Post your map ideas here.
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101 bassdrive
- Posts: 514
- Joined: 2007-02-20 15:04
I'd like to tie on the island hoppin suggestion lothrian and spacecadett started.
but instead of the pacific itd be a marine landing in south china.
any1 rember james bond goldfinger? where the bad guy had his lair in a chalkmountain island?
picture a whole map only with those, some smaller and some larger with the area being many square km.
the marines would have the carrier with 1,2 apc and some badass speedboats. their objective would be to get a hold on the smaller islands which in the eyes of the PLA would be of no interest. there they would set up RPs, build bunkers with the new commander tools ( against defensive attacks of the PLA) and launch their attacks on the vital CP holding bigger islands where the PLA forces have dug in with bunker complexes.
the attacks on the bigger islands would be carried out with help of the agile speedboats, normal boats or if the marines accomplished to get hold of a island close enough by sneaky swimming.
the apcs would have to wait cause theyd be easy slow targets for rpg and heavy at shots out of the jungle.
the bigger islands would be just large enough to set a RP close to the smal beachstrips and from there on the jungle fighting would set in, with the marines moving up onto the hill and into the bunker ( complex).
the PLA would have fixed set RPs in the bunkers which would have to be destroyed to get the island under controll. this would mean the PLA forces would have a hard time getting back the island once lost. if they dont set RP at the beach area themself as last resort.
giving the whole map a pushback style like fallujah region. with the apc as safe forward moving spawnpoint if the PLA in the meantime would have taken out the small island bases.
if you couldnt be without airsupport you could add the LB for easier troop landings. which though had to be used very cautius cause of the threatfull and though to the jungle terrain well hidden stationary AA guns.
those AA guns would have draw distance view even onto the smaller islands if its being increased so it wouldnt even be easy to get to them.
plus itd give away the positions where the marines are building up the attack forces.
you could also add the j10 and f18 dogfighting it out. theyd need to fly very low to get rid of the lockons by getting a high island inbetween. once one of the teams got airsuperiority those jets either be able to give the stationary AA hard times or smack down the boats and LB.
cause of the map being only islands itd have much water inbetween. and water aint causing any system lag. i think therefor itd work great together with much square km.
in the end though im just some pubbier whos thankfull for like anything he gets for free! and hell, we all get even more then we ever could think of with each release its just insane
but instead of the pacific itd be a marine landing in south china.
any1 rember james bond goldfinger? where the bad guy had his lair in a chalkmountain island?
picture a whole map only with those, some smaller and some larger with the area being many square km.
the marines would have the carrier with 1,2 apc and some badass speedboats. their objective would be to get a hold on the smaller islands which in the eyes of the PLA would be of no interest. there they would set up RPs, build bunkers with the new commander tools ( against defensive attacks of the PLA) and launch their attacks on the vital CP holding bigger islands where the PLA forces have dug in with bunker complexes.
the attacks on the bigger islands would be carried out with help of the agile speedboats, normal boats or if the marines accomplished to get hold of a island close enough by sneaky swimming.
the apcs would have to wait cause theyd be easy slow targets for rpg and heavy at shots out of the jungle.
the bigger islands would be just large enough to set a RP close to the smal beachstrips and from there on the jungle fighting would set in, with the marines moving up onto the hill and into the bunker ( complex).
the PLA would have fixed set RPs in the bunkers which would have to be destroyed to get the island under controll. this would mean the PLA forces would have a hard time getting back the island once lost. if they dont set RP at the beach area themself as last resort.
giving the whole map a pushback style like fallujah region. with the apc as safe forward moving spawnpoint if the PLA in the meantime would have taken out the small island bases.
if you couldnt be without airsupport you could add the LB for easier troop landings. which though had to be used very cautius cause of the threatfull and though to the jungle terrain well hidden stationary AA guns.
those AA guns would have draw distance view even onto the smaller islands if its being increased so it wouldnt even be easy to get to them.
plus itd give away the positions where the marines are building up the attack forces.
you could also add the j10 and f18 dogfighting it out. theyd need to fly very low to get rid of the lockons by getting a high island inbetween. once one of the teams got airsuperiority those jets either be able to give the stationary AA hard times or smack down the boats and LB.
cause of the map being only islands itd have much water inbetween. and water aint causing any system lag. i think therefor itd work great together with much square km.
in the end though im just some pubbier whos thankfull for like anything he gets for free! and hell, we all get even more then we ever could think of with each release its just insane
Last edited by 101 bassdrive on 2007-04-05 20:29, edited 1 time in total.
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BetterDeadThanRed
- Posts: 1728
- Joined: 2007-02-12 02:30
What I feel that BF2 got right was that you need maps in intriguing locations with interesting qualities to the maps. Nobody wants to play another fight accross the river map, it has been done to death. (Except that peace bridge looked good) Kubra dam is a classic example of this, fighting to gain a hold of a huge dam, same with Dalian plant. So I came up with an idea for a night map on an oil rig in the middle of the ocean.
US navy SEALs would start from a submarine (I believe there was one used in a special forces map, so no modeling required.) with fast respawning RIBs to move up to the base of the rig. Only the SEALs will have night vision to keep the MEC inside the lit part of the oil rig. The SEALs would be equipped with more CQC style weapons (SCAR H/Ls, M4s, MP5s, ect.), but to prevent it from just being a turkey shoot, there would need to be some degree of balance for the MEC soldiers. The MEC team would be just like the normal army with no special gear or weapons (G3s are pretty good close range anyway). Once at the base of the submarine, the SEALs would have no ladders to get to the higher part and would have to use their grappling hooks. Once inside the main part of the oil rig there would be lots of close quarters fighting for the center of the rig. There would only be 4 flags (living quarters, control station, drill derek high above the rig, and the drill itself) but the objective would be won for destroying the central drill similar to the titan mode of BF2142. The first explosion would be very recognizable giving everyone time to jump off the rig ending the game with a fantastic light show. (the MEC could be interchangable with the PLA if need be)
This older style with steel supports webbing out on the base I thought was perfect.

http://www.supraalloys.com/images/Index/oil%20rig.jpg <<< full image
One more thing I was hoping to see would be a port map with large statics like cranes, tankers, container ships and the like. No details required, rather straight forward idea.
US navy SEALs would start from a submarine (I believe there was one used in a special forces map, so no modeling required.) with fast respawning RIBs to move up to the base of the rig. Only the SEALs will have night vision to keep the MEC inside the lit part of the oil rig. The SEALs would be equipped with more CQC style weapons (SCAR H/Ls, M4s, MP5s, ect.), but to prevent it from just being a turkey shoot, there would need to be some degree of balance for the MEC soldiers. The MEC team would be just like the normal army with no special gear or weapons (G3s are pretty good close range anyway). Once at the base of the submarine, the SEALs would have no ladders to get to the higher part and would have to use their grappling hooks. Once inside the main part of the oil rig there would be lots of close quarters fighting for the center of the rig. There would only be 4 flags (living quarters, control station, drill derek high above the rig, and the drill itself) but the objective would be won for destroying the central drill similar to the titan mode of BF2142. The first explosion would be very recognizable giving everyone time to jump off the rig ending the game with a fantastic light show. (the MEC could be interchangable with the PLA if need be)
This older style with steel supports webbing out on the base I thought was perfect.

http://www.supraalloys.com/images/Index/oil%20rig.jpg <<< full image
One more thing I was hoping to see would be a port map with large statics like cranes, tankers, container ships and the like. No details required, rather straight forward idea.
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DirtyHarry88
- Posts: 1540
- Joined: 2006-12-24 18:41
I like the sound of that. Whenever you see clips of the Royal Marines in Afghanistan they're often up against a compound where the Taliban are.Chuffy wrote:A larger version of Helmand.
64 players, mainly infantry focused with some light vehicles for the Brits and maybe a few white technicals for the Insurgents. Hilly, with large areas of grassland but a the same time large areas of arid or rocky ground and maybe a tree or two here or there. A small village at one end of the map which the Insurgents are taking cover in, the village is situated within a dip in the landscape, so the hills are overlooking it and it gives the attacking force (the brits) a good height advantage. To offset this though the approach to the village might be quite barren with few examples of light/heavy cover to shelter behind so the Brits will be heavily dependant on their vehicles MG's, supports and Snipers to keep the Insurgents heads down. Otherwise the infantry wont be able to get anywhere near the village. Make the buildings in the village destructible aswell.
The IED Master 
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James
- Posts: 5
- Joined: 2006-11-24 18:51
this may have been mentioned but didn't come up on the search, what about the british defending a firebase in afgahanistan?
The brits could just have the firebase in the centre of the map while the insurgents have several spawnpoints on the edges of the map. the brits wont be allowed so far from the firebase otherwise resulting in death. it sounds almost identical to hills of hamyong just with different factions. wat does evryone else think?
i managed to find a video, just to give a feel of its potential.
http://www.youtube.com/watch?v=CLheP_A2 ... ed&search=
The brits could just have the firebase in the centre of the map while the insurgents have several spawnpoints on the edges of the map. the brits wont be allowed so far from the firebase otherwise resulting in death. it sounds almost identical to hills of hamyong just with different factions. wat does evryone else think?
i managed to find a video, just to give a feel of its potential.
http://www.youtube.com/watch?v=CLheP_A2 ... ed&search=
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
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Crunchieman
- Posts: 58
- Joined: 2007-03-17 00:34
Desert Farm Siege
MEC/insurgent forces have captured USMC/British paratrooper squads that were supposed to take over the farm lands for an armor drop. The enemy forces have retreted back to the town, and hid the paras deep in the city. They have been torutured and about 6 are left. Since this is a hostile zone, the forces have drove in boats to the nearby river and created a camp. Some light transport is availble and one APC is availble. You must bring the paras back to camp.

something close to this.
MEC/insurgent forces have captured USMC/British paratrooper squads that were supposed to take over the farm lands for an armor drop. The enemy forces have retreted back to the town, and hid the paras deep in the city. They have been torutured and about 6 are left. Since this is a hostile zone, the forces have drove in boats to the nearby river and created a camp. Some light transport is availble and one APC is availble. You must bring the paras back to camp.

something close to this.
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Raynizzle1691
- Posts: 162
- Joined: 2007-03-22 02:50
BUMP
Karshi-Khanabad Airbase *Conq*
US ARMY vs. Insurgents
US ARMY have re-opened thier base in Uzbekistan, with approval with the Uzbek Government, to support thier ongoing war against the MEC. Many of the people living in the nearby city of Karshi have become angered and with the help of splinter Uzbek Army groups they have acquired weapons including some BMP's and started attacking the US Base. The Uzbek government has sent troops but it will take 48 hours to get to the base. So until than US will have to defend the Karshi-Khanabad Airbase, also known as K2, with no air support because of high collateral damage.
Points: Insurgents will have mobile spawn points and 1 main uncap flag at the city, while US will have 4 capable flags at security checkpoints around the base and 1 more flag in the Airfield.
Setting: Edge of City, Airbase, Surrounding Farmland with small villages.
Skins: US ARMY ( I heard you guys were making a US Army side) and Rebels from SF Expansion pack.
Vehicles: US ARMY:
6 .50 cal humvees, 4 TOW Humvee, 2 Up-Armored M-240 Humvee *with armor all around the turret*
_____________ Insurgents:
8 Spawn cars, 6 Technical, 4 BMP-1
Karshi-Khanabad Airbase *Conq*
US ARMY vs. Insurgents
US ARMY have re-opened thier base in Uzbekistan, with approval with the Uzbek Government, to support thier ongoing war against the MEC. Many of the people living in the nearby city of Karshi have become angered and with the help of splinter Uzbek Army groups they have acquired weapons including some BMP's and started attacking the US Base. The Uzbek government has sent troops but it will take 48 hours to get to the base. So until than US will have to defend the Karshi-Khanabad Airbase, also known as K2, with no air support because of high collateral damage.
Points: Insurgents will have mobile spawn points and 1 main uncap flag at the city, while US will have 4 capable flags at security checkpoints around the base and 1 more flag in the Airfield.
Setting: Edge of City, Airbase, Surrounding Farmland with small villages.
Skins: US ARMY ( I heard you guys were making a US Army side) and Rebels from SF Expansion pack.
Vehicles: US ARMY:
6 .50 cal humvees, 4 TOW Humvee, 2 Up-Armored M-240 Humvee *with armor all around the turret*
_____________ Insurgents:
8 Spawn cars, 6 Technical, 4 BMP-1
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Mcadwell
- Posts: 12
- Joined: 2007-04-27 06:58
since i'm new to this forum and haven't read all 9 pages of ideas, how about a baghdad airport map that the americans have to defend from insurgents? American would have full air support and armor vehicles and the insurgents would have to use basic weapons and maybe add a mortor launcher for them too!!!


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A-10Warthog
- Posts: 1911
- Joined: 2007-01-03 01:28
^^ this is project reality... not project bf2/project future 
ho about a map with 3-4 a-10s, size 4 and no jets for enemy but they have alotta tanks and aa and the us is out numbered (more iraq tanks than us) and which would be the reason for the a-10
ho about a map with 3-4 a-10s, size 4 and no jets for enemy but they have alotta tanks and aa and the us is out numbered (more iraq tanks than us) and which would be the reason for the a-10
A-10, EX PR Tester, Moderator, Public Relations.
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from [R-DEV]CodeRedFox: "Fixing bugs creates more bugs"
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DarkTalon
- Posts: 711
- Joined: 2007-03-22 00:17
still A-10s would dominate, even with anti air.'[R-PUB wrote:A-10WarthogPilot']^^ this is project reality... not project bf2/project future
ho about a map with 3-4 a-10s, size 4 and no jets for enemy but they have alotta tanks and aa and the us is out numbered (more iraq tanks than us) and which would be the reason for the a-10

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DarkTalon
- Posts: 711
- Joined: 2007-03-22 00:17
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Raynizzle1691
- Posts: 162
- Joined: 2007-03-22 02:50
I WAS ABOUT TO POST SUMTHING LIKE THAT, USMC vs. North Koreans (PLA) it would be soo dope having the USMC in trenches and emplaced machine guns , and North Koreans just rushing.DarkTalon wrote:How about PLA troops advancing over the DMZ in korea, i would imagine the PLA start at some north Korean Barracks, and have to cross a gorge with only 2 or 3 bridges. and then advance in an urban enviorment, the british start put in bunkers lining the gorge. i'll sketch a map. hold up
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bunny
- Posts: 134
- Joined: 2006-12-21 19:19
it would be cool if there was a big naval battle between US and China. You would have to make a new gametype probly. If you put destructable objects on carriers and the goal is to destroy those objects it would b really fun. of course there would hav 2 b more aircraft per carrier....or what about 2 carriers! :O
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Bob_Marley
- Retired PR Developer
- Posts: 7745
- Joined: 2006-05-22 21:39
No. Chinese invasions of Alaska really dont sit right with me. Far too end of the world for my tastes (see: Fallout)Ringo876 wrote:If you need any help for an Alaskan map, just tell me and i'll go outside and take some pix.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!
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Tartantyco
- Posts: 2796
- Joined: 2006-10-21 14:11
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eddie
- Posts: 5495
- Joined: 2005-05-09 20:42




