Minor changes to the crewman kit from a US army tanker

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Clypp
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Joined: 2006-07-17 18:36

Minor changes to the crewman kit from a US army tanker

Post by Clypp »

Currently the kit for 0.6 is:
Knife
Assault rifle X5
Smoke grenade X1
Wrench
Field Dressing
Armor?
What kind of small arms weapons do you carry in the tank for emergencies? (M4, M16, MP5, grenades, smoke, etc)

Everyone gets an M4. You can also carry a pistol if you like, usually a standard issue M9. However, I managed to get ahold of my own pistol from home and use that instead. Are we supposed to? No. Were we allowed to anyway, because a .45 is better than a 9mm? You bet.

We don't have grenades, because one more explosive thing in a cramped compartment is a bad idea.

How long does it take from firing to having another HEAT or SABOT in the gun and ready to fire?

Roughly 5 seconds. The actual loading process can be done in 3 seconds if you're really good, but the falling spent shell of the previous shot takes a second to tumble out of the way. The hot shell casings also make the inside of the tank ****ing hot, despite the actually decent air conditioning.

Do any of the crew where any kind of armor beyond helmets?

Nope. Just standard issue Nomex suits, which are flame resistant. It's already cramped and hot, and throwing on a bullet proof vest would only make things more cramped and hot.

Me? Leave my beloved .45 in-country? Surely you jest. I took it back with me in the freakin' duffel(?) bag.

Verging on technicalities here, what kind of fire modes and sights d the M4s typically have and how many mags are carried per weapon?

Single shot and three-round-burst. However, the only thing you'll ever use in single shot. Alot of tankers simply use the built-in iron sights, but I removed the iron sights and put on a reflex sight. It gives you a clear targeting point in any condition, and you get to see more area around the target than you could with standard sights.

Your M4 is carried loaded, locked and cocked, with a single mag. The thought being that if you have to dismount, you're always part of a larger attack force, and thus you'll be able to pick up more mags from other soldiers.

You were in the army rather than the Marines correct?

Yes. And you must capitalize "Army"
XD
So ideally the crewmen should get:
Knife
Carbine
Wrench
Field Dressing
No Armor
Last edited by Clypp on 2007-05-02 14:05, edited 1 time in total.
WNxLT7
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Post by WNxLT7 »

I'm down for it. It's good that you actually got a actual tankers response.
77SiCaRiO77
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Post by 77SiCaRiO77 »

yeah for the carabine with ironsight
$kelet0r
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Post by $kelet0r »

You should know very well by now that the M16 (and G3 and L85) is only a placeholder for a future model
Clypp
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Post by Clypp »

$kelet0r wrote:You should know very well by now that the M16 (and G3 and L85) is only a placeholder for a future model
Um...we have a carbine model.
Mongolian_dude
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Post by Mongolian_dude »

Im down too but,
To use the current M4 would be wrong and horribly overpowering. Im not sure at all but i think the most widely used M4 is the one that only has single and burst fire modes. I mean what army wants to forlk out $bn of dollars just so their soldiers can waste lead when they get scared and spray and pray instead of doing it right?

HOWEVER, it will take skinning, animating and coding, aswell as the right sound effects.

...mongol...
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DirtyHarry88
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Post by DirtyHarry88 »

You could say the M16 is overpowering as it is anyway.

I'm definitely for this.
The IED Master 8-)
Mongolian_dude
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Post by Mongolian_dude »

DirtyHarry88 wrote:You could say the M16 is overpowering as it is anyway.

I'm definitely for this.
If you mean it has the power to kill someone, then yes.
But compaired to the other main assault rifles, it is probly the worst.
It doesnt beat any other assault rifles in the game at anything in particular.
It fails the 7.62 G3/101/47 on stopping power; it fails against the G3(supposedly)/QBZ(scopped) at accuracy and it fails against the 47/101/G3/GBZ(all of them) in RoF. However, it is the second most balanced weapon to the QZB but doesnt accell at anything. ;-)

...mongol...
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Dyer |3-5|
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Post by Dyer |3-5| »

Could they be given an MP5? So they wouldnt have one of the best guns in game, but they still get some stopping power.
Outlawz7
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Post by Outlawz7 »

Well, give them MP5, since its a short-range weapon...
My guess/fear is, that if you give them M4, people will get the kit just for the gun, then you'll have crewmans running around, when they should be driving the tanks..
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$kelet0r
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Post by $kelet0r »

Outlawz wrote:Well, give them MP5, since its a short-range weapon...
My guess/fear is, that if you give them M4, people will get the kit just for the gun, then you'll have crewmans running around, when they should be driving the tanks..
huh
The M4 is a shorter, weaker, less accurate version of the M16 and the crewman has no armour and only a few mags. Why would that encourage them to run around?
Dyer |3-5|
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Post by Dyer |3-5| »

$kelet0r wrote:huh
The M4 is a shorter, weaker, less accurate version of the M16 and the crewman has no armour and only a few mags. Why would that encourage them to run around?
Um...When was the last time you played as Spec Ops on the U.S. Team. The M4>M16 (in game) even though it is slightly less accurate, you can let go of a 10 round burst aiming at their knees and hit ever body part on up to and including their head. And ammo...its easy to get, and body armor only slows you down anyway.
jackal22
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Post by jackal22 »

yeh i agree, the times when ive exited an apc and gone on foot i can pretty much keep up with the squad easily with the crewman kit and tak out loads of enemies.

it should be the opposite, the squad should to some extent have to keep the crewman alive to some extent since he woulnt be as efficient in infantry fighting.
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$kelet0r
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Post by $kelet0r »

Dyer |3-5| wrote:Um...When was the last time you played as Spec Ops on the U.S. Team. The M4>M16 (in game) even though it is slightly less accurate, you can let go of a 10 round burst aiming at their knees and hit ever body part on up to and including their head. And ammo...its easy to get, and body armor only slows you down anyway.
:-(
I'll be nice
The M4 is not in game yet and has a semi and 3 round burst fire mode.
Outlawz7
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Post by Outlawz7 »

$kelet0r wrote: :-(
I'll be nice
The M4 is not in game yet and has a semi and 3 round burst fire mode.
Ok, so wtf do USMC Spec Ops carry then?

Also, you didnt understand - Im saying, that people will get the crewman kit just because of the M4, no matter how much ammo it has.
Nothing wrong with running around as crewman, but unless you were previously driving a tank or APC, why the fvck do you have it?
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Clypp
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Post by Clypp »

Dyer |3-5| wrote:Could they be given an MP5? So they wouldnt have one of the best guns in game, but they still get some stopping power.
They don't use the MP5, that's a good reason not to give it to them.

Dropping the ammo to 2 mags would discourage use of the crewman kit as an infantry kit.
$kelet0r
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Post by $kelet0r »

Outlawz wrote:Ok, so wtf do USMC Spec Ops carry then?

Also, you didnt understand - Im saying, that people will get the crewman kit just because of the M4, no matter how much ammo it has.
Nothing wrong with running around as crewman, but unless you were previously driving a tank or APC, why the fvck do you have it?
the USMC spec ops carry the M4A1 which comes in fully automatic flavour and is quite a rare piece of equipment.

I would put forward that only a moron would choose the crewman kit just because it has an M4 because it will perform identically if slightly inferior to the current M16. People don't choose the crewman kit now to run around so why would they choose it when the M4 arrives ingame - your logic does not follow. If this is purely a shallow aesthetic/M4 fetish then worry no more - 0.7 will bring new models for the M16A4 and M4 with optics, scopes and UGLs.
SGT Impaler
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Post by SGT Impaler »

I think that's a good compromise to limit the magazines. Good thinking there.
Outlawz7
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Post by Outlawz7 »

$kelet0r wrote:the USMC spec ops carry the M4A1 which comes in fully automatic flavour and is quite a rare piece of equipment.

I would put forward that only a moron would choose the crewman kit just because it has an M4 because it will perform identically if slightly inferior to the current M16. People don't choose the crewman kit now to run around so why would they choose it when the M4 arrives ingame - your logic does not follow. If this is purely a shallow aesthetic/M4 fetish then worry no more - 0.7 will bring new models for the M16A4 and M4 with optics, scopes and UGLs.
My logic does follow - and there are morons, that will take the kit for the M4, but most will spawn as spec ops anyways...or think, they are "spec op", and would leave a tank in a middle of the city
The above might sound weird, but going into a server and seeing the most stupidest things ever....Ill post it in the Tales Of Smacktardery thread...
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$kelet0r
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Post by $kelet0r »

SGT Impaler wrote:I think that's a good compromise to limit the magazines. Good thinking there.
agreed - the current crewman has 4 iirc. 2 would be plenty - one load and one reload.
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