Make insurgent class more unique- some new ideas here!

Suggestions from our community members for PR:BF2. Read the stickies before posting.
::Major_Baker::
Posts: 406
Joined: 2006-11-22 01:06

Make insurgent class more unique- some new ideas here!

Post by ::Major_Baker:: »

perhaps for future releases...

**Give them trip-wire detonated explosives (for defense)

**Stash a few landmines around the village for their use (able to be buried or hidden--maybe just skin them differently)

**Give them mortars (pickup kit)

**Add detail to maps--more clutter and roadside garbage for hiding and planting traps

**Give them shaped charges for dealing with heavy armor (pickup)

**Perhaps a hidden suicide belt for civilians to wear, undetected...for element of surprise (pickup kit)

**movable ammo caches? That way the marines won't always know where they are, if an insurgent takes the care to move them as they do in real life? (perhaps use rally point logic)


Article 1
"Almost every single mosque we've come through has been used for weapons storage and insurgent military training," says Lt. Col. Ramos.
^^
Enterable Mosques that insurgents can enter but If Marines cause damage to them or enter, they lose tickets...
Marines have shot at the speakers of minarets, which are normally used for the Muslim call to prayer, though in recent days they've served as a literal call to arms.
^^
Loudspeakers all over the cities that help increase insurgent 'morale' ie ticket count....destroyable (by marines) AND fixable by insurgent civilian class. We need more realistic environmental sounds anyways! this would be perfect.

______________________________________________________________


Article 2.
"They go from house to house, and stockpile food and water wherever they can. You have to [burn it], because that's the only way to defeat them: Deny them food and water, and force them to come out."
^^
What about food stashes (possibly movable)that allow insurgents to heal themselves and gain some tickets back? Marine must destroy these caches to maintain ticket bleed. (perhaps use rally point logic)


Increased Mobility:
US officers say that insurgent tactics are evolving, just as American ones are too, in response. They say they have found evidence of tunnels connecting houses - a ploy once preferred by Serb snipers in Sarajevo - and even use of the underground sewer system.
Insurgents have fired from behind curtains, to mask the flash of their muzzles. They have used armor-piercing ammunition and advanced sniper rifles.
^^more detail in the maps and more underground passages! Perhaps a better sniper rifle or two for pickup kits.
Marines say they have found lots of drugs in safe houses, probably amphetamines similar to speed, to keep them awake. Al Qaeda safe houses in Kabul, after the Taliban fell in November 2001, contained such drugs.
^^
Perhaps increase accuracy, toughness and sprinting ability if you find some speed in a house somewhere and 'consume' it?



I don't know--any ideas you guys have? I really think the tactics should reflect those really being used. Not sure if all of them are possible via code, but some may be.
What do you think of my ideas?
Last edited by ::Major_Baker:: on 2007-05-01 15:47, edited 1 time in total.
Maxfragg
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Joined: 2007-01-02 22:10

Post by Maxfragg »

what about giving the insurgents something like the tunnelnetwork in C&C Generals, to enable the insurgents to move fast across the map.
on the map is an gigantic "vehicle" placed that can be enter from several tunnel entrances and also left at them, you would jump from one entrance to another and could use a kind of underground network. i know it would not be realistic because you would travel instandly, but that way it would reflect the high mobility and the suprising come and go off the insurgents
gandhicakes
Posts: 50
Joined: 2006-11-29 22:46

Post by gandhicakes »

To be honest I really liked all of the suggestions, might not be feasible but on paper that would make for some very interesting firefights.
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

katushya rockets and mortars are both very necessary
I reckon the devs are still playing with the insurgent faction - the 0.6 changes seem neither satisfying nor finished
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

First I would like to say it is nice to see an idea posted with some real world information to justify the idea :grin:

Second I know from reading allot of DEV|Eggmans posts that the insurgents in 0.5 guise are not playing out as planned. Allot of what you suggested is a move to make them more "insurgent like" vs. conventional warfare. I hope, and believe, that in 0.6 they require more real tactics to play properly. Some of your suggestions may already be on the way? If not perhaps later down the road?

Cheers,
::Major_Baker::
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Joined: 2006-11-22 01:06

Post by ::Major_Baker:: »

thanks longbow,

Any of the DEVs care to weigh in on some of these ideas?
Dyer |3-5|
Posts: 234
Joined: 2007-03-08 17:41

Post by Dyer |3-5| »

I love most of those ideas, especially the ones in the begining. The thing I want to avoid is turning the game into RTS or RPG instead of an FPS. I too have been trying to come up with ideas because I think its alot of fun to play as an insurgent and I think it could be a great, novel idea if it continues to be developed.

The two things that I think the class really needs are
1. ALOT more weapons and different weapons. I think that there should be weapon ( in the form of pickup kits) scattered all over insurgent maps. Literally 40, 50, or 60 of them. They dont have to be great or all different, just stuff that can be picked up for some diversity.

2. As mentioned earlier, insurgents in RL use alot of mortors and rockets. This really needs to be implemented. A pickup truck with a mortor in it, like the ones used in real life, would be amazing. It would give the insurgents the capabiltiy to fire a few rounds, re position, and fire again, moving before the rounds impact to keep the coalition from having any clue where they are.
Outlawz7
Retired PR Developer
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Post by Outlawz7 »

Would really love the mosque soundspeaker, so I can shout "Allah akbar" after IEDing a tank :P

The bullet penetration on some thin stuff could be modded, too
Once I fired upon a marine only to have the bullets bounce off a decorative laundry line on a building..I mean, I should be able to shoot a guy through someones underware, could I?
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Outlawz7
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Post by Outlawz7 »

Dyer |3-5| wrote: The two things that I think the class really needs are
1. ALOT more weapons and different weapons. I think that there should be weapon ( in the form of pickup kits) scattered all over insurgent maps. Literally 40, 50, or 60 of them. They dont have to be great or all different, just stuff that can be picked up for some diversity.
Well, thats a bit too much, consider its only a 32 man team..maybe 5-6 lol
Also scatter some AKs around, when USMC/GB caps an Insurgent flag - idea would be, that they have found some insurgent weapons, they left there after being defeated by the USMC. And Ive heard, that Marines usually pick up AKs IRL, when fighting close quarters...
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Dyer |3-5|
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Post by Dyer |3-5| »

Outlawz wrote:Would really love the mosque soundspeaker, so I can shout "Allah akbar" after IEDing a tank :P

The bullet penetration on some thin stuff could be modded, too
Once I fired upon a marine only to have the bullets bounce off a decorative laundry line on a building..I mean, I should be able to shoot a guy through someones underware, could I?
All my thongs are made with Dragon Skin.
Outlawz7
Retired PR Developer
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Post by Outlawz7 »

Dyer |3-5| wrote:All my thongs are made with Dragon Skin.
Stop drying them outside then, when firefights are going on, ffs...LOL
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Bobert08
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Post by Bobert08 »

Outlawz wrote:Well, thats a bit too much, consider its only a 32 man team..maybe 5-6 lol
Also scatter some AKs around, when USMC/GB caps an Insurgent flag - idea would be, that they have found some insurgent weapons, they left there after being defeated by the USMC. And Ive heard, that Marines usually pick up AKs IRL, when fighting close quarters...

This isn't Vietnam, besides, regular Marines aren't allowed to pick up enemy weapons to use.

Special Forces can though.
::Major_Baker::
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Post by ::Major_Baker:: »

so what do you think guys? any more comments?
SuperSixOne
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Post by SuperSixOne »

Ya, i've saw that in some maps, insurgent class have tanks, Soviet-type APC's and even artillery. I think that reduces the realism, cause insurgency in real world doesn't have that kind of awesome stuff. I suggest that the insurgency can have technicals, the artillery cannons as mortars and more RPG-7 rockest for 'em!! i think that would improve the realism. did you play mashtuur city, right? insurgency shouldn't have that kind of tanks...if possible, change the tanks for technicals...
S.A.S jackwebsterdunstan
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Post by S.A.S jackwebsterdunstan »

the thing is, alot of the stuff youve said about - more weapons and better weapons on the map - these are insurgents - alot of what you want will be in the new faction "militia" that i think are coming into .6 , they wanted to put them into .5 but it was too much hassle, i know theyre working on some cool maps for militia in .6 so just sit on your hands for a couple of months (play some PR to pass the time) and then we can all bask in the glory that is...PROJECT REALITY.
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The Devs have been working on this mod for over a year and they STILL havent added crosshairs! Wtf!!!!!!!!"
Blackhawk 5
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Post by Blackhawk 5 »

::Major_Baker:: wrote:


Loudspeakers all over the cities that help increase insurgent 'morale' ie ticket count....destroyable (by marines) AND fixable by insurgent civilian class. We need more realistic environmental sounds anyways! this would be perfect.
Loudspeakers are not necissairly used almost every second of the day... As i went to a muslim populated city a few times, the prayers are usually 30 mins long and 5x dayily (mornng, mid morning, noon, mid-noon, evening)
::Major_Baker::
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Post by ::Major_Baker:: »

Blackhawk 5 wrote:Loudspeakers are not necissairly used almost every second of the day... As i went to a muslim populated city a few times, the prayers are usually 30 mins long and 5x dayily (mornng, mid morning, noon, mid-noon, evening)
sure, so maybe have the audio audible every 15 minutes or so, lasting for 5 minutes. The speakers would just be another asset to destroy that, left intact, would benefit the insurgency via slower ticket bleed or increased tickets.
robbo
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Post by robbo »

Bobert08 wrote:This isn't Vietnam, besides, regular Marines aren't allowed to pick up enemy weapons to use.

Special Forces can though.
Im sure they are, after all you'd do anything to help survival and if that means to get a better gun for CQB be it so.
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Blackhawk 5
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Post by Blackhawk 5 »

Normal soldiers might use enemy guns if they lost their gun or broken...Special forces are the ones who use any kinds of weapons since they are trained how to use them. The problem isthat if a normal infantry picks up a gun that hes not used to (M16, M4, etc) it might do more harm than good (explode in the face)
Outlawz7
Retired PR Developer
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Post by Outlawz7 »

Cmon, bet, they know, how to shoot with the ye old AK ;)
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