

ya almost everyone here is from DCF. heres a tip, send in a news page with some renders, in it, tell them your asking for (insert skill here), whenever we do that over at nato wargames wwww.natowg.com it pays off, we got three new people on the team from one post. the three most popular sites and probaly where people will look are

1. http://www.planetbattlefield.com
2. bf-v.com
3. bfvfiles.com
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DrZero
Retired PR Developer
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Post by DrZero »

thanks for the advice dude :P we really appreciate all the input our community is putting in
Anti-}{ero
Posts: 159
Joined: 2004-08-14 15:32

Post by Anti-}{ero »

[R-DEV wrote:Black Beret]Cpt. Sniper and I were discussing this earlier, and we think that EOD Teams would be a great feature in PR.

Some members of the team would essentially be advanced marksmen, issued with the M82A1M/M107 SASR (Special Application Scoped Rifle). And others would be soldiers who control the Talon Remote Controlled EOD Device.

These EOD Teams would be used to destroy UXO (Unexploded Ordnance) such as land mines, unexploded munitions -- such as bombs, or artillery rounds -- and enemy explosive devices.
Would be nice if that took the place of the engineer, he would be able to clear the landmines and other stuff...he could have a heavy flak jacket so if anything went off he wouldnt be killed instantly.
Reality Mod Supporter
Self Proclaimed BF:2 Medic?
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Black Beret
Retired PR Developer
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Post by Black Beret »

EOD teams and Engineers would be two separate entities.
KingJoe
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Joined: 2004-08-14 16:30

Post by KingJoe »

Ugly Duck wrote:1 minute isnt massive.... and its both anoying and unrealistic to have someone spawn and know exactly where you are seconds after you kill them. The idea is to encourage people to stay alive, and not be rambo idiots.
thats the whole concept of battlefield, with the sizes of maps, their would be practicially no one playing, everyone would be either dead or hiding cause they don't want to wait two minutes
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Dr.Spangle
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Post by Dr.Spangle »

Battlefield 2's maps scale according to the amount of players currently playing. If there's only a few, the maps scales down to be much smaller.
KingJoe
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Joined: 2004-08-14 16:30

Post by KingJoe »

[R-DEV wrote:DrZero]thanks for the advice dude :P we really appreciate all the input our community is putting in
your welcome, normally i wouldn't help another mod lol, but i have some good buddys in here and your for BF2, so it all works out
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JS.Fortnight.A
Retired PR Developer
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Post by JS.Fortnight.A »

A so called 'Win-Win' situation, is that right KingJoe? Yup that must be it, we're an all in one package. :wink:
Project Reality Operations Lead v0.2-0.3
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KingJoe
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Post by KingJoe »

he he yes, long live DCF!, o and something i would like to see is the ability to sorta stand around in helicopters, i relize in the last to battlefields thats kinda hard do to the fact, that you sorta pretend like your fallings and almost all of the aircraft are two small, but if possible i would like to see it done
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JS.Fortnight.A
Retired PR Developer
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Post by JS.Fortnight.A »

I believe that this has already been corrected/added in BF2, from what the videos and some of the pics show. EA/Dice have really listened to communities like DCF and other PBF boards, on what they would want for future patches, or even games as is now the case.
Project Reality Operations Lead v0.2-0.3
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Ugly Duck
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Post by Ugly Duck »

More like trauma lsitened to DCF, and then told EA about our good ideas.
DrZero
Retired PR Developer
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Post by DrZero »

in BF2 you have the ability to stand firmly on all vehicles to a physical extent, once the helis or tanks start flipping and spinning out of control i assume you might fall off
KingJoe
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Joined: 2004-08-14 16:30

Post by KingJoe »

i posted alot of ideas at DCF that were appreciated by DCF and people liked, except only one made it ingame, and that would be the medi helicopter
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