Baghdad map trailer

General discussion of the Project Reality: BF2 modification.
Hides-His-Eyes
Posts: 484
Joined: 2007-02-06 22:36

Post by Hides-His-Eyes »

eddie wrote:wi carnt af0rd g4rs!1
pleze help uz jon kary!!!
The third "never again" in a hundred years
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

r i jonh lyarr?!
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::Major_Baker::
Posts: 406
Joined: 2006-11-22 01:06

Post by ::Major_Baker:: »

yes, more trees. Come up with some new ideas?
So far nothing really cool stands out on that map yet.
Make some sweet amubsh spots or something. Maybe unique lookouts where insurgent spotters can hide relatively unseen.

what about along the roadway, holes dug out for ambushes. We need spots on roofs where bricks have been removed from the walls to shoot through.

you are making bagdhad, so you might as well make it right the first time and put lots of effort into it. make it stand out!

Ok, after looking at google earth, this map seems a bit off. Bagdhad seems more 'compact'
Last edited by ::Major_Baker:: on 2007-04-29 22:22, edited 1 time in total.
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

Destructables? Walls at least? That would make moving through neighborhoods much better because you can go through the walls anywhere.
SGT.Collado
Posts: 704
Joined: 2006-11-22 14:14

Post by SGT.Collado »

Yes but do soldiers fight in downtown Baghdad where it's all nice and grassy?
No.
They fight in urban cities where its practically poor.

This is where most of them fight: Image

Image
Last edited by SGT.Collado on 2007-04-30 01:32, edited 1 time in total.
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77SiCaRiO77 wrote:ask him if he is an enemy , if he answer you in other language, then fire at him
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