Minimap Fade

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Minimap Fade

Post by Desertfox »

To reduce the clutter on the screen how about

If you do not move (W,A,S,D) for 5 seconds your minimap begins to fade out.
If you do not shoot or change weapons/firing modes for 5 seconds your ammo counter (The 3,5 one) fade out.

It would help reduce the on-screen clutter.

Also :P What about instead of having ironsights 'toggle' why not make it so you have to hold down the right mouse button? IRL you can just move it once and its there ;) You have to hold it :D Of course, this may only work with 3D ironsights/the delay (Like the ones on the SAW)

These ideas are based off of COD2 :P

Thoughts?
Image
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

I dunno about the map fade...if everyone esle can see minimap...then I want to, so I can keep track of friendly's running in front of my sniper rifle :) I love the "hold button" to shoot thing, thats a great idea. I think it'd give the weapons a little bit more "feel" to them.
TexLax
Posts: 541
Joined: 2007-02-14 01:38

Post by TexLax »

Desertfox wrote: These ideas are based off of COD2 :P

COD 1 > COD 2


and the ironsight thing was in COD 1, no one ever used it
Image
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

VipersGhost wrote:I dunno about the map fade...if everyone esle can see minimap...then I want to, so I can keep track of friendly's running in front of my sniper rifle :) I love the "hold button" to shoot thing, thats a great idea. I think it'd give the weapons a little bit more "feel" to them.
They will only be able to see it while running ;)
Image
-=ToD=-KNIFE
Posts: 268
Joined: 2006-12-04 22:41

Post by -=ToD=-KNIFE »

Good ideas, maybe also whilst using Iron Sights it Drains the Stamina as haveing to hold the weapon up Escpiecally if its the M249 but if you are Prone and your Weapon has a Bi-pod or Crouched the Stamina Drain should be Reduced, they say when Stamina is gone your Accuracy suffers
Woody
Posts: 300
Joined: 2006-08-05 20:44

Post by Woody »

You guys have to remember that the devs are working the the BF2 engine, which means you can't just make anything happen.
Image
TexLax
Posts: 541
Joined: 2007-02-14 01:38

Post by TexLax »

'[R-PUB wrote:Woody']You guys have to remember that the devs are working the the BF2 engine, which means you can't just make anything happen.
OMGZ HARDCODED!!!

i knew it...
Image
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

^^^LOL
Image
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

I think the sight delay should be implimented on all weapons and not just the HMG's....
Image
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

Darth.Skyline wrote:I think the sight delay should be implimented on all weapons and not just the HMG's....

learn to animate then
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

i try :p
Image
ubiquitous
Posts: 115
Joined: 2007-03-02 21:53

Post by ubiquitous »

The hold for iron sights was awesome in COD2.
Image
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

I'd like crouch toggle, and the ironsight toggle left in... Or perhaps do it the way GRAW did it - if you tapped the key, the sights would come up and stay, but if you held it, they would only stay for the duration that you held the key. Of course, that's probably five kinds of impossible.

Re fading of minimap and ammo counter. I already find it annoying that the ammo counter doesn't stay up when you have sights up. In real life, soldiers are trained enough to be able to know what firemode they just selected without looking - something you can't do in PR. Besides that, in real life you don't have to put your weapon away, or cycle to firemodes to determine what firemode the weapon was originally in. Also, you usually want to be standing still when firing. And when you fire, you want to have your minimap there, so you can tell if friendlies are around (and you want the terrain there too, so if you see a person next to a house, you can find that house on the map and check around for friendlies).
Image
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

'[R-PUB wrote:Woody']You guys have to remember that the devs are working the the BF2 engine, which means you can't just make anything happen.
Im just hoping this isnt :(
daranz wrote:I'd like crouch toggle, and the ironsight toggle left in... Or perhaps do it the way GRAW did it - if you tapped the key, the sights would come up and stay, but if you held it, they would only stay for the duration that you held the key. Of course, that's probably five kinds of impossible.

Re fading of minimap and ammo counter. I already find it annoying that the ammo counter doesn't stay up when you have sights up. In real life, soldiers are trained enough to be able to know what firemode they just selected without looking - something you can't do in PR. Besides that, in real life you don't have to put your weapon away, or cycle to firemodes to determine what firemode the weapon was originally in. Also, you usually want to be standing still when firing. And when you fire, you want to have your minimap there, so you can tell if friendlies are around (and you want the terrain there too, so if you see a person next to a house, you can find that house on the map and check around for friendlies).
That last part isnt very realistic ;) Make it so your minimap fades in when you fire your rifle then :D
Image
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

Any devs know if this is possible :D ?
Image
workingrobbie
Posts: 188
Joined: 2007-02-22 23:45

Post by workingrobbie »

On screen clutter? The minimap takes up about 5% of your screen. If you can't deal with that, you're claustrophobic or something. Plus, as stated before, you normally fire when standing/crouching/proning still and need the map then to assist you distinguish friend from foe.
I don't think the effort is worth the 'benefits'.
Image

El_Vikingo wrote:I understand you're new to the forums... so your "Castle Fortress" would be just...(how can I say this without getting banned...?) not good?
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

workingrobbie wrote:On screen clutter? The minimap takes up about 5% of your screen. If you can't deal with that, you're claustrophobic or something. Plus, as stated before, you normally fire when standing/crouching/proning still and need the map then to assist you distinguish friend from foe.
I don't think the effort is worth the 'benefits'.
Its a solution to removing the minimap completely (Which I want :D )
Image
Cheeseman
Retired PR Developer
Posts: 1291
Joined: 2006-11-12 06:23

Post by Cheeseman »

Desertfox wrote:Its a solution to removing the minimap completely (Which I want :D )
I second that. Another possible option would be to get rid of the frame and aerial viewmap of the minimap. Also the ability to press "N" to zoom in or out of the minimap could be disabled. So it looks something like this:
Image
This way you can still see where your objectives and teammates are, but you wont have such detailed view of everything as if you were given your own personal satellite. But pilots and crewmen’s in vehicles should still have the detailed minimap, since most modern military vehicles have GPS systems.
Last edited by Cheeseman on 2007-05-02 08:12, edited 1 time in total.
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Post by ZaZZo »

One problem about taking away the fram (HUD) and making the map completely transparent is that you cant use the 'M' map, wich I tend to use more because you can look t it and shoot the same time.
But I still play liek that anyways, just adds to the challenge :)
Cheeseman
Retired PR Developer
Posts: 1291
Joined: 2006-11-12 06:23

Post by Cheeseman »

ZaZZo wrote:One problem about taking away the fram (HUD) and making the map completely transparent is that you cant use the 'M' map, wich I tend to use more because you can look t it and shoot the same time.
But I still play liek that anyways, just adds to the challenge :)
I don't mean they do it the same way I did it(the way I did it above is just an example of how it could look). I'm saying the Devs can somehow figure out a way around this, so that the minimap looks like the picture above, but it won’t affect the appearance of the full size map.
Post Reply

Return to “PR:BF2 Suggestions”