New AAs spawning system and story

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OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

New AAS spawning system and story

Post by OkitaMakoto »

My idea for a different AAS Spawn System:
How about as you capture an entire group of CP's, you get 1 (one) forward spawn point that is a. in between all the grouped points you took or b. at the furthest back one.
OR, after hearing about the commanders forward bunker building ability, let it be as far up as the last full grouping you possess.

I would see how this isnt what the PR team wants, but it just gets old when your SL won't put an RP down, and people are idiots with the apc's.

Regardless, im looking forward to the additions in .6, especially hoping it will remove the m4 and add an m16 optics in its place...

story: i heard my whole squad, which ALL spawned as spec ops, talk about how it is such a 1337 killing machine. Hell, they didnt even know what gun it was until I told them. One guy said it would be sweet if it came with an M249 grenade launcher... an M249 (SAW) (Squad Automiatic Weapon) grenade launcher!!! WTH?!
Last edited by OkitaMakoto on 2007-05-01 21:35, edited 1 time in total.
dbzao
Retired PR Developer
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Post by dbzao »

All SAWs in v0.6 are equipped with grenade launchers... the guy knows what he's talking about... :p

All the changes in the spawning system are putting the spawn in control of the players. If they are not smart, then they will suffer, sorry. Anything automatically created is not what we want.
DirtyHarry88
Posts: 1540
Joined: 2006-12-24 18:41

Post by DirtyHarry88 »

'[R-DEV wrote:dbzao']All SAWs in v0.6 are equipped with grenade launchers... the guy knows what he's talking about... :p

All the changes in the spawning system are putting the spawn in control of the players. If they are not smart, then they will suffer, sorry. Anything automatically created is not what we want.
Aww ****, idiots with spawn cars drive everyone up the wall as it is. :p
The IED Master 8-)
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

DirtyHarry88 wrote:Aww ****, idiots with spawn cars drive everyone up the wall as it is. :p
haha... i know...
oh god... and as for the SAW thing... im gonna have noghtmares about that one...
just ant that m4 out of the game, or in some way, made nowhere near as good as it is... EVERYONE wants it!!!!

anyway, lock this thread i guess, maybe itll have a revival after .6 comes out, if i get another little suggestion...
Thanks
dbzao
Retired PR Developer
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Joined: 2006-06-08 19:13

Post by dbzao »

Nah, I wont lock it. I want to know people opinions about our addition of grenade launchers to the SAW and the thermal vision (oops said too much).
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

'[R-DEV wrote:dbzao']Nah, I wont lock it. I want to know people opinions about our addition of grenade launchers to the SAW and the thermal vision (oops said too much).
Will it have AT and AA abilities?
dbzao
Retired PR Developer
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Post by dbzao »

Of course...
M.0.D
Posts: 138
Joined: 2006-05-07 21:54

Post by M.0.D »

instant-kill, autoaim and tracking projectiles?
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DkMick
Posts: 307
Joined: 2006-09-01 04:15

Post by DkMick »

SAW with a grenade launcher on the bottom and a shotgun on top - sweet!! :lol:
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In the absence of orders, find something and kill it
DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

they proboly got it mixed up with the M203...
give them some credit they're only 46 off.
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OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

hey now, keep in mind that this is the M249 Grenade Launcher that will go UNDER the already Uber M4
: )
Well, thats what the in-the-know 1337 gamer told me...

So, itll have 2 AA/AT rounds, Sabot of course, thermal/night vision with auto aimbot (that punkbuster will be told to ignore), the splash damage of vBF2 chainguns, and... shit, i know im forgetting something...
can we get a DEV wink on this one dbzao?

*edit* smiley was on two lines, and that's "no good"
46... did you say 46!? thats exactly how many grenade rounds it will have!!!
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

'[R-DEV wrote:dbzao']Nah, I wont lock it. I want to know people opinions about our addition of grenade launchers to the SAW and the thermal vision (oops said too much).
I hope your joking.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

hey, this is a reality mod ironcomatose, if you dont like it, then leave, goodbye, good riddance, hasta la vista, bye bye.

:)
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