So I read the changelog...

General discussion of the Project Reality: BF2 modification.
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youm0nt
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Joined: 2007-03-16 15:13

Post by youm0nt »

Grasli wrote:[R-DEV]eggman - Where is the claymores? I thought they were given to the Engineer kit, but I dont see them there... Have you removed them?
Yes, it seems like they removed them
Fenix16
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Post by Fenix16 »

'[R-DEV wrote:eggman']I dont ever want civilians to be armed because then there is always the case of "well I shot that civilian because it *looked* like he had an AK".
...People get shot all the time IRL because they look like they're carrying a weapon.
$kelet0r
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Post by $kelet0r »

that should never be a justification for shooting a civilian dead ingame or in real life
bosco_
Retired PR Developer
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Post by bosco_ »

Can we get some more info on how to deal with civilian mobs?
Are there other ways to get rid of them then handcuffing?
Flashbangs? Battons?
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Raniak
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Post by Raniak »

bosco wrote:Can we get some more info on how to deal with civilian mobs?
Are there other ways to get rid of them then handcuffing?
Flashbangs? Battons?
Run over them ? :p
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Fenix16
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Post by Fenix16 »

$kelet0r wrote:that should never be a justification for shooting a civilian dead ingame or in real life
It may not be justified, but it does happen.
bosco_
Retired PR Developer
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Post by bosco_ »

Raniak wrote:Run over them ? :p
Serious answers please :p
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loyalguard
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Post by loyalguard »

'[R-DEV wrote:eggman']I dont ever want civilians to be armed because then there is always the case of "well I shot that civilian because it *looked* like he had an AK". Basically if they are a civilian they are a non combatant collaborator to the Insurgency and you are punished for killing them. They can't wield anything more than a rock, so there is no reason to ever kill them.

If they are annoying, chase them down and "capture" them (knife)...
I completely missed the part about capturing(knifing) them...just to clarify, does that mean if you knife a civilian you will not be punished? If so, that pretty cool!
Raniak
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Joined: 2007-01-25 01:31

Post by Raniak »

bosco wrote:Serious answers please :p
Well, I don't know if things changed but I remember the DEVs saying that running over civilian don't get you punished... so if you see a mob of civilian get in an Humvee and run over them !
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DkMick
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Joined: 2006-09-01 04:15

Post by DkMick »

Most of the changes look really good, I'm ready to play.

Also like the idea mentioned above about a flashbang to disrupt civilians.

The one thing that jumps out at me and makes no sense (to me anyway) - is limiting the grenadier class and not spec op. It seems to me it should be the other way around. Spec op's should be the hardcore bad *** with high end kit and body armor, not some chump with a pee shooter, bdu shirt, and a slam or two. Grenadiers are quite common (maybe not for insurgents, but certainly for organized military. Seeing one grenadier and 5 spec ops running around just doesn't make any sense.
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In the absence of orders, find something and kill it
youm0nt
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Post by youm0nt »

Seems like Daqing Oilfields focus will be "night combat".
Outlawz7
Retired PR Developer
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Post by Outlawz7 »

Whats this?

Insurgent Sniper Mosin

This Insurgent Sniper kit uses the Mosin Nagant and is found in weapons caches in all Insurgent maps.

Kit

* Knife
* Pistol (2+1 magazines)
* Mosin Nagant (1+1 magazines)
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Wattershed
Posts: 177
Joined: 2006-10-07 22:35

Post by Wattershed »

Aw come on devs! The special forces for Insurgest cant have the AK-101!! Give them the AK-47 with grenade launcher instead! Please :)
tele-loe-
Posts: 324
Joined: 2005-05-22 16:29

Post by tele-loe- »

I'm pissed the M-14 was limited to only 2. There should be like 3 or 4. 2 seems a little low.
DirtyHarry88
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Post by DirtyHarry88 »

tele-loe- wrote:I'm pissed the M-14 was limited to only 2. There should be like 3 or 4. 2 seems a little low.
2 is fine. Remember there will be 2 M24's as well.
The IED Master 8-)
Smitty4212
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Joined: 2006-07-24 02:15

Post by Smitty4212 »

I just noticed something else that I really like.
Insurgents get their limited kits via Pickup Kits. These kits are placed on the ground by the mapper in pre-selected spots. Insurgents can pickup these kits and use them. These selected ammo caches MAY be destroyed and the limited kits there are destroyed in the process.
Jeeves
Posts: 65
Joined: 2005-08-25 18:01

Post by Jeeves »

Outlawz wrote:Whats this?

Insurgent Sniper Mosin

This Insurgent Sniper kit uses the Mosin Nagant and is found in weapons caches in all Insurgent maps.

Kit

* Knife
* Pistol (2+1 magazines)
* Mosin Nagant (1+1 magazines)
what the hell only 10 rounds? I like the idea of a Mosin but why would you only carry 2 stripper clips, jesus a standard clip holder will hold 50 rounds (thats 10 stripper clips)
youm0nt
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Post by youm0nt »

Jeeves wrote:what the hell only 10 rounds? I like the idea of a Mosin but why would you only carry 2 stripper clips, jesus a standard clip holder will hold 50 rounds (thats 10 stripper clips)
It's not like you're actully going to use up all 10 stripper clips before you die... Anyway, that's what your other insurgents' ammo bags and ammo caches are for
Jeeves
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Joined: 2005-08-25 18:01

Post by Jeeves »

youm0nt wrote:It's not like you're actully going to use up all 10 stripper clips before you die... Anyway, that's what your other insurgents' ammo bags and ammo caches are for
I would rather have 50 rounds and not use them than 10 rounds and need more. Besides if you are "sniper" covering your squad you arnt going to leave your high post to run down and get ammo from the squad you are covering and then back up there to cover them again.

Have you seen the size of a stripper clip, jesus I can fit more than 2 in my pocket. I just dont see any reason to limit it to 2 stripper clips.
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