Trans-squad VoIP (again)

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Hides-His-Eyes
Posts: 484
Joined: 2007-02-06 22:36

Post by Hides-His-Eyes »

There are 2 hardcoded VOIP channels; commander => SL and SL -> grunts.

You could make everybody part of one squad (if squads >6 aren't hard coded) but it wouldn't be worth crushing a huge chunk of the game which is built around squads (spawning, for example, officer kits, etc...) for somehting the people who will use it most (clans) can do through TS/ventrillo.
The third "never again" in a hundred years
ubiquitous
Posts: 115
Joined: 2007-03-02 21:53

Post by ubiquitous »

Six player squads are hardcoded too.
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Hides-His-Eyes
Posts: 484
Joined: 2007-02-06 22:36

Post by Hides-His-Eyes »

my god EA it's as if you wanted all mods to be rubbish to make them play just like vanilla so that when your "sequel" (morelike mod with the bug fixes BF2 should have had anyway) people will buy it

Christ the BF2 engine doesn't even let you ride on boats or do airlifts or any of that stuff they managed to get going in BF:V ffs
The third "never again" in a hundred years
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

Suggested multiple times and coded as hard as Rhino's arse ;)
Now getting into the 'M4 suppressed with uB3r L4zers and spaM-203' band of most suggested.

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...mongol...
Military lawyers engaged in fierce legal action.

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